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<div class="subTitle">com.badlogic.gdx.graphics.glutils</div>
<h2 title="Class ShapeRenderer" class="title">Class ShapeRenderer</h2>
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.glutils.ShapeRenderer</li>
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<pre>public class <span class="strong">ShapeRenderer</span>
extends java.lang.Object</pre>
<div class="block">Renders points, lines, rectangles, filled rectangles and boxes.</p>
 
 This class works with OpenGL ES 1.x and 2.0. In its base configuration a 2D orthographic projection with the origin in the
 lower left corner is used. Units are given in screen pixels.</p>
 
 To change the projection properties use the <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)"><code>setProjectionMatrix(Matrix4)</code></a> method. Usually the <a href="../../../../../com/badlogic/gdx/graphics/Camera.html#combined"><code>Camera.combined</code></a>
 matrix is set via this method. If the screen orientation or resolution changes, the projection matrix might have to be adapted
 as well.</p>
 
 Shapes are rendered in batches to increase performance. The standard use-pattern looks as follows:
 
 <pre>
 <code>camera.update();
 shapeRenderer.setProjectionMatrix(camera.combined);
 
 shapeRenderer.begin(ShapeType.Line);
 shapeRenderer.color(1, 1, 0, 1);
 shapeRenderer.line(x, y, x2, y2);
 shapeRenderer.rect(x, y, width, height);
 shapeRenderer.circle(x, y, radius);
 shapeRenderer.end();
 
 shapeRenderer.begin(ShapeType.Filled);
 shapeRenderer.color(0, 1, 0, 1);
 shapeRenderer.rect(x, y, width, height);
 shapeRenderer.circle(x, y, radius);
 shapeRenderer.end();
 </code>
 </pre>
 
 The class has a second matrix called the transformation matrix which is used to rotate, scale and translate shapes in a more
 flexible manner. This mechanism works much like matrix operations in OpenGL ES 1.x. The following example shows how to rotate a
 rectangle around its center using the z-axis as the rotation axis and placing it's center at (20, 12, 2):
 
 <pre>
 shapeRenderer.begin(ShapeType.Line);
 shapeRenderer.identity();
 shapeRenderer.translate(20, 12, 2);
 shapeRenderer.rotate(0, 0, 1, 90);
 shapeRenderer.rect(-width / 2, -height / 2, width, height);
 shapeRenderer.end();
 </pre>
 
 Matrix operations all use postmultiplication and work just like glTranslate, glScale and glRotate. The last transformation
 specified will be the first that is applied to a shape (rotate then translate in the above example).
 
