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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils</div>
<h2 title="Interface MeshPartBuilder" class="title">Interface MeshPartBuilder</h2>
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<pre>public interface <span class="strong">MeshPartBuilder</span></pre>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></strong></code>
<div class="block">Class that contains all vertex information the builder can use.</div>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(float, float, float)">box</a></strong>(float&nbsp;width,
   float&nbsp;height,
   float&nbsp;depth)</code>
<div class="block">Add a box with the specified dimensions.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(float, float, float, float, float, float)">box</a></strong>(float&nbsp;x,
   float&nbsp;y,
   float&nbsp;z,
   float&nbsp;width,
   float&nbsp;height,
   float&nbsp;depth)</code>
<div class="block">Add a box at the specified location, with the specified dimensions</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(com.badlogic.gdx.math.Matrix4)">box</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;transform)</code>
<div class="block">Add a box given the matrix.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">box</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner000,
   <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner010,
   <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner100,
   <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner110,
   <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner001,
   <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner011,
   <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner101,
   <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner111)</code>
<div class="block">Add a box.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">box</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner000,
   <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner010,
   <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner100,
   <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner110,
   <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner001,
   <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner011,
   <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner101,
   <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner111)</code>
<div class="block">Add a box.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#capsule(float, float, int)">capsule</a></strong>(float&nbsp;radius,
       float&nbsp;height,
       int&nbsp;divisions)</code>
<div class="block">Add a capsule</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, float, float, float, float, float, float)">circle</a></strong>(float&nbsp;radius,
      int&nbsp;divisions,
      float&nbsp;centerX,
      float&nbsp;centerY,
      float&nbsp;centerZ,
      float&nbsp;normalX,
      float&nbsp;normalY,
      float&nbsp;normalZ)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, float, float, float, float, float, float, float, float)">circle</a></strong>(float&nbsp;radius,
      int&nbsp;divisions,
      float&nbsp;centerX,
      float&nbsp;centerY,
      float&nbsp;centerZ,
      float&nbsp;normalX,
      float&nbsp;normalY,
      float&nbsp;normalZ,
      float&nbsp;angleFrom,
      float&nbsp;angleTo)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)">circle</a></strong>(float&nbsp;radius,
      int&nbsp;divisions,
      float&nbsp;centerX,
      float&nbsp;centerY,
      float&nbsp;centerZ,
      float&nbsp;normalX,
      float&nbsp;normalY,
      float&nbsp;normalZ,
      float&nbsp;tangentX,
      float&nbsp;tangentY,
      float&nbsp;tangentZ,
      float&nbsp;binormalX,
      float&nbsp;binormalY,
      float&nbsp;binormalZ)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">circle</a></strong>(float&nbsp;radius,
      int&nbsp;divisions,
      float&nbsp;centerX,
      float&nbsp;centerY,
      float&nbsp;centerZ,
      float&nbsp;normalX,
      float&nbsp;normalY,
      float&nbsp;normalZ,
      float&nbsp;tangentX,
      float&nbsp;tangentY,
      float&nbsp;tangentZ,
      float&nbsp;binormalX,
      float&nbsp;binormalY,
      float&nbsp;binormalZ,
      float&nbsp;angleFrom,
      float&nbsp;angleTo)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">circle</a></strong>(float&nbsp;radius,
      int&nbsp;divisions,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">circle</a></strong>(float&nbsp;radius,
      int&nbsp;divisions,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
      float&nbsp;angleFrom,
      float&nbsp;angleTo)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">circle</a></strong>(float&nbsp;radius,
      int&nbsp;divisions,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;tangent,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;binormal)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">circle</a></strong>(float&nbsp;radius,
      int&nbsp;divisions,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;tangent,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;binormal,
      float&nbsp;angleFrom,
      float&nbsp;angleTo)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone(float, float, float, int)">cone</a></strong>(float&nbsp;width,
    float&nbsp;height,
    float&nbsp;depth,
    int&nbsp;divisions)</code>
<div class="block">Add a cone</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone(float, float, float, int, float, float)">cone</a></strong>(float&nbsp;width,
    float&nbsp;height,
    float&nbsp;depth,
    int&nbsp;divisions,
    float&nbsp;angleFrom,
    float&nbsp;angleTo)</code>
<div class="block">Add a cone</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder(float, float, float, int)">cylinder</a></strong>(float&nbsp;width,
        float&nbsp;height,
        float&nbsp;depth,
