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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils
</div>
<h2 title="Class CameraInputController" class="title">Class CameraInputController
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">com.badlogic.gdx.InputAdapter
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">com.badlogic.gdx.input.GestureDetector
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.utils.CameraInputController
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">CameraInputController
</span>
extends
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</a></pre>
</li>
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<caption><span>Nested Classes
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Class and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener
</a></strong></code> </td>
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<h3>Nested classes/interfaces inherited from class
com.badlogic.gdx.input.
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener
</a></code></li>
</ul>
</li>
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<h3>Field Summary
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#activateKey">activateKey
</a></strong></code>
<div class="block">The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#activatePressed">activatePressed
</a></strong></code>
<div class="block">Indicates if the activateKey is currently being pressed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#alwaysScroll">alwaysScroll
</a></strong></code>
<div class="block">Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#autoUpdate">autoUpdate
</a></strong></code>
<div class="block">Whether to update the camera after it has been changed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#backwardKey">backwardKey
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#backwardPressed">backwardPressed
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#button">button
</a></strong></code>
<div class="block">The current (first) button being pressed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#camera">camera
</a></strong></code>
<div class="block">The camera.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#forwardButton">forwardButton
</a></strong></code>
<div class="block">The button for translating the camera along the direction axis
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#forwardKey">forwardKey
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#forwardPressed">forwardPressed
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#forwardTarget">forwardTarget
</a></strong></code>
<div class="block">Whether to update the target on forward
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#gestureListener">gestureListener
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateAngle">rotateAngle
</a></strong></code>
<div class="block">The angle to rotate when moved the full width or height of the screen.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateButton">rotateButton
</a></strong></code>
<div class="block">The button for rotating the camera.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateLeftKey">rotateLeftKey
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateLeftPressed">rotateLeftPressed
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateRightKey">rotateRightKey
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateRightPressed">rotateRightPressed
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#scrollFactor">scrollFactor
</a></strong></code>
<div class="block">The weight for each scrolled amount.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#scrollTarget">scrollTarget
</a></strong></code>
<div class="block">Whether to update the target on scroll
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#target">target
</a></strong></code>
<div class="block">The target to rotate around.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#translateButton">translateButton
</a></strong></code>
<div class="block">The button for translating the camera along the up/right plane
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#translateTarget">translateTarget
</a></strong></code>
<div class="block">Whether to update the target on translation
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#translateUnits">translateUnits
</a></strong></code>
<div class="block">The units to translate the camera when moved the full width or height of the screen.
</div>
</td>
</tr>
</table>
</li>
</ul>
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</h3>
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</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier
</th>
<th class="colLast" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colFirst"><code> </code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#CameraInputController(com.badlogic.gdx.graphics.Camera)">CameraInputController
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#CameraInputController(com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener, com.badlogic.gdx.graphics.Camera)">CameraInputController
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener
</a> gestureListener,
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code> </td>
</tr>
</table>
</li>
</ul>
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</h3>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#keyDown(int)">keyDown
</a></strong>(int
keycode)
</code>
<div class="block">Called when a key was pressed
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#keyUp(int)">keyUp
</a></strong>(int
keycode)
</code>
<div class="block">Called when a key was released
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#process(float, float, int)">process
</a></strong>(float
deltaX,
float
deltaY,
int
button)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#scrolled(int)">scrolled
</a></strong>(int
amount)
</code>
<div class="block">Called when the mouse wheel was scrolled.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#touchDown(int, int, int, int)">touchDown
</a></strong>(int
screenX,
int
screenY,
int
pointer,
int
button)
</code>
<div class="block">Called when the screen was touched or a mouse button was pressed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#touchDragged(int, int, int)">touchDragged
</a></strong>(int
screenX,
int
screenY,
int
pointer)
</code>
<div class="block">Called when a finger or the mouse was dragged.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#touchUp(int, int, int, int)">touchUp
</a></strong>(int
screenX,
int
screenY,
int
pointer,
int
button)
</code>
<div class="block">Called when a finger was lifted or a mouse button was released.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#update()">update
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#zoom(float)">zoom
</a></strong>(float
amount)
</code> </td>
</tr>
</table>
<ul class="blockList">
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</a>
<h3>Methods inherited from class
com.badlogic.gdx.input.
