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<div class="subTitle">com.badlogic.gdx.graphics.glutils
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<h2 title="Class FloatTextureData" class="title">Class FloatTextureData
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.glutils.FloatTextureData
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">FloatTextureData
</span>
extends java.lang.Object
implements
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></pre>
<div class="block">A
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a> implementation which should be used to create float textures.
</div>
</li>
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<h3>Nested classes/interfaces inherited from interface
com.badlogic.gdx.graphics.
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</a></code></li>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#FloatTextureData(int, int)">FloatTextureData
</a></strong>(int
w,
int
h)
</code> </td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary
</h3>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#consumeCompressedData(int)">consumeCompressedData
</a></strong>(int
target)
</code>
<div class="block">Uploads the pixel data to the OpenGL ES texture.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#consumePixmap()">consumePixmap
</a></strong>()
</code>
<div class="block">Returns the
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a> for upload by Texture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#disposePixmap()">disposePixmap
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getFormat()">getFormat
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getHeight()">getHeight
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getType()">getType
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getWidth()">getWidth
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#isManaged()">isManaged
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#isPrepared()">isPrepared
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#prepare()">prepare
</a></strong>()
</code>
<div class="block">Prepares the TextureData for a call to
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><code>TextureData.consumePixmap()
</code></a> or
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData(int)"><code>TextureData.consumeCompressedData(int)
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#useMipMaps()">useMipMaps
</a></strong>()
</code> </td>
</tr>
</table>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
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<a name="FloatTextureData(int, int)">
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<li class="blockList">
<h4>FloatTextureData
</h4>
<pre>public
FloatTextureData(int
w,
int
h)
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
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<h3>Method Detail
</h3>
<a name="getType()">
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<ul class="blockList">
<li class="blockList">
<h4>getType
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</a> getType()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getType()">getType
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType
</code></a></dd></dl>
</li>
</ul>
<a name="isPrepared()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>isPrepared
</h4>
<pre>public
boolean
isPrepared()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared()">isPrepared
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the TextureData is prepared or not.
</dd></dl>
</li>
</ul>
<a name="prepare()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>prepare
</h4>
<pre>public
void
prepare()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()">TextureData
</a></code></strong></div>
<div class="block">Prepares the TextureData for a call to
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><code>TextureData.consumePixmap()
</code></a> or
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData(int)"><code>TextureData.consumeCompressedData(int)
</code></a>. This method can be
called from a non OpenGL thread and should thus not interact with OpenGL.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()">prepare
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
</dl>
</li>
</ul>
<a name="consumeCompressedData(int)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>consumeCompressedData
</h4>
<pre>public
void
consumeCompressedData(int
target)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData(int)">TextureData
</a></code></strong></div>
<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><code>TextureData.prepare()
</code></a>
must preceed a call to this method. Any internal datastructures created in
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><code>TextureData.prepare()
</code></a>.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCompressedData(int)">consumeCompressedData
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
</dl>
</li>
</ul>
<a name="consumePixmap()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>consumePixmap
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a> consumePixmap()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()">TextureData
</a></code></strong></div>
<div class="block">Returns the
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap
</code></a> for upload by Texture. A call to
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><code>TextureData.prepare()
</code></a> must precede a call to this method. Any
internal datastructures created in
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare()"><code>TextureData.prepare()
</code></a> should be disposed of here.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()">consumePixmap
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the pixmap.
</dd></dl>
</li>
</ul>
<a name="disposePixmap()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>disposePixmap
</h4>
<pre>public
boolean
disposePixmap()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap()">disposePixmap
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the caller of
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><code>TextureData.consumePixmap()
</code></a> should dispose the Pixmap returned by
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap()"><code>TextureData.consumePixmap()
</code></a></dd></dl>
</li>
</ul>
<a name="getWidth()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getWidth
</h4>
<pre>public
int
getWidth()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth()">getWidth
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the width of the pixel data
</dd></dl>
</li>
</ul>
<a name="getHeight()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getHeight
</h4>
<pre>public
int
getHeight()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight()">getHeight
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the height of the pixel data
</dd></dl>
</li>
</ul>
<a name="getFormat()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getFormat
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a> getFormat()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat()">getFormat
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format
</code></a> of the pixel data
</dd></dl>
</li>
</ul>
<a name="useMipMaps()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>useMipMaps
</h4>
<pre>public
boolean
useMipMaps()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps()">useMipMaps
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether to generate mipmaps or not.
</dd></dl>
</li>
</ul>
<a name="isManaged()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>isManaged
</h4>
<pre>public
boolean
isManaged()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged()">isManaged
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether this implementation can cope with a EGL context loss.
</dd></dl>
</li>
</ul>
</li>
</ul>
</li>
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