        int&nbsp;divisions)</code>
<div class="block">Add a cylinder</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder(float, float, float, int, float, float)">cylinder</a></strong>(float&nbsp;width,
        float&nbsp;height,
        float&nbsp;depth,
        int&nbsp;divisions,
        float&nbsp;angleFrom,
        float&nbsp;angleTo)</code>
<div class="block">Add a cylinder</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder(float, float, float, int, float, float, boolean)">cylinder</a></strong>(float&nbsp;width,
        float&nbsp;height,
        float&nbsp;depth,
        int&nbsp;divisions,
        float&nbsp;angleFrom,
        float&nbsp;angleTo,
        boolean&nbsp;close)</code>
<div class="block">Add a cylinder</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, float, float, int, float, float, float, float, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       float&nbsp;innerWidth,
       float&nbsp;innerHeight,
       int&nbsp;divisions,
       float&nbsp;centerX,
       float&nbsp;centerY,
       float&nbsp;centerZ,
       float&nbsp;normalX,
       float&nbsp;normalY,
       float&nbsp;normalZ)</code>
<div class="block">Add an ellipse</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       float&nbsp;innerWidth,
       float&nbsp;innerHeight,
       int&nbsp;divisions,
       float&nbsp;centerX,
       float&nbsp;centerY,
       float&nbsp;centerZ,
       float&nbsp;normalX,
       float&nbsp;normalY,
       float&nbsp;normalZ,
       float&nbsp;angleFrom,
       float&nbsp;angleTo)</code>
<div class="block">Add an ellipse</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       float&nbsp;innerWidth,
       float&nbsp;innerHeight,
       int&nbsp;divisions,
       float&nbsp;centerX,
       float&nbsp;centerY,
       float&nbsp;centerZ,
       float&nbsp;normalX,
       float&nbsp;normalY,
       float&nbsp;normalZ,
       float&nbsp;tangentX,
       float&nbsp;tangentY,
       float&nbsp;tangentZ,
       float&nbsp;binormalX,
       float&nbsp;binormalY,
       float&nbsp;binormalZ,
       float&nbsp;angleFrom,
       float&nbsp;angleTo)</code>
<div class="block">Add an ellipse</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       float&nbsp;innerWidth,
       float&nbsp;innerHeight,
       int&nbsp;divisions,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</code>
<div class="block">Add an ellipse</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, float, float, float, float, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       int&nbsp;divisions,
       float&nbsp;centerX,
       float&nbsp;centerY,
       float&nbsp;centerZ,
       float&nbsp;normalX,
       float&nbsp;normalY,
       float&nbsp;normalZ)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, float, float, float, float, float, float, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       int&nbsp;divisions,
       float&nbsp;centerX,
       float&nbsp;centerY,
       float&nbsp;centerZ,
       float&nbsp;normalX,
       float&nbsp;normalY,
       float&nbsp;normalZ,
       float&nbsp;angleFrom,
       float&nbsp;angleTo)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       int&nbsp;divisions,
       float&nbsp;centerX,
       float&nbsp;centerY,
       float&nbsp;centerZ,
       float&nbsp;normalX,
       float&nbsp;normalY,
       float&nbsp;normalZ,
       float&nbsp;tangentX,
       float&nbsp;tangentY,
       float&nbsp;tangentZ,
       float&nbsp;binormalX,
       float&nbsp;binormalY,
       float&nbsp;binormalZ)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       int&nbsp;divisions,
       float&nbsp;centerX,
       float&nbsp;centerY,
       float&nbsp;centerZ,
       float&nbsp;normalX,
       float&nbsp;normalY,
       float&nbsp;normalZ,
       float&nbsp;tangentX,
       float&nbsp;tangentY,
       float&nbsp;tangentZ,
       float&nbsp;binormalX,
       float&nbsp;binormalY,
       float&nbsp;binormalZ,
       float&nbsp;angleFrom,
       float&nbsp;angleTo)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       int&nbsp;divisions,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       int&nbsp;divisions,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
       float&nbsp;angleFrom,
       float&nbsp;angleTo)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       int&nbsp;divisions,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;tangent,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;binormal)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">ellipse</a></strong>(float&nbsp;width,
       float&nbsp;height,
       int&nbsp;divisions,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;tangent,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;binormal,
       float&nbsp;angleFrom,
       float&nbsp;angleTo)</code>
<div class="block">Add a circle</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getAttributes()">getAttributes</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getMeshPart()">getMeshPart</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short)">index</a></strong>(short&nbsp;value)</code>
<div class="block">Add an index, MeshPartBuilder expects all meshes to be indexed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short)">index</a></strong>(short&nbsp;value1,
     short&nbsp;value2)</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short, short)">index</a></strong>(short&nbsp;value1,
     short&nbsp;value2,
     short&nbsp;value3)</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short, short, short)">index</a></strong>(short&nbsp;value1,
     short&nbsp;value2,
     short&nbsp;value3,
     short&nbsp;value4)</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short, short, short, short, short)">index</a></strong>(short&nbsp;value1,
     short&nbsp;value2,
     short&nbsp;value3,
     short&nbsp;value4,
     short&nbsp;value5,
