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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils
</div>
<h2 title="Class BaseAnimationController" class="title">Class BaseAnimationController
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
</li>
</ul>
</li>
</ul>
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<dl>
<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController
</a></dd>
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<hr>
<br>
<pre>public class
<span class="strong">BaseAnimationController
</span>
extends java.lang.Object
</pre>
<div class="block">Base class for applying one or more
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation
</code></a>s to a
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a>.
This class only applies the actual
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node
</code></a> transformations,
it does not manage animations or keep track of animation states. See
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController
</code></a>
for an implementation of this class which does manage animations.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Xoppa
</dd></dl>
</li>
</ul>
</div>
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<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform
</a></strong></code> </td>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#target">target
</a></strong></code>
<div class="block">The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a> on which the animations are being performed.
</div>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#BaseAnimationController(com.badlogic.gdx.graphics.g3d.ModelInstance)">BaseAnimationController
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance
</a> target)
</code>
<div class="block">Construct a new BaseAnimationController.
</div>
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</tr>
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<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">apply
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> animation,
float
time,
float
weight)
</code>
<div class="block">Apply an animation, must be called between {
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin()"><code>begin()
</code></a> and {
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()"><code>end()
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation(com.badlogic.gdx.graphics.g3d.model.Animation, float)">applyAnimation
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> animation,
float
time)
</code>
<div class="block">Apply a single animation to the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a> and update the it to reflect the changes.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected static void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation(com.badlogic.gdx.utils.ObjectMap, com.badlogic.gdx.utils.Pool, float, com.badlogic.gdx.graphics.g3d.model.Animation, float)">applyAnimation
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform
</a>> out,
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform
</a>> pool,
float
alpha,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> animation,
float
time)
</code>
<div class="block">Helper method to apply one animation to either an objectmap for blending or directly to the bones.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimations(com.badlogic.gdx.graphics.g3d.model.Animation, float, com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">applyAnimations
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim1,
float
time1,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim2,
float
time2,
float
weight)
</code>
<div class="block">Apply two animations, blending the second onto to first using weight.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin()">begin
</a></strong>()
</code>
<div class="block">Begin applying multiple animations to the instance,
must followed by one or more calls to {
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)"><code>apply(Animation, float, float)
</code></a> and finally {
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()"><code>end()
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()">end
</a></strong>()
</code>
<div class="block">End applying multiple animations to the instance and update it to reflect the changes.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#removeAnimation(com.badlogic.gdx.graphics.g3d.model.Animation)">removeAnimation
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> animation)
</code>
<div class="block">Remove the specified animation, by marking the affected nodes as not animated.
</div>
</td>
</tr>
</table>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
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<!-- ============ FIELD DETAIL =========== -->
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<h4>target
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance
</a> target
</pre>
<div class="block">The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a> on which the animations are being performed.
</div>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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<h3>Constructor Detail
</h3>
<a name="BaseAnimationController(com.badlogic.gdx.graphics.g3d.ModelInstance)">
<!-- -->
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<li class="blockList">
<h4>BaseAnimationController
</h4>
<pre>public
BaseAnimationController(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance
</a> target)
</pre>
<div class="block">Construct a new BaseAnimationController.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>target
</code> - The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a> on which the animations are being performed.
</dd></dl>
</li>
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</li>
</ul>
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</h3>
<a name="begin()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>begin
</h4>
<pre>protected
void
begin()
</pre>
<div class="block">Begin applying multiple animations to the instance,
must followed by one or more calls to {
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)"><code>apply(Animation, float, float)
</code></a> and finally {
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()"><code>end()
</code></a>.
</div>
</li>
</ul>
<a name="apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>apply
</h4>
<pre>protected
void
apply(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> animation,
float
time,
float
weight)
</pre>
<div class="block">Apply an animation, must be called between {
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin()"><code>begin()
</code></a> and {
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()"><code>end()
</code></a>.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>weight
</code> - The blend weight of this animation relative to the previous applied animations.
</dd></dl>
</li>
</ul>
<a name="end()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>end
</h4>
<pre>protected
void
end()
</pre>
<div class="block">End applying multiple animations to the instance and update it to reflect the changes.
</div>
</li>
</ul>
<a name="applyAnimation(com.badlogic.gdx.graphics.g3d.model.Animation, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>applyAnimation
</h4>
<pre>protected
void
applyAnimation(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> animation,
float
time)
</pre>
<div class="block">Apply a single animation to the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance
</code></a> and update the it to reflect the changes.
</div>
</li>
</ul>
<a name="applyAnimations(com.badlogic.gdx.graphics.g3d.model.Animation, float, com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>applyAnimations
</h4>
<pre>protected
void
applyAnimations(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim1,
float
time1,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> anim2,
float
time2,
float
weight)
</pre>
<div class="block">Apply two animations, blending the second onto to first using weight.
</div>
</li>
</ul>
<a name="applyAnimation(com.badlogic.gdx.utils.ObjectMap, com.badlogic.gdx.utils.Pool, float, com.badlogic.gdx.graphics.g3d.model.Animation, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>applyAnimation
</h4>
<pre>protected static
void
applyAnimation(
<a href="../../../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node
</a>,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform
</a>> out,
<a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool
</a><<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform
</a>> pool,
float
alpha,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> animation,
float
time)
</pre>
<div class="block">Helper method to apply one animation to either an objectmap for blending or directly to the bones.
</div>
</li>
</ul>
<a name="removeAnimation(com.badlogic.gdx.graphics.g3d.model.Animation)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>removeAnimation
</h4>
<pre>protected
void
removeAnimation(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation
</a> animation)
</pre>
<div class="block">Remove the specified animation, by marking the affected nodes as not animated. When switching animation, this should
be call prior to applyAnimation(s).
</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
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