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<div class="subTitle">com.badlogic.gdx.graphics.glutils
</div>
<h2 title="Class VertexBufferObjectSubData" class="title">Class VertexBufferObjectSubData
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a>,
<a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">VertexBufferObjectSubData
</span>
extends java.lang.Object
implements
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></pre>
<div class="block"><p>
A
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData
</code></a> implementation based on OpenGL vertex buffer objects.
</p>
<p>
If the OpenGL ES context was lost you can call
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#invalidate()"><code>invalidate()
</code></a> to recreate a new OpenGL vertex buffer object. This class
can be used seamlessly with OpenGL ES 1.x and 2.0.
</p>
<p>
In case OpenGL ES 2.0 is used in the application the data is bound via glVertexAttribPointer() according to the attribute
aliases specified via
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> in the constructor.
</p>
<p>
Uses indirect Buffers on Android 1.5/1.6 to fix GC invocation due to leaking PlatformAddress instances.
</p>
<p>
VertexBufferObjects must be disposed via the
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#dispose()"><code>dispose()
</code></a> method when no longer needed
</p></div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<h3>Constructor Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#VertexBufferObjectSubData(boolean, int, com.badlogic.gdx.graphics.VertexAttribute...)">VertexBufferObjectSubData
</a></strong>(boolean
isStatic,
int
numVertices,
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a>...
attributes)
</code>
<div class="block">Constructs a new interleaved VertexBufferObject.
</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
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<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind()">bind
</a></strong>()
</code>
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shader)
</code>
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">bind
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shader,
int[]
locations)
</code>
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Disposes of all resources this VertexBufferObject uses.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getAttributes()">getAttributes
</a></strong>()
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.nio.FloatBuffer
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getBuffer()">getBuffer
</a></strong>()
</code>
<div class="block">
Returns the underlying FloatBuffer.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getBufferHandle()">getBufferHandle
</a></strong>()
</code>
<div class="block">Returns the VBO handle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getNumMaxVertices()">getNumMaxVertices
</a></strong>()
</code></td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getNumVertices()">getNumVertices
</a></strong>()
</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#invalidate()">invalidate
</a></strong>()
</code>
<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#setVertices(float[], int, int)">setVertices
</a></strong>(float[]
vertices,
int
offset,
int
count)
</code>
<div class="block">
Sets the vertices of this VertexData, discarding the old vertex data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind()">unbind
</a></strong>()
</code>
<div class="block">Unbinds this VertexData.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">unbind
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shader)
</code>
<div class="block">Unbinds this VertexBufferObject.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">unbind
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shader,
int[]
locations)
</code>
<div class="block">Unbinds this VertexData.
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="VertexBufferObjectSubData(boolean, int, com.badlogic.gdx.graphics.VertexAttribute...)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>VertexBufferObjectSubData
</h4>
<pre>public
VertexBufferObjectSubData(boolean
isStatic,
int
numVertices,
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a>...
attributes)
</pre>
<div class="block">Constructs a new interleaved VertexBufferObject.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>isStatic
</code> - whether the vertex data is static.
</dd><dd><code>numVertices
</code> - the maximum number of vertices
</dd><dd><code>attributes
</code> - the
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttribute
</code></a>s.
</dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="getAttributes()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getAttributes
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes
</a> getAttributes()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getAttributes()">getAttributes
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> as specified during construction.
</dd></dl>
</li>
</ul>
<a name="getNumVertices()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getNumVertices
</h4>
<pre>public
int
getNumVertices()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumVertices()">getNumVertices
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the number of vertices this VertexData stores
</dd></dl>
</li>
</ul>
<a name="getNumMaxVertices()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getNumMaxVertices
</h4>
<pre>public
int
getNumMaxVertices()
</pre>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumMaxVertices()">getNumMaxVertices
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the number of vertices this VertedData can store
</dd></dl>
</li>
</ul>
<a name="getBuffer()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getBuffer
</h4>
<pre>public
java.nio.FloatBuffer
getBuffer()
</pre>
<div class="block"><p>
Returns the underlying FloatBuffer. If you modify the buffer contents they will be uploaded on the next call to
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind()"><code>VertexData.bind()
</code></a>. If you need immediate uploading use
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices(float[], int, int)"><code>VertexData.setVertices(float[], int, int)
</code></a>;
</p></div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer()">getBuffer
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dt><span class="strong">Returns:
</span></dt><dd>the underlying FloatBuffer holding the vertex data.
</dd></dl>
</li>
</ul>
<a name="setVertices(float[], int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setVertices
</h4>
<pre>public
void
setVertices(float[]
vertices,
int
offset,
int
count)
</pre>
<div class="block"><p>
Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex
times the number of vertices to be copied to this VertexData. The order of the vertex attributes must be the same as
specified at construction time via
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a>.
</p>
<p>
This can be called in between calls to
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind()"><code>VertexData.bind()
</code></a> and
<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind()"><code>VertexData.unbind()
</code></a>. The vertex data will be updated instantly.
</p></div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices(float[], int, int)">setVertices
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>vertices
</code> - the vertex data
</dd><dd><code>offset
</code> - the offset to start copying the data from
</dd><dd><code>count
</code> - the number of floats to copy
</dd></dl>
</li>
</ul>
<a name="bind()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>bind
</h4>
<pre>public
void
bind()
</pre>
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind()">bind
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
</dl>
</li>
</ul>
<a name="bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>bind
</h4>
<pre>public
void
bind(
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shader)
</pre>
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>shader
</code> - the shader
</dd></dl>
</li>
</ul>
<a name="bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>bind
</h4>
<pre>public
void
bind(
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shader,
int[]
locations)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">VertexData
</a></code></strong></div>
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">bind
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dd><code>locations
</code> - array containing the attribute locations.
</dd></dl>
</li>
</ul>
<a name="unbind()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>unbind
</h4>
<pre>public
void
unbind()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind()">VertexData
</a></code></strong></div>
<div class="block">Unbinds this VertexData.
</div>
<dl>
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</a></code> in interface
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<pre>public
void
unbind(
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shader)
</pre>
<div class="block">Unbinds this VertexBufferObject.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">unbind
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>shader
</code> - the shader
</dd></dl>
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<h4>unbind
</h4>
<pre>public
void
unbind(
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</a> shader,
int[]
locations)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">VertexData
</a></code></strong></div>
<div class="block">Unbinds this VertexData.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">unbind
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dd><code>locations
</code> - array containing the attribute locations.
</dd></dl>
</li>
</ul>
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<h4>invalidate
</h4>
<pre>public
void
invalidate()
</pre>
<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss.
</div>
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<h4>dispose
</h4>
<pre>public
void
dispose()
</pre>
<div class="block">Disposes of all resources this VertexBufferObject uses.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData
</a></code></dd>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
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<h4>getBufferHandle
</h4>
<pre>public
int
getBufferHandle()
</pre>
<div class="block">Returns the VBO handle
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the VBO handle
</dd></dl>
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