     short&nbsp;value6)</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index(short, short, short, short, short, short, short, short)">index</a></strong>(short&nbsp;value1,
     short&nbsp;value2,
     short&nbsp;value3,
     short&nbsp;value4,
     short&nbsp;value5,
     short&nbsp;value6,
     short&nbsp;value7,
     short&nbsp;value8)</code>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>short</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#lastIndex()">lastIndex</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(float, float, float, float, float, float)">line</a></strong>(float&nbsp;x1,
    float&nbsp;y1,
    float&nbsp;z1,
    float&nbsp;x2,
    float&nbsp;y2,
    float&nbsp;z2)</code>
<div class="block">Add a line.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">line</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p1,
    <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p2)</code>
<div class="block">Add a line.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(short, short)">line</a></strong>(short&nbsp;index1,
    short&nbsp;index2)</code>
<div class="block">Add a line by indices.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color)">line</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p1,
    <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c1,
    <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p2,
    <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c2)</code>
<div class="block">Add a line.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">line</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p1,
    <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p2)</code>
<div class="block">Add a line.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)">patch</a></strong>(float&nbsp;x00,
     float&nbsp;y00,
     float&nbsp;z00,
     float&nbsp;x10,
     float&nbsp;y10,
     float&nbsp;z10,
     float&nbsp;x11,
     float&nbsp;y11,
     float&nbsp;z11,
     float&nbsp;x01,
     float&nbsp;y01,
     float&nbsp;z01,
     float&nbsp;normalX,
     float&nbsp;normalY,
     float&nbsp;normalZ,
     int&nbsp;divisionsU,
     int&nbsp;divisionsV)</code>
<div class="block">Add a rectangle.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, int, int)">patch</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner00,
     <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner10,
     <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner11,
     <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner01,
     int&nbsp;divisionsU,
     int&nbsp;divisionsV)</code>
<div class="block">Add a rectangle.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, int, int)">patch</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner00,
     <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner10,
     <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner11,
     <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner01,
     <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
     int&nbsp;divisionsU,
     int&nbsp;divisionsV)</code>
<div class="block">Add a rectangle.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">rect</a></strong>(float&nbsp;x00,
    float&nbsp;y00,
    float&nbsp;z00,
    float&nbsp;x10,
    float&nbsp;y10,
    float&nbsp;z10,
    float&nbsp;x11,
    float&nbsp;y11,
    float&nbsp;z11,
    float&nbsp;x01,
    float&nbsp;y01,
    float&nbsp;z01,
    float&nbsp;normalX,
    float&nbsp;normalY,
    float&nbsp;normalZ)</code>
<div class="block">Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">rect</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner00,
    <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner10,
    <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner11,
    <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner01)</code>
<div class="block">Add a rectangle.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect(short, short, short, short)">rect</a></strong>(short&nbsp;corner00,
    short&nbsp;corner10,
    short&nbsp;corner11,
    short&nbsp;corner01)</code>
<div class="block">Add a rectangle by indices.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">rect</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner00,
    <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner10,
    <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner11,
    <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner01,
    <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</code>
<div class="block">Add a rectangle.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</code>
<div class="block">Set the color used if no vertex color is provided, or null to not use a default color.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setColor(float, float, float, float)">setColor</a></strong>(float&nbsp;r,
        float&nbsp;g,
        float&nbsp;b,
        float&nbsp;a)</code>
<div class="block">Set the color used if no vertex color is provided.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setUVRange(float, float, float, float)">setUVRange</a></strong>(float&nbsp;u1,
          float&nbsp;v1,
          float&nbsp;u2,
          float&nbsp;v2)</code>
<div class="block">Set range of texture coordinates used (default is 0,0,1,1).</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere(float, float, float, int, int)">sphere</a></strong>(float&nbsp;width,
      float&nbsp;height,
      float&nbsp;depth,
      int&nbsp;divisionsU,
      int&nbsp;divisionsV)</code>
<div class="block">Add a sphere</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere(float, float, float, int, int, float, float, float, float)">sphere</a></strong>(float&nbsp;width,
      float&nbsp;height,
      float&nbsp;depth,
      int&nbsp;divisionsU,
      int&nbsp;divisionsV,
      float&nbsp;angleUFrom,
      float&nbsp;angleUTo,
      float&nbsp;angleVFrom,
