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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils</div>
<h2 title="Class BaseAnimationController" class="title">Class BaseAnimationController</h2>
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<li>java.lang.Object</li>
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<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dd>
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<pre>public class <span class="strong">BaseAnimationController</span>
extends java.lang.Object</pre>
<div class="block">Base class for applying one or more <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a>s to a <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.
 This class only applies the actual <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node</code></a> transformations,
 it does not manage animations or keep track of animation states. See <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>AnimationController</code></a>
 for an implementation of this class which does manage animations.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Xoppa</dd></dl>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#target">target</a></strong></code>
<div class="block">The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> on which the animations are being performed.</div>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#BaseAnimationController(com.badlogic.gdx.graphics.g3d.ModelInstance)">BaseAnimationController</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a>&nbsp;target)</code>
<div class="block">Construct a new BaseAnimationController.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">apply</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;animation,
     float&nbsp;time,
     float&nbsp;weight)</code>
<div class="block">Apply an animation, must be called between {<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin()"><code>begin()</code></a> and {<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()"><code>end()</code></a>.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation(com.badlogic.gdx.graphics.g3d.model.Animation, float)">applyAnimation</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;animation,
              float&nbsp;time)</code>
<div class="block">Apply a single animation to the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> and update the it to reflect the changes.</div>
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<td class="colFirst"><code>protected static void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation(com.badlogic.gdx.utils.ObjectMap, com.badlogic.gdx.utils.Pool, float, com.badlogic.gdx.graphics.g3d.model.Animation, float)">applyAnimation</a></strong>(<a href="../../../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>,<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a>&gt;&nbsp;out,
              <a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a>&gt;&nbsp;pool,
              float&nbsp;alpha,
              <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;animation,
              float&nbsp;time)</code>
<div class="block">Helper method to apply one animation to either an objectmap for blending or directly to the bones.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimations(com.badlogic.gdx.graphics.g3d.model.Animation, float, com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">applyAnimations</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim1,
               float&nbsp;time1,
               <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim2,
               float&nbsp;time2,
               float&nbsp;weight)</code>
<div class="block">Apply two animations, blending the second onto to first using weight.</div>
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</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin()">begin</a></strong>()</code>
<div class="block">Begin applying multiple animations to the instance,
 must followed by one or more calls to {<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)"><code>apply(Animation, float, float)</code></a> and finally {<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()"><code>end()</code></a>.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()">end</a></strong>()</code>
<div class="block">End applying multiple animations to the instance and update it to reflect the changes.</div>
</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#removeAnimation(com.badlogic.gdx.graphics.g3d.model.Animation)">removeAnimation</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;animation)</code>
<div class="block">Remove the specified animation, by marking the affected nodes as not animated.</div>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a> target</pre>
<div class="block">The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> on which the animations are being performed.</div>
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<h4>BaseAnimationController</h4>
<pre>public&nbsp;BaseAnimationController(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a>&nbsp;target)</pre>
<div class="block">Construct a new BaseAnimationController.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>target</code> - The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> on which the animations are being performed.</dd></dl>
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<h4>begin</h4>
<pre>protected&nbsp;void&nbsp;begin()</pre>
<div class="block">Begin applying multiple animations to the instance,
 must followed by one or more calls to {<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply(com.badlogic.gdx.graphics.g3d.model.Animation, float, float)"><code>apply(Animation, float, float)</code></a> and finally {<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()"><code>end()</code></a>.</div>
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<h4>apply</h4>
<pre>protected&nbsp;void&nbsp;apply(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;animation,
         float&nbsp;time,
         float&nbsp;weight)</pre>
<div class="block">Apply an animation, must be called between {<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin()"><code>begin()</code></a> and {<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end()"><code>end()</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>weight</code> - The blend weight of this animation relative to the previous applied animations.</dd></dl>
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<h4>end</h4>
<pre>protected&nbsp;void&nbsp;end()</pre>
<div class="block">End applying multiple animations to the instance and update it to reflect the changes.</div>
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<h4>applyAnimation</h4>
<pre>protected&nbsp;void&nbsp;applyAnimation(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;animation,
                  float&nbsp;time)</pre>
<div class="block">Apply a single animation to the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> and update the it to reflect the changes.</div>
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<a name="applyAnimations(com.badlogic.gdx.graphics.g3d.model.Animation, float, com.badlogic.gdx.graphics.g3d.model.Animation, float, float)">
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<h4>applyAnimations</h4>
<pre>protected&nbsp;void&nbsp;applyAnimations(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim1,
                   float&nbsp;time1,
                   <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;anim2,
                   float&nbsp;time2,
                   float&nbsp;weight)</pre>
<div class="block">Apply two animations, blending the second onto to first using weight.</div>
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<a name="applyAnimation(com.badlogic.gdx.utils.ObjectMap, com.badlogic.gdx.utils.Pool, float, com.badlogic.gdx.graphics.g3d.model.Animation, float)">
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<h4>applyAnimation</h4>
<pre>protected static&nbsp;void&nbsp;applyAnimation(<a href="../../../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>,<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a>&gt;&nbsp;out,
                  <a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a>&lt;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a>&gt;&nbsp;pool,
                  float&nbsp;alpha,
                  <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;animation,
                  float&nbsp;time)</pre>
<div class="block">Helper method to apply one animation to either an objectmap for blending or directly to the bones.</div>
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<a name="removeAnimation(com.badlogic.gdx.graphics.g3d.model.Animation)">
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<h4>removeAnimation</h4>
<pre>protected&nbsp;void&nbsp;removeAnimation(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a>&nbsp;animation)</pre>
<div class="block">Remove the specified animation, by marking the affected nodes as not animated. When switching animation, this should
 be call prior to applyAnimation(s).</div>
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