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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils
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<h2 title="Class FirstPersonCameraController" class="title">Class FirstPersonCameraController
</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">com.badlogic.gdx.InputAdapter
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
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<dd><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">FirstPersonCameraController
</span>
extends
<a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></pre>
<div class="block">Takes a
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><code>Camera
</code></a> instance and controlls it via w,a,s,d and
mouse panning.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogic
</dd></dl>
</li>
</ul>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Constructor and Description
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#FirstPersonCameraController(com.badlogic.gdx.graphics.Camera)">FirstPersonCameraController
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</code> </td>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#keyDown(int)">keyDown
</a></strong>(int
keycode)
</code>
<div class="block">Called when a key was pressed
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#keyUp(int)">keyUp
</a></strong>(int
keycode)
</code>
<div class="block">Called when a key was released
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#setDegreesPerPixel(float)">setDegreesPerPixel
</a></strong>(float
degreesPerPixel)
</code>
<div class="block">Sets how many degrees to rotate per pixel the mouse moved.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#setVelocity(float)">setVelocity
</a></strong>(float
velocity)
</code>
<div class="block">Sets the velocity in units per second for moving forward, backward and strafing left/right.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#touchDragged(int, int, int)">touchDragged
</a></strong>(int
screenX,
int
screenY,
int
pointer)
</code>
<div class="block">Called when a finger or the mouse was dragged.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#update()">update
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#update(float)">update
</a></strong>(float
deltaTime)
</code> </td>
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<h3>Methods inherited from class
com.badlogic.gdx.
<a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html#keyTyped(char)">keyTyped
</a>,
<a href="../../../../../../com/badlogic/gdx/InputAdapter.html#mouseMoved(int, int)">mouseMoved
</a>,
<a href="../../../../../../com/badlogic/gdx/InputAdapter.html#scrolled(int)">scrolled
</a>,
<a href="../../../../../../com/badlogic/gdx/InputAdapter.html#touchDown(int, int, int, int)">touchDown
</a>,
<a href="../../../../../../com/badlogic/gdx/InputAdapter.html#touchUp(int, int, int, int)">touchUp
</a></code></li>
</ul>
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<h3>Methods inherited from class
java.lang.Object
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
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<h4>FirstPersonCameraController
</h4>
<pre>public
FirstPersonCameraController(
<a href="../../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera)
</pre>
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<h4>keyDown
</h4>
<pre>public
boolean
keyDown(int
keycode)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a key was pressed
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#keyDown(int)">keyDown
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html#keyDown(int)">keyDown
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>keycode
</code> - one of the constants in
<a href="../../../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys
</code></a></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="keyUp(int)">
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<li class="blockList">
<h4>keyUp
</h4>
<pre>public
boolean
keyUp(int
keycode)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a key was released
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#keyUp(int)">keyUp
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html#keyUp(int)">keyUp
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>keycode
</code> - one of the constants in
<a href="../../../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys
</code></a></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="setVelocity(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setVelocity
</h4>
<pre>public
void
setVelocity(float
velocity)
</pre>
<div class="block">Sets the velocity in units per second for moving forward, backward and strafing left/right.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>velocity
</code> - the velocity in units per second
</dd></dl>
</li>
</ul>
<a name="setDegreesPerPixel(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setDegreesPerPixel
</h4>
<pre>public
void
setDegreesPerPixel(float
degreesPerPixel)
</pre>
<div class="block">Sets how many degrees to rotate per pixel the mouse moved.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>degreesPerPixel
</code> -
</dd></dl>
</li>
</ul>
<a name="touchDragged(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>touchDragged
</h4>
<pre>public
boolean
touchDragged(int
screenX,
int
screenY,
int
pointer)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">InputProcessor
</a></code></strong></div>
<div class="block">Called when a finger or the mouse was dragged.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html#touchDragged(int, int, int)">touchDragged
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter
</a></code></dd>
<dd><code>pointer
</code> - the pointer for the event.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the input was processed
</dd></dl>
</li>
</ul>
<a name="update()">
<!-- -->
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<h4>update
</h4>
<pre>public
void
update()
</pre>
</li>
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<a name="update(float)">
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<h4>update
</h4>
<pre>public
void
update(float
deltaTime)
</pre>
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