      float&nbsp;angleVTo)</code>
<div class="block">Add a sphere</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere(com.badlogic.gdx.math.Matrix4, float, float, float, int, int)">sphere</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;transform,
      float&nbsp;width,
      float&nbsp;height,
      float&nbsp;depth,
      int&nbsp;divisionsU,
      int&nbsp;divisionsV)</code>
<div class="block">Add a sphere</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere(com.badlogic.gdx.math.Matrix4, float, float, float, int, int, float, float, float, float)">sphere</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;transform,
      float&nbsp;width,
      float&nbsp;height,
      float&nbsp;depth,
      int&nbsp;divisionsU,
      int&nbsp;divisionsV,
      float&nbsp;angleUFrom,
      float&nbsp;angleUTo,
      float&nbsp;angleVFrom,
      float&nbsp;angleVTo)</code>
<div class="block">Add a sphere</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">triangle</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p1,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p2,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p3)</code>
<div class="block">Add a triangle.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle(short, short, short)">triangle</a></strong>(short&nbsp;index1,
        short&nbsp;index2,
        short&nbsp;index3)</code>
<div class="block">Add a triangle by indices.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color)">triangle</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p1,
        <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c1,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p2,
        <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c2,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p3,
        <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c3)</code>
<div class="block">Add a triangle.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">triangle</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p1,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p2,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p3)</code>
<div class="block">Add a triangle.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>short</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex(float...)">vertex</a></strong>(float...&nbsp;values)</code>
<div class="block">Add one or more vertices, returns the index of the last vertex added.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>short</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">vertex</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;info)</code>
<div class="block">Add a vertex, returns the index.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>short</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">vertex</a></strong>(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;pos,
      <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;nor,
      <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col,
      <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;uv)</code>
<div class="block">Add a vertex, returns the index.</div>
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</tr>
</table>
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</ul>
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<h3>Method Detail</h3>
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<h4>getMeshPart</h4>
<pre><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a>&nbsp;getMeshPart()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>MeshPart</code></a> currently building.</dd></dl>
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<pre><a href="../../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a>&nbsp;getAttributes()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>The <a href="../../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> available for building.</dd></dl>
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<h4>setColor</h4>
<pre>void&nbsp;setColor(<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</pre>
<div class="block">Set the color used if no vertex color is provided, or null to not use a default color.</div>
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<pre>void&nbsp;setColor(float&nbsp;r,
            float&nbsp;g,
            float&nbsp;b,
            float&nbsp;a)</pre>
<div class="block">Set the color used if no vertex color is provided.</div>
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<pre>void&nbsp;setUVRange(float&nbsp;u1,
              float&nbsp;v1,
              float&nbsp;u2,
              float&nbsp;v2)</pre>
<div class="block">Set range of texture coordinates used (default is 0,0,1,1).</div>
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<h4>vertex</h4>
<pre>short&nbsp;vertex(float...&nbsp;values)</pre>
<div class="block">Add one or more vertices, returns the index of the last vertex added. The length of values must a power of the vertex size.</div>
</li>
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<a name="vertex(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">
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<h4>vertex</h4>
<pre>short&nbsp;vertex(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;pos,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;nor,
           <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col,
           <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;uv)</pre>
<div class="block">Add a vertex, returns the index. Null values are allowed. Use <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getAttributes()"><code>getAttributes()</code></a> to check which values are available.</div>
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<h4>vertex</h4>
<pre>short&nbsp;vertex(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;info)</pre>
