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<div class="subTitle">com.badlogic.gdx.graphics.g3d.utils
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<h2 title="Class RenderContext" class="title">Class RenderContext
</h2>
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<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
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<li>com.badlogic.gdx.graphics.g3d.utils.RenderContext
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<pre>public class
<span class="strong">RenderContext
</span>
extends java.lang.Object
</pre>
<div class="block">Manages OpenGL state and tries to reduce state changes. Uses a
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>TextureBinder
</code></a> to
reduce texture binds as well. Call
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#begin()"><code>begin()
</code></a> to setup the context, call
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end()"><code>end()
</code></a>
to undo all state changes. Use the setters to change state, use
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#textureBinder"><code>textureBinder
</code></a> to bind textures.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogic
</dd></dl>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#textureBinder">textureBinder
</a></strong></code>
<div class="block">used to bind textures
</div>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#RenderContext(com.badlogic.gdx.graphics.g3d.utils.TextureBinder)">RenderContext
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a> textures)
</code> </td>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#begin()">begin
</a></strong>()
</code>
<div class="block">Sets up the render context, must be matched with a call to
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end()"><code>end()
</code></a>.
</div>
</td>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end()">end
</a></strong>()
</code>
<div class="block">Resest all changed OpenGL states to their defaults.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setBlending(boolean, int, int)">setBlending
</a></strong>(boolean
enabled,
int
sFactor,
int
dFactor)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setCullFace(int)">setCullFace
</a></strong>(int
face)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthMask(boolean)">setDepthMask
</a></strong>(boolean
depthMask)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthTest(int)">setDepthTest
</a></strong>(int
depthFunction)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthTest(int, float, float)">setDepthTest
</a></strong>(int
depthFunction,
float
depthRangeNear,
float
depthRangeFar)
</code> </td>
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java.lang.Object
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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<h4>textureBinder
</h4>
<pre>public final
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a> textureBinder
</pre>
<div class="block">used to bind textures
</div>
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<h4>RenderContext
</h4>
<pre>public
RenderContext(
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder
</a> textures)
</pre>
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<h4>begin
</h4>
<pre>public final
void
begin()
</pre>
<div class="block">Sets up the render context, must be matched with a call to
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end()"><code>end()
</code></a>. Assumes
that the OpenGL states are in their defaults.
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<h4>end
</h4>
<pre>public final
void
end()
</pre>
<div class="block">Resest all changed OpenGL states to their defaults.
</div>
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</h4>
<pre>public final
void
setDepthMask(boolean
depthMask)
</pre>
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<pre>public final
void
setDepthTest(int
depthFunction)
</pre>
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<pre>public final
void
setDepthTest(int
depthFunction,
float
depthRangeNear,
float
depthRangeFar)
</pre>
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</h4>
<pre>public final
void
setBlending(boolean
enabled,
int
sFactor,
int
dFactor)
</pre>
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<pre>public final
void
setCullFace(int
face)
</pre>
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