 The projection and transformation matrices are a state of the ShapeRenderer, just like the color and will be applied to all
 shapes until they are changed.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner, stbachmann, Nathan Sweet</dd></dl>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></strong></code>
<div class="block">Shape types to be used with <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin(com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType)"><code>begin(ShapeType)</code></a>.</div>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ShapeRenderer()">ShapeRenderer</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ShapeRenderer(int)">ShapeRenderer</a></strong>(int&nbsp;maxVertices)</code>&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#arc(float, float, float, float, float)">arc</a></strong>(float&nbsp;x,
   float&nbsp;y,
   float&nbsp;radius,
   float&nbsp;start,
   float&nbsp;angle)</code>
<div class="block">Calls <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#arc(float, float, float, float, float, int)"><code>arc(float, float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth arc.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#arc(float, float, float, float, float, int)">arc</a></strong>(float&nbsp;x,
   float&nbsp;y,
   float&nbsp;radius,
   float&nbsp;start,
   float&nbsp;angle,
   int&nbsp;segments)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin(com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType)">begin</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a>&nbsp;type)</code>
<div class="block">Starts a new batch of shapes.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#box(float, float, float, float, float, float)">box</a></strong>(float&nbsp;x,
   float&nbsp;y,
   float&nbsp;z,
   float&nbsp;width,
   float&nbsp;height,
   float&nbsp;depth)</code>
<div class="block">Draws a box.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#circle(float, float, float)">circle</a></strong>(float&nbsp;x,
      float&nbsp;y,
      float&nbsp;radius)</code>
<div class="block">Calls <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#circle(float, float, float, int)"><code>circle(float, float, float, int)</code></a> by estimating the number of segments needed for a smooth circle.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#circle(float, float, float, int)">circle</a></strong>(float&nbsp;x,
      float&nbsp;y,
      float&nbsp;radius,
      int&nbsp;segments)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#cone(float, float, float, float, float)">cone</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;z,
    float&nbsp;radius,
    float&nbsp;height)</code>
<div class="block">Calls <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#cone(float, float, float, float, float, int)"><code>cone(float, float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth
 circular base.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#cone(float, float, float, float, float, int)">cone</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;z,
    float&nbsp;radius,
    float&nbsp;height,
    int&nbsp;segments)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#curve(float, float, float, float, float, float, float, float, int)">curve</a></strong>(float&nbsp;x1,
     float&nbsp;y1,
     float&nbsp;cx1,
     float&nbsp;cy1,
     float&nbsp;cx2,
     float&nbsp;cy2,
     float&nbsp;x2,
     float&nbsp;y2,
     int&nbsp;segments)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#dispose()">dispose</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse(float, float, float, float)">ellipse</a></strong>(float&nbsp;x,
       float&nbsp;y,
       float&nbsp;width,
       float&nbsp;height)</code>
<div class="block">Calls <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse(float, float, float, float, int)"><code>ellipse(float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth ellipse.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse(float, float, float, float, int)">ellipse</a></strong>(float&nbsp;x,
       float&nbsp;y,
       float&nbsp;width,
       float&nbsp;height,
       int&nbsp;segments)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#end()">end</a></strong>()</code>
<div class="block">Finishes the batch of shapes and ensures they get rendered.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#flush()">flush</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getColor()">getColor</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getCurrentType()">getCurrentType</a></strong>()</code>
<div class="block">Returns the current <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> used</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getProjectionMatrix()">getProjectionMatrix</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getRenderer()">getRenderer</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getTransformMatrix()">getTransformMatrix</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#identity()">identity</a></strong>()</code>