<div class="block">Add a vertex, returns the index. Use <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getAttributes()"><code>getAttributes()</code></a> to check which values are available.</div>
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<h4>lastIndex</h4>
<pre>short&nbsp;lastIndex()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>The index of the last added vertex.</dd></dl>
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<h4>index</h4>
<pre>void&nbsp;index(short&nbsp;value)</pre>
<div class="block">Add an index, MeshPartBuilder expects all meshes to be indexed.</div>
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<h4>index</h4>
<pre>void&nbsp;index(short&nbsp;value1,
         short&nbsp;value2)</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
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<pre>void&nbsp;index(short&nbsp;value1,
         short&nbsp;value2,
         short&nbsp;value3)</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
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<h4>index</h4>
<pre>void&nbsp;index(short&nbsp;value1,
         short&nbsp;value2,
         short&nbsp;value3,
         short&nbsp;value4)</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</li>
</ul>
<a name="index(short, short, short, short, short, short)">
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<h4>index</h4>
<pre>void&nbsp;index(short&nbsp;value1,
         short&nbsp;value2,
         short&nbsp;value3,
         short&nbsp;value4,
         short&nbsp;value5,
         short&nbsp;value6)</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
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</ul>
<a name="index(short, short, short, short, short, short, short, short)">
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<h4>index</h4>
<pre>void&nbsp;index(short&nbsp;value1,
         short&nbsp;value2,
         short&nbsp;value3,
         short&nbsp;value4,
         short&nbsp;value5,
         short&nbsp;value6,
         short&nbsp;value7,
         short&nbsp;value8)</pre>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
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<h4>line</h4>
<pre>void&nbsp;line(short&nbsp;index1,
        short&nbsp;index2)</pre>
<div class="block">Add a line by indices. Requires GL_LINES primitive type.</div>
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<pre>void&nbsp;line(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p1,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p2)</pre>
<div class="block">Add a line. Requires GL_LINES primitive type.</div>
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<pre>void&nbsp;line(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p1,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p2)</pre>
<div class="block">Add a line. Requires GL_LINES primitive type.</div>
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<a name="line(float, float, float, float, float, float)">
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<pre>void&nbsp;line(float&nbsp;x1,
        float&nbsp;y1,
        float&nbsp;z1,
        float&nbsp;x2,
        float&nbsp;y2,
        float&nbsp;z2)</pre>
<div class="block">Add a line. Requires GL_LINES primitive type.</div>
</li>
</ul>
<a name="line(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color)">
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<h4>line</h4>
<pre>void&nbsp;line(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p1,
        <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c1,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p2,
        <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c2)</pre>
<div class="block">Add a line. Requires GL_LINES primitive type.</div>
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<h4>triangle</h4>
<pre>void&nbsp;triangle(short&nbsp;index1,
            short&nbsp;index2,
            short&nbsp;index3)</pre>
<div class="block">Add a triangle by indices. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="triangle(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
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<pre>void&nbsp;triangle(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p1,
            <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p2,
            <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;p3)</pre>
<div class="block">Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="triangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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<h4>triangle</h4>
<pre>void&nbsp;triangle(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p1,
            <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p2,
            <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p3)</pre>
<div class="block">Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="triangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color)">
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<h4>triangle</h4>
<pre>void&nbsp;triangle(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p1,
            <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c1,
            <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p2,
            <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c2,
            <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;p3,
            <a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c3)</pre>
<div class="block">Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="rect(short, short, short, short)">
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</a>
<ul class="blockList">
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<h4>rect</h4>
<pre>void&nbsp;rect(short&nbsp;corner00,
        short&nbsp;corner10,
        short&nbsp;corner11,
        short&nbsp;corner01)</pre>
