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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils</div>
<h2 title="Class RenderContext" class="title">Class RenderContext</h2>
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<li>java.lang.Object</li>
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<pre>public class <span class="strong">RenderContext</span>
extends java.lang.Object</pre>
<div class="block">Manages OpenGL state and tries to reduce state changes. Uses a <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>TextureBinder</code></a> to
 reduce texture binds as well. Call <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#begin()"><code>begin()</code></a> to setup the context, call <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end()"><code>end()</code></a>
 to undo all state changes. Use the setters to change state, use <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#textureBinder"><code>textureBinder</code></a> to bind textures.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>badlogic</dd></dl>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#textureBinder">textureBinder</a></strong></code>
<div class="block">used to bind textures</div>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#RenderContext(com.badlogic.gdx.graphics.g3d.utils.TextureBinder)">RenderContext</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a>&nbsp;textures)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#begin()">begin</a></strong>()</code>
<div class="block">Sets up the render context, must be matched with a call to <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end()"><code>end()</code></a>.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end()">end</a></strong>()</code>
<div class="block">Resest all changed OpenGL states to their defaults.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setBlending(boolean, int, int)">setBlending</a></strong>(boolean&nbsp;enabled,
           int&nbsp;sFactor,
           int&nbsp;dFactor)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setCullFace(int)">setCullFace</a></strong>(int&nbsp;face)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthMask(boolean)">setDepthMask</a></strong>(boolean&nbsp;depthMask)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthTest(int)">setDepthTest</a></strong>(int&nbsp;depthFunction)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthTest(int, float, float)">setDepthTest</a></strong>(int&nbsp;depthFunction,
            float&nbsp;depthRangeNear,
            float&nbsp;depthRangeFar)</code>&nbsp;</td>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>public final&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a> textureBinder</pre>
<div class="block">used to bind textures</div>
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<h4>RenderContext</h4>
<pre>public&nbsp;RenderContext(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a>&nbsp;textures)</pre>
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<h4>begin</h4>
<pre>public final&nbsp;void&nbsp;begin()</pre>
<div class="block">Sets up the render context, must be matched with a call to <a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end()"><code>end()</code></a>. Assumes
 that the OpenGL states are in their defaults.</div>
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<h4>end</h4>
<pre>public final&nbsp;void&nbsp;end()</pre>
<div class="block">Resest all changed OpenGL states to their defaults.</div>
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<pre>public final&nbsp;void&nbsp;setDepthMask(boolean&nbsp;depthMask)</pre>
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<pre>public final&nbsp;void&nbsp;setDepthTest(int&nbsp;depthFunction)</pre>
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<pre>public final&nbsp;void&nbsp;setDepthTest(int&nbsp;depthFunction,
                float&nbsp;depthRangeNear,
                float&nbsp;depthRangeFar)</pre>
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<pre>public final&nbsp;void&nbsp;setBlending(boolean&nbsp;enabled,
               int&nbsp;sFactor,
               int&nbsp;dFactor)</pre>
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<pre>public final&nbsp;void&nbsp;setCullFace(int&nbsp;face)</pre>
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