<div class="block">Sets the transformation matrix to identity.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(float, float, float, float)">line</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;x2,
    float&nbsp;y2)</code>
<div class="block">Draws a line in the x/y plane.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(float, float, float, float, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color)">line</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;x2,
    float&nbsp;y2,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c1,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c2)</code>
<div class="block">Draws a line in the x/y plane.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(float, float, float, float, float, float)">line</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;z,
    float&nbsp;x2,
    float&nbsp;y2,
    float&nbsp;z2)</code>
<div class="block">Draws a line.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(float, float, float, float, float, float, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color)">line</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;z,
    float&nbsp;x2,
    float&nbsp;y2,
    float&nbsp;z2,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c1,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c2)</code>
<div class="block">Draws a line.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">line</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;v0,
    <a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;v1)</code>
<div class="block">Draws a line.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">line</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;v0,
    <a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;v1)</code>
<div class="block">Draws a line.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#point(float, float, float)">point</a></strong>(float&nbsp;x,
     float&nbsp;y,
     float&nbsp;z)</code>
<div class="block">Draws a point.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polygon(float[])">polygon</a></strong>(float[]&nbsp;vertices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polygon(float[], int, int)">polygon</a></strong>(float[]&nbsp;vertices,
       int&nbsp;offset,
       int&nbsp;count)</code>
<div class="block">Draws a polygon in the x/y plane.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polyline(float[])">polyline</a></strong>(float[]&nbsp;vertices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polyline(float[], int, int)">polyline</a></strong>(float[]&nbsp;vertices,
        int&nbsp;offset,
        int&nbsp;count)</code>
<div class="block">Draws a polyline in the x/y plane.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect(float, float, float, float)">rect</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height)</code>
<div class="block">Draws a rectangle in the x/y plane.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect(float, float, float, float, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color)">rect</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col1,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col2,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col3,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col4)</code>
<div class="block">Draws a rectangle in the x/y plane.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect(float, float, float, float, float, float, float)">rect</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height,
    float&nbsp;originX,
    float&nbsp;originY,
    float&nbsp;rotation)</code>
<div class="block">Draws a rectangle in the x/y plane.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect(float, float, float, float, float, float, float, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color)">rect</a></strong>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;width,
    float&nbsp;height,
    float&nbsp;originX,
    float&nbsp;originY,
    float&nbsp;rotation,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col1,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col2,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col3,
    <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col4)</code>
<div class="block">Draws a rectangle in the x/y plane.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rotate(float, float, float, float)">rotate</a></strong>(float&nbsp;axisX,
      float&nbsp;axisY,
      float&nbsp;axisZ,
      float&nbsp;angle)</code>
<div class="block">Multiplies the current transformation matrix by a rotation matrix.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#scale(float, float, float)">scale</a></strong>(float&nbsp;scaleX,
     float&nbsp;scaleY,
     float&nbsp;scaleZ)</code>
<div class="block">Multiplies the current transformation matrix by a scale matrix.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</a></strong>(<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</code>
<div class="block">Sets the <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><code>Color</code></a> to be used by shapes.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setColor(float, float, float, float)">setColor</a></strong>(float&nbsp;r,
