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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils
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<h2 title="Interface MeshPartBuilder" class="title">Interface MeshPartBuilder
</h2>
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<dd><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder
</a></dd>
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<pre>public interface
<span class="strong">MeshPartBuilder
</span></pre>
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<th class="colFirst" scope="col">Modifier and Type
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<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></strong></code>
<div class="block">Class that contains all vertex information the builder can use.
</div>
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</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(float, float, float)">box
</a></strong>(float
width,
float
height,
float
depth)
</code>
<div class="block">Add a box with the specified dimensions.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(float, float, float, float, float, float)">box
</a></strong>(float
x,
float
y,
float
z,
float
width,
float
height,
float
depth)
</code>
<div class="block">Add a box at the specified location, with the specified dimensions
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(com.badlogic.gdx.math.Matrix4)">box
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform)
</code>
<div class="block">Add a box given the matrix.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">box
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner000,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner010,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner100,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner110,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner001,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner011,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner101,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner111)
</code>
<div class="block">Add a box.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">box
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner000,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner010,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner100,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner110,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner001,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner011,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner101,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner111)
</code>
<div class="block">Add a box.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#capsule(float, float, int)">capsule
</a></strong>(float
radius,
float
height,
int
divisions)
</code>
<div class="block">Add a capsule
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, float, float, float, float, float, float)">circle
</a></strong>(float
radius,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, float, float, float, float, float, float, float, float)">circle
</a></strong>(float
radius,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)">circle
</a></strong>(float
radius,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">circle
</a></strong>(float
radius,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">circle
</a></strong>(float
radius,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">circle
</a></strong>(float
radius,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">circle
</a></strong>(float
radius,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> tangent,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> binormal)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">circle
</a></strong>(float
radius,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> tangent,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> binormal,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone(float, float, float, int)">cone
</a></strong>(float
width,
float
height,
float
depth,
int
divisions)
</code>
<div class="block">Add a cone
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone(float, float, float, int, float, float)">cone
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a cone
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder(float, float, float, int)">cylinder
</a></strong>(float
width,
float
height,
float
depth,
int
divisions)
</code>
<div class="block">Add a cylinder
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder(float, float, float, int, float, float)">cylinder
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a cylinder
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder(float, float, float, int, float, float, boolean)">cylinder
</a></strong>(float
width,
float
height,
float
depth,
int
divisions,
float
angleFrom,
float
angleTo,
boolean
close)
</code>
<div class="block">Add a cylinder
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, float, float, int, float, float, float, float, float, float)">ellipse
</a></strong>(float
width,
float
height,
float
innerWidth,
float
innerHeight,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ)
</code>
<div class="block">Add an ellipse
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)">ellipse
</a></strong>(float
width,
float
height,
float
innerWidth,
float
innerHeight,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add an ellipse
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">ellipse
</a></strong>(float
width,
float
height,
float
innerWidth,
float
innerHeight,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add an ellipse
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">ellipse
</a></strong>(float
width,
float
height,
float
innerWidth,
float
innerHeight,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</code>
<div class="block">Add an ellipse
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, float, float, float, float, float, float)">ellipse
</a></strong>(float
width,
float
height,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, float, float, float, float, float, float, float, float)">ellipse
</a></strong>(float
width,
float
height,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)">ellipse
</a></strong>(float
width,
float
height,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">ellipse
</a></strong>(float
width,
float
height,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">ellipse
</a></strong>(float
width,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">ellipse
</a></strong>(float
width,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">ellipse
</a></strong>(float
width,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> tangent,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> binormal)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">ellipse
</a></strong>(float
width,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> tangent,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> binormal,
float
angleFrom,
float
angleTo)
</code>
<div class="block">Add a circle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getAttributes()">getAttributes
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getMeshPart()">getMeshPart
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short)">index
</a></strong>(short
value)
</code>
<div class="block">Add an index, MeshPartBuilder expects all meshes to be indexed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short)">index
</a></strong>(short
value1,
short
value2)
</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short, short)">index
</a></strong>(short
value1,
short
value2,
short
value3)
</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short, short, short)">index