<div class="block">Add a rectangle by indices. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="rect(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
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<h4>rect</h4>
<pre>void&nbsp;rect(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner00,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner10,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner11,
        <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner01)</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="rect(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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<h4>rect</h4>
<pre>void&nbsp;rect(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner00,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner10,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner11,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner01,
        <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">
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<ul class="blockList">
<li class="blockList">
<h4>rect</h4>
<pre>void&nbsp;rect(float&nbsp;x00,
        float&nbsp;y00,
        float&nbsp;z00,
        float&nbsp;x10,
        float&nbsp;y10,
        float&nbsp;z10,
        float&nbsp;x11,
        float&nbsp;y11,
        float&nbsp;z11,
        float&nbsp;x01,
        float&nbsp;y01,
        float&nbsp;z01,
        float&nbsp;normalX,
        float&nbsp;normalY,
        float&nbsp;normalZ)</pre>
<div class="block">Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="patch(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, int, int)">
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<h4>patch</h4>
<pre>void&nbsp;patch(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner00,
         <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner10,
         <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner11,
         <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner01,
         int&nbsp;divisionsU,
         int&nbsp;divisionsV)</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="patch(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, int, int)">
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<h4>patch</h4>
<pre>void&nbsp;patch(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner00,
         <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner10,
         <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner11,
         <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner01,
         <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
         int&nbsp;divisionsU,
         int&nbsp;divisionsV)</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)">
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<h4>patch</h4>
<pre>void&nbsp;patch(float&nbsp;x00,
         float&nbsp;y00,
         float&nbsp;z00,
         float&nbsp;x10,
         float&nbsp;y10,
         float&nbsp;z10,
         float&nbsp;x11,
         float&nbsp;y11,
         float&nbsp;z11,
         float&nbsp;x01,
         float&nbsp;y01,
         float&nbsp;z01,
         float&nbsp;normalX,
         float&nbsp;normalY,
         float&nbsp;normalZ,
         int&nbsp;divisionsU,
         int&nbsp;divisionsV)</pre>
<div class="block">Add a rectangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="box(com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo, com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo)">
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<h4>box</h4>
<pre>void&nbsp;box(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner000,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner010,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner100,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner110,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner001,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner011,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner101,
       <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a>&nbsp;corner111)</pre>
<div class="block">Add a box. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="box(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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<h4>box</h4>
<pre>void&nbsp;box(<a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner000,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner010,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner100,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner110,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner001,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner011,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner101,
       <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;corner111)</pre>
<div class="block">Add a box. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="box(com.badlogic.gdx.math.Matrix4)">
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<ul class="blockList">
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<h4>box</h4>
<pre>void&nbsp;box(<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;transform)</pre>
<div class="block">Add a box given the matrix. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="box(float, float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>box</h4>
<pre>void&nbsp;box(float&nbsp;width,
       float&nbsp;height,
       float&nbsp;depth)</pre>
<div class="block">Add a box with the specified dimensions. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</li>
</ul>
<a name="box(float, float, float, float, float, float)">
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<ul class="blockList">
<li class="blockList">
<h4>box</h4>
<pre>void&nbsp;box(float&nbsp;x,
       float&nbsp;y,
       float&nbsp;z,
       float&nbsp;width,
       float&nbsp;height,
       float&nbsp;depth)</pre>
<div class="block">Add a box at the specified location, with the specified dimensions</div>
