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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils</div>
<h2 title="Class DefaultTextureBinder" class="title">Class DefaultTextureBinder</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
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<li>com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></dd>
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<pre>public final class <span class="strong">DefaultTextureBinder</span>
extends java.lang.Object
implements <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></pre>
<div class="block">Class that you assign a range of texture units and binds textures for you within that range.
 It does some basic usage tracking to avoid unnessecary bind calls.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>xoppa</dd></dl>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#MAX_GLES_UNITS">MAX_GLES_UNITS</a></strong></code>
<div class="block">GLES only supports up to 32 textures</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#ROUNDROBIN">ROUNDROBIN</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#WEIGHTED">WEIGHTED</a></strong></code>&nbsp;</td>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder(int)">DefaultTextureBinder</a></strong>(int&nbsp;method)</code>
<div class="block">Uses all available texture units and reuse weight of 3</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder(int, int)">DefaultTextureBinder</a></strong>(int&nbsp;method,
                    int&nbsp;offset)</code>
<div class="block">Uses all remaining texture units and reuse weight of 3</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder(int, int, int)">DefaultTextureBinder</a></strong>(int&nbsp;method,
                    int&nbsp;offset,
                    int&nbsp;count)</code>
<div class="block">Uses reuse weight of 10</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder(int, int, int, int)">DefaultTextureBinder</a></strong>(int&nbsp;method,
                    int&nbsp;offset,
                    int&nbsp;count,
                    int&nbsp;reuseWeight)</code>&nbsp;</td>
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<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#begin()">begin</a></strong>()</code>
<div class="block">Prepares the binder for operation, must be matched with a call
 to <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end()"><code>TextureBinder.end()</code></a>.</div>
</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#bind(com.badlogic.gdx.graphics.GLTexture)">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a>&nbsp;texture)</code>
<div class="block">Binds the texture to an available unit.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#bind(com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a>&nbsp;textureDesc)</code>
<div class="block">Binds the texture to an available unit and applies the
 filters in the descriptor.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#end()">end</a></strong>()</code>
<div class="block">Disables all used texture units and unbinds textures.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#getBindCount()">getBindCount</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#getReuseCount()">getReuseCount</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#resetCounts()">resetCounts</a></strong>()</code>
<div class="block">Resets the bind/reuse counts</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>ROUNDROBIN</h4>
<pre>public static final&nbsp;int ROUNDROBIN</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.ROUNDROBIN">Constant Field Values</a></dd></dl>
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<h4>WEIGHTED</h4>
<pre>public static final&nbsp;int WEIGHTED</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.WEIGHTED">Constant Field Values</a></dd></dl>
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<h4>MAX_GLES_UNITS</h4>
<pre>public static final&nbsp;int MAX_GLES_UNITS</pre>
<div class="block">GLES only supports up to 32 textures</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder.MAX_GLES_UNITS">Constant Field Values</a></dd></dl>
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<h3>Constructor Detail</h3>
<a name="DefaultTextureBinder(int)">
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<h4>DefaultTextureBinder</h4>
<pre>public&nbsp;DefaultTextureBinder(int&nbsp;method)</pre>
<div class="block">Uses all available texture units and reuse weight of 3</div>
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<h4>DefaultTextureBinder</h4>
<pre>public&nbsp;DefaultTextureBinder(int&nbsp;method,
                    int&nbsp;offset)</pre>
<div class="block">Uses all remaining texture units and reuse weight of 3</div>
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<h4>DefaultTextureBinder</h4>
<pre>public&nbsp;DefaultTextureBinder(int&nbsp;method,
                    int&nbsp;offset,
                    int&nbsp;count)</pre>
<div class="block">Uses reuse weight of 10</div>
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<h4>DefaultTextureBinder</h4>
<pre>public&nbsp;DefaultTextureBinder(int&nbsp;method,
                    int&nbsp;offset,
                    int&nbsp;count,
                    int&nbsp;reuseWeight)</pre>
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<h4>begin</h4>
<pre>public&nbsp;void&nbsp;begin()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#begin()">TextureBinder</a></code></strong></div>
<div class="block">Prepares the binder for operation, must be matched with a call
 to <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end()"><code>TextureBinder.end()</code></a>.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#begin()">begin</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></code></dd>
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<h4>end</h4>
<pre>public&nbsp;void&nbsp;end()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end()">TextureBinder</a></code></strong></div>
<div class="block">Disables all used texture units and unbinds textures. Resets the counts.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end()">end</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></code></dd>
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<h4>bind</h4>
<pre>public final&nbsp;int&nbsp;bind(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a>&nbsp;textureDesc)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind(com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">TextureBinder</a></code></strong></div>
<div class="block">Binds the texture to an available unit and applies the
 filters in the descriptor.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind(com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)">bind</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>textureDesc</code> - the <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>TextureDescriptor</code></a></dd>
<dt><span class="strong">Returns:</span></dt><dd>the unit the texture was bound to</dd></dl>
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<h4>bind</h4>
<pre>public final&nbsp;int&nbsp;bind(<a href="../../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a>&nbsp;texture)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind(com.badlogic.gdx.graphics.GLTexture)">TextureBinder</a></code></strong></div>
<div class="block">Binds the texture to an available unit.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind(com.badlogic.gdx.graphics.GLTexture)">bind</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>texture</code> - the <a href="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a></dd>
<dt><span class="strong">Returns:</span></dt><dd>the unit the texture was bound to</dd></dl>
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<h4>getBindCount</h4>
<pre>public final&nbsp;int&nbsp;getBindCount()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#getBindCount()">getBindCount</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>the number of binds actually executed since the last call to <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#resetCounts()"><code>TextureBinder.resetCounts()</code></a></dd></dl>
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<h4>getReuseCount</h4>
<pre>public final&nbsp;int&nbsp;getReuseCount()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#getReuseCount()">getReuseCount</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>the number of binds that could be avoided by reuse</dd></dl>
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<a name="resetCounts()">
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<h4>resetCounts</h4>
<pre>public final&nbsp;void&nbsp;resetCounts()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#resetCounts()">TextureBinder</a></code></strong></div>
<div class="block">Resets the bind/reuse counts</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#resetCounts()">resetCounts</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></code></dd>
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