</a></strong>(short
value1,
short
value2,
short
value3,
short
value4)
</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short, short, short, short, short)">index
</a></strong>(short
value1,
short
value2,
short
value3,
short
value4,
short
value5,
short
value6)
</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short, short, short, short, short, short, short)">index
</a></strong>(short
value1,
short
value2,
short
value3,
short
value4,
short
value5,
short
value6,
short
value7,
short
value8)
</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>short
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#lastIndex()">lastIndex
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(float, float, float, float, float, float)">line
</a></strong>(float
x1,
float
y1,
float
z1,
float
x2,
float
y2,
float
z2)
</code>
<div class="block">Add a line.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">line
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p1,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p2)
</code>
<div class="block">Add a line.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(short, short)">line
</a></strong>(short
index1,
short
index2)
</code>
<div class="block">Add a line by indices.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color)">line
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p1,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c1,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p2,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c2)
</code>
<div class="block">Add a line.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">line
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p1,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p2)
</code>
<div class="block">Add a line.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)">patch
</a></strong>(float
x00,
float
y00,
float
z00,
float
x10,
float
y10,
float
z10,
float
x11,
float
y11,
float
z11,
float
x01,
float
y01,
float
z01,
float
normalX,
float
normalY,
float
normalZ,
int
divisionsU,
int
divisionsV)
</code>
<div class="block">Add a rectangle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, int, int)">patch
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner00,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner10,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner11,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner01,
int
divisionsU,
int
divisionsV)
</code>
<div class="block">Add a rectangle.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, int, int)">patch
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner00,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner10,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner11,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner01,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
int
divisionsU,
int
divisionsV)
</code>
<div class="block">Add a rectangle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">rect
</a></strong>(float
x00,
float
y00,
float
z00,
float
x10,
float
y10,
float
z10,
float
x11,
float
y11,
float
z11,
float
x01,
float
y01,
float
z01,
float
normalX,
float
normalY,
float
normalZ)
</code>
<div class="block">Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">rect
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner00,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner10,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner11,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner01)
</code>
<div class="block">Add a rectangle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect(short, short, short, short)">rect
</a></strong>(short
corner00,
short
corner10,
short
corner11,
short
corner01)
</code>
<div class="block">Add a rectangle by indices.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">rect
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner00,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner10,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner11,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner01,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</code>
<div class="block">Add a rectangle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Set the color used if no vertex color is provided, or null to not use a default color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setColor(float, float, float, float)">setColor
</a></strong>(float
r,
float
g,
float
b,
float
a)
</code>
<div class="block">Set the color used if no vertex color is provided.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setUVRange(float, float, float, float)">setUVRange
</a></strong>(float
u1,
float
v1,
float
u2,
float
v2)
</code>
<div class="block">Set range of texture coordinates used (default is 0,0,1,1).
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere(float, float, float, int, int)">sphere
</a></strong>(float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV)
</code>
<div class="block">Add a sphere
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere(float, float, float, int, int, float, float, float, float)">sphere
</a></strong>(float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV,
float
angleUFrom,
float
angleUTo,
float
angleVFrom,
float
angleVTo)
</code>
<div class="block">Add a sphere
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere(com.badlogic.gdx.math.Matrix4, float, float, float, int, int)">sphere
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV)
</code>
<div class="block">Add a sphere
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere(com.badlogic.gdx.math.Matrix4, float, float, float, int, int, float, float, float, float)">sphere
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV,
float
angleUFrom,
float
angleUTo,
float
angleVFrom,
float
angleVTo)
</code>
<div class="block">Add a sphere
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">triangle
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p1,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p2,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p3)
</code>
<div class="block">Add a triangle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle(short, short, short)">triangle
</a></strong>(short
index1,
short
index2,
short
index3)
</code>
<div class="block">Add a triangle by indices.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color)">triangle
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p1,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c1,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p2,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c2,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p3,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c3)
</code>
<div class="block">Add a triangle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">triangle
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p1,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p2,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p3)
</code>
<div class="block">Add a triangle.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>short
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex(float...)">vertex
</a></strong>(float...
values)
</code>
<div class="block">Add one or more vertices, returns the index of the last vertex added.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>short
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">vertex
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> info)
</code>
<div class="block">Add a vertex, returns the index.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>short
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">vertex
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</code>
<div class="block">Add a vertex, returns the index.
