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<div class="subTitle">com.badlogic.gdx.graphics.glutils
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<h2 title="Class ImmediateModeRenderer10" class="title">Class ImmediateModeRenderer10
</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></dd>
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<hr>
<br>
<pre>public class
<span class="strong">ImmediateModeRenderer10
</span>
extends java.lang.Object
implements
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></pre>
<div class="block">An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
environment. In order to draw something you first have to call
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(int)"><code>begin(int)
</code></a> with the primitive
type you want to render. Next you specify as many vertices as you want by first defining the vertex color, normal and texture
coordinates followed by the vertex position which finalizes the definition of a single vertex. When you are done specifying the
geometry you have to call
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#end()"><code>end()
</code></a> to make the renderer render the geometry. Internally the
renderer uses vertex arrays to render the provided geometry. This is not the best performing way to do this so use this class
only for non performance critical low vertex count geometries while debugging.
Note that this class of course only works with OpenGL ES 1.x.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
</li>
</ul>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#ImmediateModeRenderer10()">ImmediateModeRenderer10
</a></strong>()
</code>
<div class="block">Constructs a new ImmediateModeRenderer
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#ImmediateModeRenderer10(int)">ImmediateModeRenderer10
</a></strong>(int
maxVertices)
</code>
<div class="block">Constructs a new ImmediateModeRenderer
</div>
</td>
</tr>
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</li>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(int)">begin
</a></strong>(int
primitiveType)
</code>
<div class="block">Starts a new list of primitives.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> projModelView,
int
primitiveType)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#color(float, float, float, float)">color
</a></strong>(float
r,
float
g,
float
b,
float
a)
</code>
<div class="block">Specifies the color of the current vertex
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#dispose()">dispose
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#end()">end
</a></strong>()
</code>
<div class="block">Renders the primitives just defined.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#getMaxVertices()">getMaxVertices
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#getNumVertices()">getNumVertices
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#normal(float, float, float)">normal
</a></strong>(float
x,
float
y,
float
z)
</code>
<div class="block">Specifies the normal of the current vertex
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#texCoord(float, float)">texCoord
</a></strong>(float
u,
float
v)
</code>
<div class="block">Specifies the texture coordinates of the current vertex
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(float, float, float)">vertex
</a></strong>(float
x,
float
y,
float
z)
</code>
<div class="block">Specifies the position of the current vertex and finalizes it.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(com.badlogic.gdx.math.Vector3)">vertex
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</code> </td>
</tr>
</table>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
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<ul class="blockList">
<li class="blockList">
<h4>ImmediateModeRenderer10
</h4>
<pre>public
ImmediateModeRenderer10()
</pre>
<div class="block">Constructs a new ImmediateModeRenderer
</div>
</li>
</ul>
<a name="ImmediateModeRenderer10(int)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>ImmediateModeRenderer10
</h4>
<pre>public
ImmediateModeRenderer10(int
maxVertices)
</pre>
<div class="block">Constructs a new ImmediateModeRenderer
</div>
</li>
</ul>
</li>
</ul>
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</h3>
<a name="begin(com.badlogic.gdx.math.Matrix4, int)">
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<ul class="blockList">
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<h4>begin
</h4>
<pre>public
void
begin(
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> projModelView,
int
primitiveType)
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
</dl>
</li>
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<a name="begin(int)">
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<ul class="blockList">
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<h4>begin
</h4>
<pre>public
void
begin(int
primitiveType)
</pre>
<div class="block">Starts a new list of primitives. The primitiveType specifies which primitives to draw. Can be any of GL10.GL_TRIANGLES,
GL10.GL_LINES and so on. A maximum of 6000 vertices can be drawn at once.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>primitiveType
</code> - the primitive type.
</dd></dl>
</li>
</ul>
<a name="color(float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>color
</h4>
<pre>public
void
color(float
r,
float
g,
float
b,
float
a)
</pre>
<div class="block">Specifies the color of the current vertex
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color(float, float, float, float)">color
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>r
</code> - the red component
</dd><dd><code>g
</code> - the green component
</dd><dd><code>b
</code> - the blue component
</dd><dd><code>a
</code> - the alpha component
</dd></dl>
</li>
</ul>
<a name="normal(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>normal
</h4>
<pre>public
void
normal(float
x,
float
y,
float
z)
</pre>
<div class="block">Specifies the normal of the current vertex
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#normal(float, float, float)">normal
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - the x component
</dd><dd><code>y
</code> - the y component
</dd><dd><code>z
</code> - the z component
</dd></dl>
</li>
</ul>
<a name="texCoord(float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>texCoord
</h4>
<pre>public
void
texCoord(float
u,
float
v)
</pre>
<div class="block">Specifies the texture coordinates of the current vertex
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#texCoord(float, float)">texCoord
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>u
</code> - the u coordinate
</dd><dd><code>v
</code> - the v coordinate
</dd></dl>
</li>
</ul>
<a name="vertex(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>vertex
</h4>
<pre>public
void
vertex(float
x,
float
y,
float
z)
</pre>
<div class="block">Specifies the position of the current vertex and finalizes it. After a call to this method you will effectively define a new
vertex afterwards.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#vertex(float, float, float)">vertex
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - the x component
</dd><dd><code>y
</code> - the y component
</dd><dd><code>z
</code> - the z component
</dd></dl>
</li>
</ul>
<a name="getNumVertices()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getNumVertices
</h4>
<pre>public
int
getNumVertices()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getNumVertices()">getNumVertices
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
</dl>
</li>
</ul>
<a name="getMaxVertices()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMaxVertices
</h4>
<pre>public
int
getMaxVertices()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getMaxVertices()">getMaxVertices
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
</dl>
</li>
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<a name="end()">
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<h4>end
</h4>
<pre>public
void
end()
</pre>
<div class="block">Renders the primitives just defined.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#end()">end
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
</dl>
</li>
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<a name="vertex(com.badlogic.gdx.math.Vector3)">
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<h4>vertex
</h4>
<pre>public
void
vertex(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</pre>
</li>
</ul>
<a name="dispose()">
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<ul class="blockListLast">
<li class="blockList">
<h4>dispose
</h4>
<pre>public
void
dispose()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</a></code></dd>
</dl>
</li>
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