        float&nbsp;g,
        float&nbsp;b,
        float&nbsp;a)</code>
<div class="block">Sets the <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><code>Color</code></a> to be used by shapes.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setProjectionMatrix(com.badlogic.gdx.math.Matrix4)">setProjectionMatrix</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;matrix)</code>
<div class="block">Sets the projection matrix to be used for rendering.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setTransformMatrix(com.badlogic.gdx.math.Matrix4)">setTransformMatrix</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;matrix)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#translate(float, float, float)">translate</a></strong>(float&nbsp;x,
         float&nbsp;y,
         float&nbsp;z)</code>
<div class="block">Multiplies the current transformation matrix by a translation matrix.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#triangle(float, float, float, float, float, float)">triangle</a></strong>(float&nbsp;x1,
        float&nbsp;y1,
        float&nbsp;x2,
        float&nbsp;y2,
        float&nbsp;x3,
        float&nbsp;y3)</code>
<div class="block">Draws a triangle in x/y plane.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#triangle(float, float, float, float, float, float, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color)">triangle</a></strong>(float&nbsp;x1,
        float&nbsp;y1,
        float&nbsp;x2,
        float&nbsp;y2,
        float&nbsp;x3,
        float&nbsp;y3,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col1,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col2,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col3)</code>
<div class="block">Draws a triangle in x/y plane with coloured corners.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#x(float, float, float)">x</a></strong>(float&nbsp;x,
 float&nbsp;y,
 float&nbsp;radius)</code>
<div class="block">Draws two crossed lines.</div>
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<pre>public&nbsp;ShapeRenderer()</pre>
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<pre>public&nbsp;void&nbsp;setColor(<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</pre>
<div class="block">Sets the <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><code>Color</code></a> to be used by shapes.</div>
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<pre>public&nbsp;void&nbsp;setColor(float&nbsp;r,
            float&nbsp;g,
            float&nbsp;b,
            float&nbsp;a)</pre>
<div class="block">Sets the <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><code>Color</code></a> to be used by shapes.</div>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;getColor()</pre>
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<pre>public&nbsp;void&nbsp;setProjectionMatrix(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;matrix)</pre>
<div class="block">Sets the projection matrix to be used for rendering. Usually this will be set to <a href="../../../../../com/badlogic/gdx/graphics/Camera.html#combined"><code>Camera.combined</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>matrix</code> - </dd></dl>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;getProjectionMatrix()</pre>
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<pre>public&nbsp;void&nbsp;setTransformMatrix(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;matrix)</pre>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;getTransformMatrix()</pre>
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<pre>public&nbsp;void&nbsp;identity()</pre>
<div class="block">Sets the transformation matrix to identity.</div>
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<pre>public&nbsp;void&nbsp;translate(float&nbsp;x,
             float&nbsp;y,
             float&nbsp;z)</pre>
<div class="block">Multiplies the current transformation matrix by a translation matrix.</div>
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<pre>public&nbsp;void&nbsp;rotate(float&nbsp;axisX,
          float&nbsp;axisY,
          float&nbsp;axisZ,
          float&nbsp;angle)</pre>
<div class="block">Multiplies the current transformation matrix by a rotation matrix.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>angle</code> - angle in degrees</dd></dl>
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<pre>public&nbsp;void&nbsp;scale(float&nbsp;scaleX,
         float&nbsp;scaleY,
         float&nbsp;scaleZ)</pre>
<div class="block">Multiplies the current transformation matrix by a scale matrix.</div>
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<h4>begin</h4>
<pre>public&nbsp;void&nbsp;begin(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a>&nbsp;type)</pre>
<div class="block">Starts a new batch of shapes. All shapes within the batch have to have the type specified. E.g. if <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Point"><code>ShapeRenderer.ShapeType.Point</code></a>
 is specified, only call #point().
 