</div>
</td>
</tr>
</table>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="getMeshPart()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMeshPart
</h4>
<pre><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart
</a> getMeshPart()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>MeshPart
</code></a> currently building.
</dd></dl>
</li>
</ul>
<a name="getAttributes()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getAttributes
</h4>
<pre><a href="../../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes
</a> getAttributes()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The
<a href="../../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> available for building.
</dd></dl>
</li>
</ul>
<a name="setColor(com.badlogic.gdx.graphics.Color)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setColor
</h4>
<pre>void
setColor(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</pre>
<div class="block">Set the color used if no vertex color is provided, or null to not use a default color.
</div>
</li>
</ul>
<a name="setColor(float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setColor
</h4>
<pre>void
setColor(float
r,
float
g,
float
b,
float
a)
</pre>
<div class="block">Set the color used if no vertex color is provided.
</div>
</li>
</ul>
<a name="setUVRange(float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setUVRange
</h4>
<pre>void
setUVRange(float
u1,
float
v1,
float
u2,
float
v2)
</pre>
<div class="block">Set range of texture coordinates used (default is 0,0,1,1).
</div>
</li>
</ul>
<a name="vertex(float...)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>vertex
</h4>
<pre>short
vertex(float...
values)
</pre>
<div class="block">Add one or more vertices, returns the index of the last vertex added. The length of values must a power of the vertex size.
</div>
</li>
</ul>
<a name="vertex(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>vertex
</h4>
<pre>short
vertex(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</pre>
<div class="block">Add a vertex, returns the index. Null values are allowed. Use
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getAttributes()"><code>getAttributes()
</code></a> to check which values are available.
</div>
</li>
</ul>
<a name="vertex(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>vertex
</h4>
<pre>short
vertex(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> info)
</pre>
<div class="block">Add a vertex, returns the index. Use
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getAttributes()"><code>getAttributes()
</code></a> to check which values are available.
</div>
</li>
</ul>
<a name="lastIndex()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>lastIndex
</h4>
<pre>short
lastIndex()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The index of the last added vertex.
</dd></dl>
</li>
</ul>
<a name="index(short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>index
</h4>
<pre>void
index(short
value)
</pre>
<div class="block">Add an index, MeshPartBuilder expects all meshes to be indexed.
</div>
</li>
</ul>
<a name="index(short, short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>index
</h4>
<pre>void
index(short
value1,
short
value2)
</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</li>
</ul>
<a name="index(short, short, short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>index
</h4>
<pre>void
index(short
value1,
short
value2,
short
value3)
</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</li>
</ul>
<a name="index(short, short, short, short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>index
</h4>
<pre>void
index(short
value1,
short
value2,
short
value3,
short
value4)
</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</li>
</ul>
<a name="index(short, short, short, short, short, short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>index
</h4>
<pre>void
index(short
value1,
short
value2,
short
value3,
short
value4,
short
value5,
short
value6)
</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</li>
</ul>
<a name="index(short, short, short, short, short, short, short, short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>index
</h4>
<pre>void
index(short
value1,
short
value2,
short
value3,
short
value4,
short
value5,
short
value6,
short
value7,
short
value8)
</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
</div>
</li>
</ul>
<a name="line(short, short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>line
</h4>
<pre>void
line(short
index1,
short
index2)
</pre>
<div class="block">Add a line by indices. Requires GL_LINES primitive type.
</div>
</li>
</ul>
<a name="line(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>line
</h4>
<pre>void
line(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p1,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p2)
</pre>
<div class="block">Add a line. Requires GL_LINES primitive type.
