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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils
</div>
<h2 title="Class MeshPartBuilder.VertexInfo" class="title">Class MeshPartBuilder.VertexInfo
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></dd>
</dl>
<dl>
<dt>Enclosing interface:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder
</a></dd>
</dl>
<hr>
<br>
<pre>public static class
<span class="strong">MeshPartBuilder.VertexInfo
</span>
extends java.lang.Object
implements
<a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></pre>
<div class="block">Class that contains all vertex information the builder can use.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Xoppa
</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_summary">
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<h3>Field Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#color">color
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasColor">hasColor
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasNormal">hasNormal
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasPosition">hasPosition
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasUV">hasUV
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#normal">normal
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#position">position
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#uv">uv
</a></strong></code> </td>
</tr>
</table>
</li>
</ul>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<h3>Constructor Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#MeshPartBuilder.VertexInfo()">MeshPartBuilder.VertexInfo
</a></strong>()
</code> </td>
</tr>
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<h3>Method Summary
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#lerp(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, float)">lerp
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> target,
float
alpha)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#reset()">reset
</a></strong>()
</code>
<div class="block">Resets the object for reuse.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#set(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">set
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> other)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">set
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setCol(com.badlogic.gdx.graphics.Color)">setCol
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setCol(float, float, float, float)">setCol
</a></strong>(float
r,
float
g,
float
b,
float
a)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setNor(float, float, float)">setNor
</a></strong>(float
x,
float
y,
float
z)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setNor(com.badlogic.gdx.math.Vector3)">setNor
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setPos(float, float, float)">setPos
</a></strong>(float
x,
float
y,
float
z)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setPos(com.badlogic.gdx.math.Vector3)">setPos
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setUV(float, float)">setUV
</a></strong>(float
u,
float
v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setUV(com.badlogic.gdx.math.Vector2)">setUV
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail
</h3>
<a name="position">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>position
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> position
</pre>
</li>
</ul>
<a name="hasPosition">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>hasPosition
</h4>
<pre>public
boolean hasPosition
</pre>
</li>
</ul>
<a name="normal">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>normal
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal
</pre>
</li>
</ul>
<a name="hasNormal">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>hasNormal
</h4>
<pre>public
boolean hasNormal
</pre>
</li>
</ul>
<a name="color">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>color
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color
</pre>
</li>
</ul>
<a name="hasColor">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>hasColor
</h4>
<pre>public
boolean hasColor
</pre>
</li>
</ul>
<a name="uv">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>uv
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv
</pre>
</li>
</ul>
<a name="hasUV">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>hasUV
</h4>
<pre>public
boolean hasUV
</pre>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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</a>
<h3>Constructor Detail
</h3>
<a name="MeshPartBuilder.VertexInfo()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>MeshPartBuilder.VertexInfo
</h4>
<pre>public
MeshPartBuilder.VertexInfo()
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
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</a>
<h3>Method Detail
</h3>
<a name="reset()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>reset
</h4>
<pre>public
void
reset()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">Pool.Poolable
</a></code></strong></div>
<div class="block">Resets the object for reuse. Object references should be nulled and fields may be set to default values.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></code></dd>
</dl>
</li>
</ul>
<a name="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> set(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</pre>
</li>
</ul>
<a name="set(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> set(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> other)
</pre>
</li>
</ul>
<a name="setPos(float, float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setPos
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> setPos(float
x,
float
y,
float
z)
</pre>
</li>
</ul>
<a name="setPos(com.badlogic.gdx.math.Vector3)">
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</a>
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<h4>setPos
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> setPos(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos)
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<a name="setNor(float, float, float)">
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<h4>setNor
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<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> setNor(float
x,
float
y,
float
z)
</pre>
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<a name="setNor(com.badlogic.gdx.math.Vector3)">
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<h4>setNor
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> setNor(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor)
</pre>
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<h4>setCol
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> setCol(float
r,
float
g,
float
b,
float
a)
</pre>
</li>
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<a name="setCol(com.badlogic.gdx.graphics.Color)">
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<h4>setCol
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> setCol(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col)
</pre>
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<h4>setUV
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> setUV(float
u,
float
v)
</pre>
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<a name="setUV(com.badlogic.gdx.math.Vector2)">
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<h4>setUV
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> setUV(
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</pre>
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<a name="lerp(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, float)">
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<h4>lerp
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<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> lerp(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> target,
float
alpha)
</pre>
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