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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils</div>
<h2 title="Class MeshPartBuilder.VertexInfo" class="title">Class MeshPartBuilder.VertexInfo</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></dd>
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<dt>Enclosing interface:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dd>
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<pre>public static class <span class="strong">MeshPartBuilder.VertexInfo</span>
extends java.lang.Object
implements <a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></pre>
<div class="block">Class that contains all vertex information the builder can use.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Xoppa</dd></dl>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#color">color</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasColor">hasColor</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasNormal">hasNormal</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasPosition">hasPosition</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasUV">hasUV</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#normal">normal</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#position">position</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#uv">uv</a></strong></code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#MeshPartBuilder.VertexInfo()">MeshPartBuilder.VertexInfo</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#lerp(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, float)">lerp</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;target,
    float&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#reset()">reset</a></strong>()</code>
<div class="block">Resets the object for reuse.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#set(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">set</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;other)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">set</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;pos,
   <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;nor,
   <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col,
   <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;uv)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setCol(com.badlogic.gdx.graphics.Color)">setCol</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setCol(float, float, float, float)">setCol</a></strong>(float&nbsp;r,
      float&nbsp;g,
      float&nbsp;b,
      float&nbsp;a)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setNor(float, float, float)">setNor</a></strong>(float&nbsp;x,
      float&nbsp;y,
      float&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setNor(com.badlogic.gdx.math.Vector3)">setNor</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;nor)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setPos(float, float, float)">setPos</a></strong>(float&nbsp;x,
      float&nbsp;y,
      float&nbsp;z)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setPos(com.badlogic.gdx.math.Vector3)">setPos</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;pos)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setUV(float, float)">setUV</a></strong>(float&nbsp;u,
     float&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setUV(com.badlogic.gdx.math.Vector2)">setUV</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;uv)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
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<h4>position</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> position</pre>
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<h4>hasPosition</h4>
<pre>public&nbsp;boolean hasPosition</pre>
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<h4>normal</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> normal</pre>
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<h4>hasNormal</h4>
<pre>public&nbsp;boolean hasNormal</pre>
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<h4>color</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a> color</pre>
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<h4>hasColor</h4>
<pre>public&nbsp;boolean hasColor</pre>
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<h4>uv</h4>
<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> uv</pre>
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<h4>hasUV</h4>
<pre>public&nbsp;boolean hasUV</pre>
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<h4>MeshPartBuilder.VertexInfo</h4>
<pre>public&nbsp;MeshPartBuilder.VertexInfo()</pre>
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<h4>reset</h4>
<pre>public&nbsp;void&nbsp;reset()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">Pool.Poolable</a></code></strong></div>
<div class="block">Resets the object for reuse. Object references should be nulled and fields may be set to default values.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></code></dd>
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<h4>set</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;set(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;pos,
                             <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;nor,
                             <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col,
                             <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;uv)</pre>
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<h4>set</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;set(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;other)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;setPos(float&nbsp;x,
                                float&nbsp;y,
                                float&nbsp;z)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;setPos(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;pos)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;setNor(float&nbsp;x,
                                float&nbsp;y,
                                float&nbsp;z)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;setNor(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;nor)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;setCol(float&nbsp;r,
                                float&nbsp;g,
                                float&nbsp;b,
                                float&nbsp;a)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;setCol(<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;setUV(float&nbsp;u,
                               float&nbsp;v)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;setUV(<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;uv)</pre>
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<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;lerp(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;target,
                              float&nbsp;alpha)</pre>
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