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<div class="subTitle">com.badlogic.gdx.graphics.glutils
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<h2 title="Class IndexArray" class="title">Class IndexArray
</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.glutils.IndexArray
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a>,
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
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<hr>
<br>
<pre>public class
<span class="strong">IndexArray
</span>
extends java.lang.Object
implements
<a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></pre>
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<th class="colOne" scope="col">Constructor and Description
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#IndexArray(int)">IndexArray
</a></strong>(int
maxIndices)
</code>
<div class="block">Creates a new IndexArray to be used with vertex arrays.
</div>
</td>
</tr>
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</li>
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<th class="colFirst" scope="col">Modifier and Type
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<th class="colLast" scope="col">Method and Description
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<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind()">bind
</a></strong>()
</code>
<div class="block">Binds this IndexArray for rendering with glDrawElements.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Disposes this IndexArray and all its associated OpenGL resources.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.nio.ShortBuffer
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getBuffer()">getBuffer
</a></strong>()
</code>
<div class="block">
Returns the underlying ShortBuffer.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getNumIndices()">getNumIndices
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getNumMaxIndices()">getNumMaxIndices
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#invalidate()">invalidate
</a></strong>()
</code>
<div class="block">Invalidates the IndexArray so a new OpenGL buffer handle is created.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices(short[], int, int)">setIndices
</a></strong>(short[]
indices,
int
offset,
int
count)
</code>
<div class="block">
Sets the indices of this IndexArray, discarding the old indices.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#unbind()">unbind
</a></strong>()
</code>
<div class="block">Unbinds this IndexArray.
</div>
</td>
</tr>
</table>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
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<ul class="blockListLast">
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<h4>IndexArray
</h4>
<pre>public
IndexArray(int
maxIndices)
</pre>
<div class="block">Creates a new IndexArray to be used with vertex arrays.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>maxIndices
</code> - the maximum number of indices this buffer can hold
</dd></dl>
</li>
</ul>
</li>
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<h4>getNumIndices
</h4>
<pre>public
int
getNumIndices()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumIndices()">getNumIndices
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the number of indices currently stored in this buffer
</dd></dl>
</li>
</ul>
<a name="getNumMaxIndices()">
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<ul class="blockList">
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<h4>getNumMaxIndices
</h4>
<pre>public
int
getNumMaxIndices()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumMaxIndices()">getNumMaxIndices
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the maximum number of indices this IndexArray can store.
</dd></dl>
</li>
</ul>
<a name="setIndices(short[], int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setIndices
</h4>
<pre>public
void
setIndices(short[]
indices,
int
offset,
int
count)
</pre>
<div class="block"><p>
Sets the indices of this IndexArray, discarding the old indices. The count must equal the number of indices to be copied to
this IndexArray.
</p>
<p>
This can be called in between calls to
<a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind()"><code>bind()
</code></a> and
<a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#unbind()"><code>unbind()
</code></a>. The index data will be updated instantly.
</p></div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices(short[], int, int)">setIndices
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>indices
</code> - the vertex data
</dd><dd><code>offset
</code> - the offset to start copying the data from
</dd><dd><code>count
</code> - the number of shorts to copy
</dd></dl>
</li>
</ul>
<a name="getBuffer()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getBuffer
</h4>
<pre>public
java.nio.ShortBuffer
getBuffer()
</pre>
<div class="block"><p>
Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to
<a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind()"><code>bind()
</code></a>.
If you need immediate uploading use
<a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices(short[], int, int)"><code>setIndices(short[], int, int)
</code></a>.
</p></div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getBuffer()">getBuffer
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the underlying short buffer.
</dd></dl>
</li>
</ul>
<a name="bind()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>bind
</h4>
<pre>public
void
bind()
</pre>
<div class="block">Binds this IndexArray for rendering with glDrawElements.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind()">bind
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></code></dd>
</dl>
</li>
</ul>
<a name="unbind()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>unbind
</h4>
<pre>public
void
unbind()
</pre>
<div class="block">Unbinds this IndexArray.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind()">unbind
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></code></dd>
</dl>
</li>
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<a name="invalidate()">
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<h4>invalidate
</h4>
<pre>public
void
invalidate()
</pre>
<div class="block">Invalidates the IndexArray so a new OpenGL buffer handle is created. Use this in case of a context loss.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#invalidate()">invalidate
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></code></dd>
</dl>
</li>
</ul>
<a name="dispose()">
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<h4>dispose
</h4>
<pre>public
void
dispose()
</pre>
<div class="block">Disposes this IndexArray and all its associated OpenGL resources.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData
</a></code></dd>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
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