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#cancel()">cancel
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#invalidateTapSquare()">invalidateTapSquare
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#isLongPressed()">isLongPressed
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#isLongPressed(float)">isLongPressed
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#isPanning()">isPanning
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#reset()">reset
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#setLongPressSeconds(float)">setLongPressSeconds
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#setMaxFlingDelay(long)">setMaxFlingDelay
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#setTapCountInterval(float)">setTapCountInterval
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#setTapSquareSize(int)">setTapSquareSize
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#touchDown(float, float, int, int)">touchDown
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#touchDragged(float, float, int)">touchDragged
</a>,
<a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#touchUp(float, float, int, int)">touchUp
</a></code></li>
</ul>
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<h3>Methods inherited from class
com.badlogic.gdx.
<a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html#keyTyped(char)">keyTyped
</a>,
<a href="../../../../../../com/badlogic/gdx/InputAdapter.html#mouseMoved(int, int)">mouseMoved
</a></code></li>
</ul>
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</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
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<h3>Field Detail
</h3>
<a name="rotateButton">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateButton
</h4>
<pre>public
int rotateButton
</pre>
<div class="block">The button for rotating the camera.
</div>
</li>
</ul>
<a name="rotateAngle">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateAngle
</h4>
<pre>public
float rotateAngle
</pre>
<div class="block">The angle to rotate when moved the full width or height of the screen.
</div>
</li>
</ul>
<a name="translateButton">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>translateButton
</h4>
<pre>public
int translateButton
</pre>
<div class="block">The button for translating the camera along the up/right plane
</div>
</li>
</ul>
<a name="translateUnits">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>translateUnits
</h4>
<pre>public
float translateUnits
</pre>
<div class="block">The units to translate the camera when moved the full width or height of the screen.
</div>
</li>
</ul>
<a name="forwardButton">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>forwardButton
</h4>
<pre>public
int forwardButton
</pre>
<div class="block">The button for translating the camera along the direction axis
</div>
</li>
</ul>
<a name="activateKey">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>activateKey
</h4>
<pre>public
int activateKey
</pre>
<div class="block">The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
</div>
</li>
</ul>
<a name="activatePressed">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>activatePressed
</h4>
<pre>protected
boolean activatePressed
</pre>
<div class="block">Indicates if the activateKey is currently being pressed.
</div>
</li>
</ul>
<a name="alwaysScroll">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>alwaysScroll
</h4>
<pre>public
boolean alwaysScroll
</pre>
<div class="block">Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
</div>
</li>
</ul>
<a name="scrollFactor">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scrollFactor
</h4>
<pre>public
float scrollFactor
</pre>
<div class="block">The weight for each scrolled amount.
</div>
</li>
</ul>
<a name="autoUpdate">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>autoUpdate
</h4>
<pre>public
boolean autoUpdate
</pre>
<div class="block">Whether to update the camera after it has been changed.
</div>
</li>
</ul>
<a name="target">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>target
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> target
</pre>
<div class="block">The target to rotate around.
</div>
</li>
</ul>
<a name="translateTarget">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>translateTarget
</h4>
<pre>public
boolean translateTarget
</pre>
<div class="block">Whether to update the target on translation
</div>
</li>
</ul>
<a name="forwardTarget">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>forwardTarget
</h4>
<pre>public
boolean forwardTarget
</pre>
<div class="block">Whether to update the target on forward
</div>
</li>
</ul>
<a name="scrollTarget">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>scrollTarget
</h4>
<pre>public
boolean scrollTarget
</pre>
<div class="block">Whether to update the target on scroll
</div>
</li>
</ul>
<a name="forwardKey">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>forwardKey
</h4>
<pre>public
int forwardKey
</pre>
</li>
</ul>
<a name="forwardPressed">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>forwardPressed
</h4>
<pre>protected
boolean forwardPressed
</pre>
</li>
</ul>
<a name="backwardKey">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>backwardKey
</h4>
<pre>public
int backwardKey
</pre>
</li>
</ul>
<a name="backwardPressed">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>backwardPressed
</h4>
<pre>protected
boolean backwardPressed
</pre>
</li>
</ul>
<a name="rotateRightKey">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateRightKey
</h4>
<pre>public
int rotateRightKey
</pre>
</li>
</ul>
<a name="rotateRightPressed">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateRightPressed
</h4>
<pre>protected
boolean rotateRightPressed
</pre>
</li>
</ul>
<a name="rotateLeftKey">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateLeftKey
</h4>
<pre>public
int rotateLeftKey
</pre>
</li>
</ul>
<a name="rotateLeftPressed">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateLeftPressed
</h4>
<pre>protected
boolean rotateLeftPressed
</pre>
</li>
</ul>
<a name="camera">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>camera
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera
</pre>
<div class="block">The camera.