</div>
</li>
</ul>
<a name="line(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>line
</h4>
<pre>void
line(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p1,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p2)
</pre>
<div class="block">Add a line. Requires GL_LINES primitive type.
</div>
</li>
</ul>
<a name="line(float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>line
</h4>
<pre>void
line(float
x1,
float
y1,
float
z1,
float
x2,
float
y2,
float
z2)
</pre>
<div class="block">Add a line. Requires GL_LINES primitive type.
</div>
</li>
</ul>
<a name="line(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>line
</h4>
<pre>void
line(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p1,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c1,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p2,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c2)
</pre>
<div class="block">Add a line. Requires GL_LINES primitive type.
</div>
</li>
</ul>
<a name="triangle(short, short, short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>triangle
</h4>
<pre>void
triangle(short
index1,
short
index2,
short
index3)
</pre>
<div class="block">Add a triangle by indices. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="triangle(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>triangle
</h4>
<pre>void
triangle(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p1,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p2,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> p3)
</pre>
<div class="block">Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="triangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>triangle
</h4>
<pre>void
triangle(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p1,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p2,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p3)
</pre>
<div class="block">Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="triangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>triangle
</h4>
<pre>void
triangle(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p1,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c1,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p2,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c2,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> p3,
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> c3)
</pre>
<div class="block">Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="rect(short, short, short, short)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rect
</h4>
<pre>void
rect(short
corner00,
short
corner10,
short
corner11,
short
corner01)
</pre>
<div class="block">Add a rectangle by indices. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="rect(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rect
</h4>
<pre>void
rect(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner00,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner10,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner11,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner01)
</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="rect(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rect
</h4>
<pre>void
rect(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner00,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner10,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner11,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner01,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rect
</h4>
<pre>void
rect(float
x00,
float
y00,
float
z00,
float
x10,
float
y10,
float
z10,
float
x11,
float
y11,
float
z11,
float
x01,
float
y01,
float
z01,
float
normalX,
float
normalY,
float
normalZ)
</pre>
<div class="block">Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="patch(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>patch
</h4>
<pre>void
patch(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner00,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner10,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner11,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner01,
int
divisionsU,
int
divisionsV)
</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="patch(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>patch
</h4>
<pre>void
patch(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner00,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner10,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner11,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner01,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
int
divisionsU,
int
divisionsV)
</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>patch
</h4>
<pre>void
patch(float
x00,
float
y00,
float
z00,
float
x10,
float
y10,
float
z10,
float
x11,
float
y11,
float
z11,
float
x01,
float
y01,
float
z01,
float
normalX,
float
normalY,
float
normalZ,
int
divisionsU,
int
divisionsV)
</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="box(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>box
</h4>
<pre>void
box(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner000,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner010,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner100,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner110,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner001,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner011,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner101,
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a> corner111)
</pre>
<div class="block">Add a box. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="box(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>box
</h4>
<pre>void
box(
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner000,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner010,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner100,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner110,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner001,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner011,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner101,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> corner111)
</pre>
<div class="block">Add a box. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="box(com.badlogic.gdx.math.Matrix4)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>box
</h4>
<pre>void
box(