</li>
</ul>
<a name="circle(float, int, float, float, float, float, float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>circle</h4>
<pre>void&nbsp;circle(float&nbsp;radius,
          int&nbsp;divisions,
          float&nbsp;centerX,
          float&nbsp;centerY,
          float&nbsp;centerZ,
          float&nbsp;normalX,
          float&nbsp;normalY,
          float&nbsp;normalZ)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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<h4>circle</h4>
<pre>void&nbsp;circle(float&nbsp;radius,
          int&nbsp;divisions,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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<h4>circle</h4>
<pre>void&nbsp;circle(float&nbsp;radius,
          int&nbsp;divisions,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;tangent,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;binormal)</pre>
<div class="block">Add a circle</div>
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</ul>
<a name="circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)">
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<h4>circle</h4>
<pre>void&nbsp;circle(float&nbsp;radius,
          int&nbsp;divisions,
          float&nbsp;centerX,
          float&nbsp;centerY,
          float&nbsp;centerZ,
          float&nbsp;normalX,
          float&nbsp;normalY,
          float&nbsp;normalZ,
          float&nbsp;tangentX,
          float&nbsp;tangentY,
          float&nbsp;tangentZ,
          float&nbsp;binormalX,
          float&nbsp;binormalY,
          float&nbsp;binormalZ)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="circle(float, int, float, float, float, float, float, float, float, float)">
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<ul class="blockList">
<li class="blockList">
<h4>circle</h4>
<pre>void&nbsp;circle(float&nbsp;radius,
          int&nbsp;divisions,
          float&nbsp;centerX,
          float&nbsp;centerY,
          float&nbsp;centerZ,
          float&nbsp;normalX,
          float&nbsp;normalY,
          float&nbsp;normalZ,
          float&nbsp;angleFrom,
          float&nbsp;angleTo)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">
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<ul class="blockList">
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<h4>circle</h4>
<pre>void&nbsp;circle(float&nbsp;radius,
          int&nbsp;divisions,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
          float&nbsp;angleFrom,
          float&nbsp;angleTo)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="circle(float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">
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<h4>circle</h4>
<pre>void&nbsp;circle(float&nbsp;radius,
          int&nbsp;divisions,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;tangent,
          <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;binormal,
          float&nbsp;angleFrom,
          float&nbsp;angleTo)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">
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<li class="blockList">
<h4>circle</h4>
<pre>void&nbsp;circle(float&nbsp;radius,
          int&nbsp;divisions,
          float&nbsp;centerX,
          float&nbsp;centerY,
          float&nbsp;centerZ,
          float&nbsp;normalX,
          float&nbsp;normalY,
          float&nbsp;normalZ,
          float&nbsp;tangentX,
          float&nbsp;tangentY,
          float&nbsp;tangentZ,
          float&nbsp;binormalX,
          float&nbsp;binormalY,
          float&nbsp;binormalZ,
          float&nbsp;angleFrom,
          float&nbsp;angleTo)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="ellipse(float, float, int, float, float, float, float, float, float)">
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           int&nbsp;divisions,
           float&nbsp;centerX,
           float&nbsp;centerY,
           float&nbsp;centerZ,
           float&nbsp;normalX,
           float&nbsp;normalY,
           float&nbsp;normalZ)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           int&nbsp;divisions,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</pre>
<div class="block">Add a circle</div>
</li>
</ul>
<a name="ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           int&nbsp;divisions,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;tangent,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;binormal)</pre>
<div class="block">Add a circle</div>
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           int&nbsp;divisions,
           float&nbsp;centerX,
           float&nbsp;centerY,
           float&nbsp;centerZ,
           float&nbsp;normalX,
           float&nbsp;normalY,
           float&nbsp;normalZ,
           float&nbsp;tangentX,
           float&nbsp;tangentY,
           float&nbsp;tangentZ,
           float&nbsp;binormalX,
           float&nbsp;binormalY,
           float&nbsp;binormalZ)</pre>
<div class="block">Add a circle</div>
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           int&nbsp;divisions,
           float&nbsp;centerX,
           float&nbsp;centerY,
           float&nbsp;centerZ,
           float&nbsp;normalX,
           float&nbsp;normalY,
           float&nbsp;normalZ,
           float&nbsp;angleFrom,
           float&nbsp;angleTo)</pre>
<div class="block">Add a circle</div>
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           int&nbsp;divisions,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
           float&nbsp;angleFrom,
           float&nbsp;angleTo)</pre>
<div class="block">Add a circle</div>
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<a name="ellipse(float, float, int, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float, float)">
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           int&nbsp;divisions,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;tangent,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;binormal,