</div>
</li>
</ul>
<a name="button">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>button
</h4>
<pre>protected
int button
</pre>
<div class="block">The current (first) button being pressed.
</div>
</li>
</ul>
<a name="gestureListener">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>gestureListener
</h4>
<pre>protected final
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener
</a> gestureListener
</pre>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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</a>
<h3>Constructor Detail
</h3>
<a name="CameraInputController(com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener, com.badlogic.gdx.graphics.Camera)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>CameraInputController
</h4>
<pre>protected
CameraInputController(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener
</a> gestureListener,
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</pre>
</li>
</ul>
<a name="CameraInputController(com.badlogic.gdx.graphics.Camera)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>CameraInputController
</h4>
<pre>public
CameraInputController(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
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</a>
<h3>Method Detail
</h3>
<a name="update()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>update
</h4>
<pre>public
void
update()
</pre>
</li>
</ul>
<a name="touchDown(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>touchDown
</h4>
<pre>public
boolean
touchDown(int
screenX,
int
screenY,
int
pointer,
int
button)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when the screen was touched or a mouse button was pressed. The button parameter will be
<a href="../../../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT
</code></a> on
Android.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#touchDown(int, int, int, int)">touchDown
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>screenX
</code> - The x coordinate, origin is in the upper left corner
</dd><dd><code>screenY
</code> - The y coordinate, origin is in the upper left corner
</dd><dd><code>pointer
</code> - the pointer for the event.
</dd><dd><code>button
</code> - the button
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="touchUp(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>touchUp
</h4>
<pre>public
boolean
touchUp(int
screenX,
int
screenY,
int
pointer,
int
button)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a finger was lifted or a mouse button was released. The button parameter will be
<a href="../../../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT
</code></a> on
Android.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#touchUp(int, int, int, int)">touchUp
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</a></code></dd>
<dd><code>pointer
</code> - the pointer for the event.
</dd><dd><code>button
</code> - the button
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="process(float, float, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>process
</h4>
<pre>protected
boolean
process(float
deltaX,
float
deltaY,
int
button)
</pre>
</li>
</ul>
<a name="touchDragged(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>touchDragged
</h4>
<pre>public
boolean
touchDragged(int
screenX,
int
screenY,
int
pointer)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a finger or the mouse was dragged.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html#touchDragged(int, int, int)">touchDragged
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</a></code></dd>
<dd><code>pointer
</code> - the pointer for the event.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="scrolled(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scrolled
</h4>
<pre>public
boolean
scrolled(int
amount)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when the mouse wheel was scrolled. Will not be called on Android.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#scrolled(int)">scrolled
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html#scrolled(int)">scrolled
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>amount
</code> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed.
</dd></dl>
</li>
</ul>
<a name="zoom(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>zoom
</h4>
<pre>public
boolean
zoom(float
amount)
</pre>
</li>
</ul>
<a name="keyDown(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>keyDown
</h4>
<pre>public
boolean
keyDown(int
keycode)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a key was pressed
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html#keyDown(int)">keyDown
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>keycode
</code> - one of the constants in
<a href="../../../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys
</code></a></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="keyUp(int)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>keyUp
</h4>
<pre>public
boolean
keyUp(int
keycode)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a key was released
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html#keyUp(int)">keyUp
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>keycode
</code> - one of the constants in
<a href="../../../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys
</code></a></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
</li>
</ul>
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