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform)
</pre>
<div class="block">Add a box given the matrix. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="box(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>box
</h4>
<pre>void
box(float
width,
float
height,
float
depth)
</pre>
<div class="block">Add a box with the specified dimensions. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
</div>
</li>
</ul>
<a name="box(float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>box
</h4>
<pre>void
box(float
x,
float
y,
float
z,
float
width,
float
height,
float
depth)
</pre>
<div class="block">Add a box at the specified location, with the specified dimensions
</div>
</li>
</ul>
<a name="circle(float, int, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>circle
</h4>
<pre>void
circle(float
radius,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>circle
</h4>
<pre>void
circle(float
radius,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>circle
</h4>
<pre>void
circle(float
radius,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> tangent,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> binormal)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>circle
</h4>
<pre>void
circle(float
radius,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="circle(float, int, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>circle
</h4>
<pre>void
circle(float
radius,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>circle
</h4>
<pre>void
circle(float
radius,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>circle
</h4>
<pre>void
circle(float
radius,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> tangent,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> binormal,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>circle
</h4>
<pre>void
circle(float
radius,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, int, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> tangent,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> binormal)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, int, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> tangent,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> binormal,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a circle
</div>
</li>
</ul>
<a name="ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
float
innerWidth,
float
innerHeight,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
tangentX,
float
tangentY,
float
tangentZ,
float
binormalX,
float
binormalY,
float
binormalZ,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add an ellipse
</div>
</li>
</ul>
<a name="ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
float
innerWidth,
float
innerHeight,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add an ellipse
</div>
</li>
</ul>
<a name="ellipse(float, float, float, float, int, float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
float
innerWidth,
float
innerHeight,
int
divisions,
float
centerX,
float
centerY,
float
centerZ,
float
normalX,
float
normalY,
float
normalZ)
</pre>
<div class="block">Add an ellipse
</div>
</li>
</ul>
<a name="ellipse(float, float, float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ellipse
</h4>
<pre>void
ellipse(float
width,
float
height,
float
innerWidth,
float
innerHeight,
int
divisions,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> center,
<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</pre>
<div class="block">Add an ellipse
</div>
</li>
</ul>
<a name="cylinder(float, float, float, int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>cylinder
</h4>
<pre>void
cylinder(float
width,
float
height,
float
depth,
int
divisions)
</pre>
<div class="block">Add a cylinder
</div>
</li>
</ul>
<a name="cylinder(float, float, float, int, float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>cylinder
</h4>
<pre>void
cylinder(float
width,
float
height,
float
depth,
int
divisions,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a cylinder
</div>
</li>
</ul>
<a name="cylinder(float, float, float, int, float, float, boolean)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>cylinder
</h4>
<pre>void
cylinder(float
width,
float
height,
float
depth,
int
divisions,
float
angleFrom,
float
angleTo,
boolean
close)
</pre>
<div class="block">Add a cylinder
</div>
</li>
</ul>
<a name="cone(float, float, float, int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>cone
</h4>
<pre>void
cone(float
width,
float
height,
float
depth,
int
divisions)
</pre>
<div class="block">Add a cone
</div>
</li>
</ul>
<a name="cone(float, float, float, int, float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>cone
</h4>
<pre>void
cone(float
width,
float
height,
float
depth,
int
divisions,
float
angleFrom,
float
angleTo)
</pre>
<div class="block">Add a cone
</div>
</li>
</ul>
<a name="sphere(float, float, float, int, int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>sphere
</h4>
<pre>void
sphere(float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV)
</pre>
<div class="block">Add a sphere
</div>
</li>
</ul>
<a name="sphere(com.badlogic.gdx.math.Matrix4, float, float, float, int, int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>sphere
</h4>
<pre>void
sphere(
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV)
</pre>
<div class="block">Add a sphere
</div>
</li>
</ul>
<a name="sphere(float, float, float, int, int, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sphere
</h4>
<pre>void
sphere(float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV,
float
angleUFrom,
float
angleUTo,
float
angleVFrom,
float
angleVTo)
</pre>
<div class="block">Add a sphere
</div>
</li>
</ul>
<a name="sphere(com.badlogic.gdx.math.Matrix4, float, float, float, int, int, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sphere
</h4>
<pre>void
sphere(
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform,
float
width,
float
height,
float
depth,
int
divisionsU,
int
divisionsV,
float
angleUFrom,
float
angleUTo,
float
angleVFrom,
float
angleVTo)
</pre>
<div class="block">Add a sphere
</div>
</li>
</ul>
<a name="capsule(float, float, int)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>capsule
</h4>
<pre>void
capsule(float
radius,
float
height,
int
divisions)
</pre>
<div class="block">Add a capsule
</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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