           float&nbsp;angleFrom,
           float&nbsp;angleTo)</pre>
<div class="block">Add a circle</div>
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           int&nbsp;divisions,
           float&nbsp;centerX,
           float&nbsp;centerY,
           float&nbsp;centerZ,
           float&nbsp;normalX,
           float&nbsp;normalY,
           float&nbsp;normalZ,
           float&nbsp;tangentX,
           float&nbsp;tangentY,
           float&nbsp;tangentZ,
           float&nbsp;binormalX,
           float&nbsp;binormalY,
           float&nbsp;binormalZ,
           float&nbsp;angleFrom,
           float&nbsp;angleTo)</pre>
<div class="block">Add a circle</div>
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           float&nbsp;innerWidth,
           float&nbsp;innerHeight,
           int&nbsp;divisions,
           float&nbsp;centerX,
           float&nbsp;centerY,
           float&nbsp;centerZ,
           float&nbsp;normalX,
           float&nbsp;normalY,
           float&nbsp;normalZ,
           float&nbsp;tangentX,
           float&nbsp;tangentY,
           float&nbsp;tangentZ,
           float&nbsp;binormalX,
           float&nbsp;binormalY,
           float&nbsp;binormalZ,
           float&nbsp;angleFrom,
           float&nbsp;angleTo)</pre>
<div class="block">Add an ellipse</div>
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           float&nbsp;innerWidth,
           float&nbsp;innerHeight,
           int&nbsp;divisions,
           float&nbsp;centerX,
           float&nbsp;centerY,
           float&nbsp;centerZ,
           float&nbsp;normalX,
           float&nbsp;normalY,
           float&nbsp;normalZ,
           float&nbsp;angleFrom,
           float&nbsp;angleTo)</pre>
<div class="block">Add an ellipse</div>
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           float&nbsp;innerWidth,
           float&nbsp;innerHeight,
           int&nbsp;divisions,
           float&nbsp;centerX,
           float&nbsp;centerY,
           float&nbsp;centerZ,
           float&nbsp;normalX,
           float&nbsp;normalY,
           float&nbsp;normalZ)</pre>
<div class="block">Add an ellipse</div>
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<h4>ellipse</h4>
<pre>void&nbsp;ellipse(float&nbsp;width,
           float&nbsp;height,
           float&nbsp;innerWidth,
           float&nbsp;innerHeight,
           int&nbsp;divisions,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;center,
           <a href="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</pre>
<div class="block">Add an ellipse</div>
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<h4>cylinder</h4>
<pre>void&nbsp;cylinder(float&nbsp;width,
            float&nbsp;height,
            float&nbsp;depth,
            int&nbsp;divisions)</pre>
<div class="block">Add a cylinder</div>
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<h4>cylinder</h4>
<pre>void&nbsp;cylinder(float&nbsp;width,
            float&nbsp;height,
            float&nbsp;depth,
            int&nbsp;divisions,
            float&nbsp;angleFrom,
            float&nbsp;angleTo)</pre>
<div class="block">Add a cylinder</div>
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<h4>cylinder</h4>
<pre>void&nbsp;cylinder(float&nbsp;width,
            float&nbsp;height,
            float&nbsp;depth,
            int&nbsp;divisions,
            float&nbsp;angleFrom,
            float&nbsp;angleTo,
            boolean&nbsp;close)</pre>
<div class="block">Add a cylinder</div>
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<h4>cone</h4>
<pre>void&nbsp;cone(float&nbsp;width,
        float&nbsp;height,
        float&nbsp;depth,
        int&nbsp;divisions)</pre>
<div class="block">Add a cone</div>
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<h4>cone</h4>
<pre>void&nbsp;cone(float&nbsp;width,
        float&nbsp;height,
        float&nbsp;depth,
        int&nbsp;divisions,
        float&nbsp;angleFrom,
        float&nbsp;angleTo)</pre>
<div class="block">Add a cone</div>
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<h4>sphere</h4>
<pre>void&nbsp;sphere(float&nbsp;width,
          float&nbsp;height,
          float&nbsp;depth,
          int&nbsp;divisionsU,
          int&nbsp;divisionsV)</pre>
<div class="block">Add a sphere</div>
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<h4>sphere</h4>
<pre>void&nbsp;sphere(<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;transform,
          float&nbsp;width,
          float&nbsp;height,
          float&nbsp;depth,
          int&nbsp;divisionsU,
          int&nbsp;divisionsV)</pre>
<div class="block">Add a sphere</div>
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<h4>sphere</h4>
<pre>void&nbsp;sphere(float&nbsp;width,
          float&nbsp;height,
          float&nbsp;depth,
          int&nbsp;divisionsU,
          int&nbsp;divisionsV,
          float&nbsp;angleUFrom,
          float&nbsp;angleUTo,
          float&nbsp;angleVFrom,
          float&nbsp;angleVTo)</pre>
<div class="block">Add a sphere</div>
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<h4>sphere</h4>
<pre>void&nbsp;sphere(<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;transform,
          float&nbsp;width,
          float&nbsp;height,
          float&nbsp;depth,
          int&nbsp;divisionsU,
          int&nbsp;divisionsV,
          float&nbsp;angleUFrom,
          float&nbsp;angleUTo,
          float&nbsp;angleVFrom,
          float&nbsp;angleVTo)</pre>
<div class="block">Add a sphere</div>
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<h4>capsule</h4>
<pre>void&nbsp;capsule(float&nbsp;radius,
           float&nbsp;height,
           int&nbsp;divisions)</pre>
<div class="block">Add a capsule</div>
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