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<div class="subTitle">com.badlogic.gdx.graphics.glutils</div>
<h2 title="Class ImmediateModeRenderer10" class="title">Class ImmediateModeRenderer10</h2>
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<pre>public class <span class="strong">ImmediateModeRenderer10</span>
extends java.lang.Object
implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></pre>
<div class="block">An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
 environment. In order to draw something you first have to call <a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(int)"><code>begin(int)</code></a> with the primitive
 type you want to render. Next you specify as many vertices as you want by first defining the vertex color, normal and texture
 coordinates followed by the vertex position which finalizes the definition of a single vertex. When you are done specifying the
 geometry you have to call <a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#end()"><code>end()</code></a> to make the renderer render the geometry. Internally the
 renderer uses vertex arrays to render the provided geometry. This is not the best performing way to do this so use this class
 only for non performance critical low vertex count geometries while debugging.
 
 Note that this class of course only works with OpenGL ES 1.x.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner</dd></dl>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#ImmediateModeRenderer10()">ImmediateModeRenderer10</a></strong>()</code>
<div class="block">Constructs a new ImmediateModeRenderer</div>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#ImmediateModeRenderer10(int)">ImmediateModeRenderer10</a></strong>(int&nbsp;maxVertices)</code>
<div class="block">Constructs a new ImmediateModeRenderer</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(int)">begin</a></strong>(int&nbsp;primitiveType)</code>
<div class="block">Starts a new list of primitives.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;projModelView,
     int&nbsp;primitiveType)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#color(float, float, float, float)">color</a></strong>(float&nbsp;r,
     float&nbsp;g,
     float&nbsp;b,
     float&nbsp;a)</code>
<div class="block">Specifies the color of the current vertex</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#dispose()">dispose</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#end()">end</a></strong>()</code>
<div class="block">Renders the primitives just defined.</div>
</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#getMaxVertices()">getMaxVertices</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#getNumVertices()">getNumVertices</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#normal(float, float, float)">normal</a></strong>(float&nbsp;x,
      float&nbsp;y,
      float&nbsp;z)</code>
<div class="block">Specifies the normal of the current vertex</div>
</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#texCoord(float, float)">texCoord</a></strong>(float&nbsp;u,
        float&nbsp;v)</code>
<div class="block">Specifies the texture coordinates of the current vertex</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(float, float, float)">vertex</a></strong>(float&nbsp;x,
      float&nbsp;y,
      float&nbsp;z)</code>
<div class="block">Specifies the position of the current vertex and finalizes it.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(com.badlogic.gdx.math.Vector3)">vertex</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point)</code>&nbsp;</td>
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<pre>public&nbsp;ImmediateModeRenderer10()</pre>
<div class="block">Constructs a new ImmediateModeRenderer</div>
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<pre>public&nbsp;ImmediateModeRenderer10(int&nbsp;maxVertices)</pre>
<div class="block">Constructs a new ImmediateModeRenderer</div>
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<h4>begin</h4>
<pre>public&nbsp;void&nbsp;begin(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;projModelView,
         int&nbsp;primitiveType)</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<h4>begin</h4>
<pre>public&nbsp;void&nbsp;begin(int&nbsp;primitiveType)</pre>
<div class="block">Starts a new list of primitives. The primitiveType specifies which primitives to draw. Can be any of GL10.GL_TRIANGLES,
 GL10.GL_LINES and so on. A maximum of 6000 vertices can be drawn at once.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>primitiveType</code> - the primitive type.</dd></dl>
</li>
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<h4>color</h4>
<pre>public&nbsp;void&nbsp;color(float&nbsp;r,
         float&nbsp;g,
         float&nbsp;b,
         float&nbsp;a)</pre>
<div class="block">Specifies the color of the current vertex</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color(float, float, float, float)">color</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>r</code> - the red component</dd><dd><code>g</code> - the green component</dd><dd><code>b</code> - the blue component</dd><dd><code>a</code> - the alpha component</dd></dl>
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<h4>normal</h4>
<pre>public&nbsp;void&nbsp;normal(float&nbsp;x,
          float&nbsp;y,
          float&nbsp;z)</pre>
<div class="block">Specifies the normal of the current vertex</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#normal(float, float, float)">normal</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - the x component</dd><dd><code>y</code> - the y component</dd><dd><code>z</code> - the z component</dd></dl>
</li>
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<h4>texCoord</h4>
<pre>public&nbsp;void&nbsp;texCoord(float&nbsp;u,
            float&nbsp;v)</pre>
<div class="block">Specifies the texture coordinates of the current vertex</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#texCoord(float, float)">texCoord</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>u</code> - the u coordinate</dd><dd><code>v</code> - the v coordinate</dd></dl>
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<h4>vertex</h4>
<pre>public&nbsp;void&nbsp;vertex(float&nbsp;x,
          float&nbsp;y,
          float&nbsp;z)</pre>
<div class="block">Specifies the position of the current vertex and finalizes it. After a call to this method you will effectively define a new
 vertex afterwards.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#vertex(float, float, float)">vertex</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - the x component</dd><dd><code>y</code> - the y component</dd><dd><code>z</code> - the z component</dd></dl>
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<h4>getNumVertices</h4>
<pre>public&nbsp;int&nbsp;getNumVertices()</pre>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getNumVertices()">getNumVertices</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public&nbsp;int&nbsp;getMaxVertices()</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getMaxVertices()">getMaxVertices</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<h4>end</h4>
<pre>public&nbsp;void&nbsp;end()</pre>
<div class="block">Renders the primitives just defined.</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#end()">end</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public&nbsp;void&nbsp;vertex(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point)</pre>
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<pre>public&nbsp;void&nbsp;dispose()</pre>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#dispose()">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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