 The call to this method must be paired with a call to <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#end()"><code>end()</code></a>.
 
 In case OpenGL ES 1.x is used, the projection and modelview matrix will be modified.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>type</code> - the <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a>.</dd></dl>
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<pre>public&nbsp;void&nbsp;point(float&nbsp;x,
         float&nbsp;y,
         float&nbsp;z)</pre>
<div class="block">Draws a point. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Point"><code>ShapeRenderer.ShapeType.Point</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - </dd><dd><code>y</code> - </dd><dd><code>z</code> - </dd></dl>
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<pre>public final&nbsp;void&nbsp;line(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;z,
        float&nbsp;x2,
        float&nbsp;y2,
        float&nbsp;z2)</pre>
<div class="block">Draws a line. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
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<pre>public final&nbsp;void&nbsp;line(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;v0,
        <a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;v1)</pre>
<div class="block">Draws a line. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>. Lazy method that "just" calls the
 "other" method and unpacks the Vector3 for you</div>
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<pre>public final&nbsp;void&nbsp;line(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;x2,
        float&nbsp;y2)</pre>
<div class="block">Draws a line in the x/y plane. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
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<pre>public final&nbsp;void&nbsp;line(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;v0,
        <a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;v1)</pre>
<div class="block">Draws a line. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>. Lazy method that "just" calls the
 "other" method and unpacks the Vector2 for you</div>
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<pre>public final&nbsp;void&nbsp;line(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;x2,
        float&nbsp;y2,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c1,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c2)</pre>
<div class="block">Draws a line in the x/y plane. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>. The line is drawn
 with 2 colors interpolated between start & end point.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>c1</code> - Color at start of the line</dd><dd><code>c2</code> - Color at end of the line</dd></dl>
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<pre>public&nbsp;void&nbsp;line(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;z,
        float&nbsp;x2,
        float&nbsp;y2,
        float&nbsp;z2,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c1,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;c2)</pre>
<div class="block">Draws a line. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>. The line is drawn with 2 colors
 interpolated between start & end point.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>c1</code> - Color at start of the line</dd><dd><code>c2</code> - Color at end of the line</dd></dl>
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<pre>public&nbsp;void&nbsp;curve(float&nbsp;x1,
         float&nbsp;y1,
         float&nbsp;cx1,
         float&nbsp;cy1,
         float&nbsp;cx2,
         float&nbsp;cy2,
         float&nbsp;x2,
         float&nbsp;y2,
         int&nbsp;segments)</pre>
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<pre>public&nbsp;void&nbsp;triangle(float&nbsp;x1,
            float&nbsp;y1,
            float&nbsp;x2,
            float&nbsp;y2,
            float&nbsp;x3,
            float&nbsp;y3)</pre>
<div class="block">Draws a triangle in x/y plane.
 The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x1</code> - x of first point</dd><dd><code>y1</code> - y of first point</dd><dd><code>x2</code> - x of second point</dd><dd><code>y2</code> - y of second point</dd><dd><code>x3</code> - x of third point</dd><dd><code>y3</code> - y of third point</dd></dl>
</li>
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<pre>public&nbsp;void&nbsp;triangle(float&nbsp;x1,
            float&nbsp;y1,
            float&nbsp;x2,
            float&nbsp;y2,
            float&nbsp;x3,
            float&nbsp;y3,
            <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col1,
            <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col2,
            <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col3)</pre>
<div class="block">Draws a triangle in x/y plane with coloured corners.
 The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x1</code> - x of first point</dd><dd><code>y1</code> - y of first point</dd><dd><code>x2</code> - x of second point</dd><dd><code>y2</code> - y of second point</dd><dd><code>x3</code> - x of third point</dd><dd><code>y3</code> - y of third point</dd><dd><code>col1</code> - color of the point defined by x1 and y1</dd><dd><code>col2</code> - color of the point defined by x2 and y2</dd><dd><code>col3</code> - color of the point defined by x3 and y3</dd></dl>
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<pre>public&nbsp;void&nbsp;rect(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;width,
        float&nbsp;height)</pre>
<div class="block">Draws a rectangle in the x/y plane. The x and y coordinate specify the bottom left corner of the rectangle. The
 <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
</li>
</ul>
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<pre>public&nbsp;void&nbsp;rect(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;width,
        float&nbsp;height,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col1,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col2,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col3,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col4)</pre>
<div class="block">Draws a rectangle in the x/y plane. The x and y coordinate specify the bottom left corner of the rectangle. The
 <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>col1</code> - The color at (x, y)</dd><dd><code>col2</code> - The color at (x + width, y)</dd><dd><code>col3</code> - The color at (x + width, y + height)</dd><dd><code>col4</code> - The color at (x, y + height)</dd></dl>
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<pre>public&nbsp;void&nbsp;rect(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;width,
        float&nbsp;height,
        float&nbsp;originX,
        float&nbsp;originY,
        float&nbsp;rotation)</pre>
