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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils
</div>
<h2 title="Class DefaultTextureBinder" class="title">Class DefaultTextureBinder
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></dd>
</dl>
<hr>
<br>
<pre>public final class
<span class="strong">DefaultTextureBinder
</span>
extends java.lang.Object
implements
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></pre>
<div class="block">Class that you assign a range of texture units and binds textures for you within that range.
It does some basic usage tracking to avoid unnessecary bind calls.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>xoppa
</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
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<h3>Field Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#MAX_GLES_UNITS">MAX_GLES_UNITS
</a></strong></code>
<div class="block">GLES only supports up to 32 textures
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#ROUNDROBIN">ROUNDROBIN
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#WEIGHTED">WEIGHTED
</a></strong></code> </td>
</tr>
</table>
</li>
</ul>
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<h3>Constructor Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder(int)">DefaultTextureBinder
</a></strong>(int
method)
</code>
<div class="block">Uses all available texture units and reuse weight of 3
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder(int, int)">DefaultTextureBinder
</a></strong>(int
method,
int
offset)
</code>
<div class="block">Uses all remaining texture units and reuse weight of 3
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder(int, int, int)">DefaultTextureBinder
</a></strong>(int
method,
int
offset,
int
count)
</code>
<div class="block">Uses reuse weight of 10
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder(int, int, int, int)">DefaultTextureBinder
</a></strong>(int
method,
int
offset,
int
count,
int
reuseWeight)
</code> </td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#begin()">begin
</a></strong>()
</code>
<div class="block">Prepares the binder for operation, must be matched with a call
to
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end()"><code>TextureBinder.end()
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#bind(com.badlogic.gdx.graphics.GLTexture)">bind
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a> texture)
</code>
<div class="block">Binds the texture to an available unit.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#bind(com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">bind
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor
</a> textureDesc)
</code>
<div class="block">Binds the texture to an available unit and applies the
filters in the descriptor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#end()">end
</a></strong>()
</code>
<div class="block">Disables all used texture units and unbinds textures.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#getBindCount()">getBindCount
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#getReuseCount()">getReuseCount
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#resetCounts()">resetCounts
</a></strong>()
</code>
<div class="block">Resets the bind/reuse counts
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
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<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
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<h3>Field Detail
</h3>
<a name="ROUNDROBIN">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>ROUNDROBIN
</h4>
<pre>public static final
int ROUNDROBIN
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.ROUNDROBIN">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="WEIGHTED">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>WEIGHTED
</h4>
<pre>public static final
int WEIGHTED
</pre>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.WEIGHTED">Constant Field Values
</a></dd></dl>
</li>
</ul>
<a name="MAX_GLES_UNITS">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>MAX_GLES_UNITS
</h4>
<pre>public static final
int MAX_GLES_UNITS
</pre>
<div class="block">GLES only supports up to 32 textures
</div>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.MAX_GLES_UNITS">Constant Field Values
</a></dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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<h3>Constructor Detail
</h3>
<a name="DefaultTextureBinder(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>DefaultTextureBinder
</h4>
<pre>public
DefaultTextureBinder(int
method)
</pre>
<div class="block">Uses all available texture units and reuse weight of 3
</div>
</li>
</ul>
<a name="DefaultTextureBinder(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>DefaultTextureBinder
</h4>
<pre>public
DefaultTextureBinder(int
method,
int
offset)
</pre>
<div class="block">Uses all remaining texture units and reuse weight of 3
</div>
</li>
</ul>
<a name="DefaultTextureBinder(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>DefaultTextureBinder
</h4>
<pre>public
DefaultTextureBinder(int
method,
int
offset,
int
count)
</pre>
<div class="block">Uses reuse weight of 10
</div>
</li>
</ul>
<a name="DefaultTextureBinder(int, int, int, int)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>DefaultTextureBinder
</h4>
<pre>public
DefaultTextureBinder(int
method,
int
offset,
int
count,
int
reuseWeight)
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
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</h3>
<a name="begin()">
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<h4>begin
</h4>
<pre>public
void
begin()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#begin()">TextureBinder
</a></code></strong></div>
<div class="block">Prepares the binder for operation, must be matched with a call
to
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end()"><code>TextureBinder.end()
</code></a>.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#begin()">begin
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></code></dd>
</dl>
</li>
</ul>
<a name="end()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>end
</h4>
<pre>public
void
end()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end()">TextureBinder
</a></code></strong></div>
<div class="block">Disables all used texture units and unbinds textures. Resets the counts.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end()">end
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></code></dd>
</dl>
</li>
</ul>
<a name="bind(com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>bind
</h4>
<pre>public final
int
bind(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor
</a> textureDesc)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind(com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">TextureBinder
</a></code></strong></div>
<div class="block">Binds the texture to an available unit and applies the
filters in the descriptor.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind(com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">bind
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>textureDesc
</code> - the
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>TextureDescriptor
</code></a></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the unit the texture was bound to
</dd></dl>
</li>
</ul>
<a name="bind(com.badlogic.gdx.graphics.GLTexture)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>bind
</h4>
<pre>public final
int
bind(
<a href="../../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a> texture)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind(com.badlogic.gdx.graphics.GLTexture)">TextureBinder
</a></code></strong></div>
<div class="block">Binds the texture to an available unit.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind(com.badlogic.gdx.graphics.GLTexture)">bind
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>texture
</code> - the
<a href="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture
</code></a></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the unit the texture was bound to
</dd></dl>
</li>
</ul>
<a name="getBindCount()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getBindCount
</h4>
<pre>public final
int
getBindCount()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#getBindCount()">getBindCount
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the number of binds actually executed since the last call to
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#resetCounts()"><code>TextureBinder.resetCounts()
</code></a></dd></dl>
</li>
</ul>
<a name="getReuseCount()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getReuseCount
</h4>
<pre>public final
int
getReuseCount()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#getReuseCount()">getReuseCount
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the number of binds that could be avoided by reuse
</dd></dl>
</li>
</ul>
<a name="resetCounts()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>resetCounts
</h4>
<pre>public final
void
resetCounts()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#resetCounts()">TextureBinder
</a></code></strong></div>
<div class="block">Resets the bind/reuse counts
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#resetCounts()">resetCounts
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></code></dd>
</dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
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