<div class="block">Draws a rectangle in the x/y plane. The x and y coordinate specify the bottom left corner of the rectangle. The originX and
 originY specify the point about which to rotate the rectangle. The rotation is in degrees. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to
 begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
</li>
</ul>
<a name="rect(float, float, float, float, float, float, float, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color)">
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<pre>public&nbsp;void&nbsp;rect(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;width,
        float&nbsp;height,
        float&nbsp;originX,
        float&nbsp;originY,
        float&nbsp;rotation,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col1,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col2,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col3,
        <a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;col4)</pre>
<div class="block">Draws a rectangle in the x/y plane. The x and y coordinate specify the bottom left corner of the rectangle. The originX and
 originY specify the point about which to rotate the rectangle. The rotation is in degrees. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed to
 begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>col1</code> - The color at (x, y)</dd><dd><code>col2</code> - The color at (x + width, y)</dd><dd><code>col3</code> - The color at (x + width, y + height)</dd><dd><code>col4</code> - The color at (x, y + height)</dd></dl>
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<h4>box</h4>
<pre>public&nbsp;void&nbsp;box(float&nbsp;x,
       float&nbsp;y,
       float&nbsp;z,
       float&nbsp;width,
       float&nbsp;height,
       float&nbsp;depth)</pre>
<div class="block">Draws a box. The x, y and z coordinate specify the bottom left front corner of the rectangle. The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed
 to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
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<pre>public&nbsp;void&nbsp;x(float&nbsp;x,
     float&nbsp;y,
     float&nbsp;radius)</pre>
<div class="block">Draws two crossed lines.</div>
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<pre>public&nbsp;void&nbsp;arc(float&nbsp;x,
       float&nbsp;y,
       float&nbsp;radius,
       float&nbsp;start,
       float&nbsp;angle)</pre>
<div class="block">Calls <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#arc(float, float, float, float, float, int)"><code>arc(float, float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth arc.</div>
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<pre>public&nbsp;void&nbsp;arc(float&nbsp;x,
       float&nbsp;y,
       float&nbsp;radius,
       float&nbsp;start,
       float&nbsp;angle,
       int&nbsp;segments)</pre>
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<pre>public&nbsp;void&nbsp;circle(float&nbsp;x,
          float&nbsp;y,
          float&nbsp;radius)</pre>
<div class="block">Calls <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#circle(float, float, float, int)"><code>circle(float, float, float, int)</code></a> by estimating the number of segments needed for a smooth circle.</div>
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<pre>public&nbsp;void&nbsp;circle(float&nbsp;x,
          float&nbsp;y,
          float&nbsp;radius,
          int&nbsp;segments)</pre>
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<pre>public&nbsp;void&nbsp;ellipse(float&nbsp;x,
           float&nbsp;y,
           float&nbsp;width,
           float&nbsp;height)</pre>
<div class="block">Calls <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse(float, float, float, float, int)"><code>ellipse(float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth ellipse.</div>
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<pre>public&nbsp;void&nbsp;ellipse(float&nbsp;x,
           float&nbsp;y,
           float&nbsp;width,
           float&nbsp;height,
           int&nbsp;segments)</pre>
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<pre>public&nbsp;void&nbsp;cone(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;z,
        float&nbsp;radius,
        float&nbsp;height)</pre>
<div class="block">Calls <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#cone(float, float, float, float, float, int)"><code>cone(float, float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth
 circular base.</div>
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<pre>public&nbsp;void&nbsp;cone(float&nbsp;x,
        float&nbsp;y,
        float&nbsp;z,
        float&nbsp;radius,
        float&nbsp;height,
        int&nbsp;segments)</pre>
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<pre>public&nbsp;void&nbsp;polygon(float[]&nbsp;vertices)</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polygon(float[], int, int)"><code>polygon(float[], int, int)</code></a></dd></dl>
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<pre>public&nbsp;void&nbsp;polygon(float[]&nbsp;vertices,
           int&nbsp;offset,
           int&nbsp;count)</pre>
<div class="block">Draws a polygon in the x/y plane. The vertices must contain at least 3 points (6 floats x,y). The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed
 to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>vertices</code> - </dd></dl>
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<pre>public&nbsp;void&nbsp;polyline(float[]&nbsp;vertices)</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polyline(float[], int, int)"><code>polyline(float[], int, int)</code></a></dd></dl>
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<pre>public&nbsp;void&nbsp;polyline(float[]&nbsp;vertices,
            int&nbsp;offset,
            int&nbsp;count)</pre>
<div class="block">Draws a polyline in the x/y plane. The vertices must contain at least 2 points (4 floats x,y). The <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> passed
 to begin has to be <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>vertices</code> - </dd></dl>
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<pre>public&nbsp;void&nbsp;end()</pre>
<div class="block">Finishes the batch of shapes and ensures they get rendered.</div>
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<pre>public&nbsp;void&nbsp;flush()</pre>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a>&nbsp;getCurrentType()</pre>
<div class="block">Returns the current <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><code>ShapeRenderer.ShapeType</code></a> used</div>
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<h4>getRenderer</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a>&nbsp;getRenderer()</pre>
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<pre>public&nbsp;void&nbsp;dispose()</pre>
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