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<title>Uses of Class com.badlogic.gdx.graphics.glutils.ShaderProgram (libgdx API)</title>
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<h2 title="Uses of Class com.badlogic.gdx.graphics.glutils.ShaderProgram" class="title">Uses of Class<br>com.badlogic.gdx.graphics.glutils.ShaderProgram</h2>
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<div class="classUseContainer">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils</a></td>
<td class="colLast">&nbsp;</td>
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</table>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Mesh.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Binds the underlying <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> if indices where given.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Mesh.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
    int[]&nbsp;locations)</code>
<div class="block">Binds the underlying <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> if indices where given.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Mesh.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#render(com.badlogic.gdx.graphics.glutils.ShaderProgram, int)">render</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
      int&nbsp;primitiveType)</code>
<div class="block">
 Renders the mesh using the given primitive type.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Mesh.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#render(com.badlogic.gdx.graphics.glutils.ShaderProgram, int, int, int)">render</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
      int&nbsp;primitiveType,
      int&nbsp;offset,
      int&nbsp;count)</code>
<div class="block">
 Renders the mesh using the given primitive type.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Mesh.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#render(com.badlogic.gdx.graphics.glutils.ShaderProgram, int, int, int, boolean)">render</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
      int&nbsp;primitiveType,
      int&nbsp;offset,
      int&nbsp;count,
      boolean&nbsp;autoBind)</code>
<div class="block">
 Renders the mesh using the given primitive type.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Mesh.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Unbinds the underlying <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> is indices were given.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Mesh.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
      int[]&nbsp;locations)</code>
<div class="block">Unbinds the underlying <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> is indices were given.</div>
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</tr>
</tbody>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#createDefaultShader()">createDefaultShader</a></strong>()</code>
<div class="block">Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">PolygonSpriteBatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)">setShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteBatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)">setShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Sets the shader to be used in a GLES 2.0 environment.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">SpriteCache.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)">setShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Sets the shader to be used in a GLES 2.0 environment.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#PolygonSpriteBatch(int, int, com.badlogic.gdx.graphics.glutils.ShaderProgram)">PolygonSpriteBatch</a></strong>(int&nbsp;size,
                  int&nbsp;buffers,
                  <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;defaultShader)</code>
<div class="block">Constructs a new PolygonSpriteBatch.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#PolygonSpriteBatch(int, com.badlogic.gdx.graphics.glutils.ShaderProgram)">PolygonSpriteBatch</a></strong>(int&nbsp;size,
                  <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;defaultShader)</code>
<div class="block">Constructs a new PolygonSpriteBatch with one buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch(int, int, com.badlogic.gdx.graphics.glutils.ShaderProgram)">SpriteBatch</a></strong>(int&nbsp;size,
           int&nbsp;buffers,
           <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;defaultShader)</code>
<div class="block">Constructs a new SpriteBatch.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch(int, com.badlogic.gdx.graphics.glutils.ShaderProgram)">SpriteBatch</a></strong>(int&nbsp;size,
           <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;defaultShader)</code>
<div class="block">Constructs a new SpriteBatch with one buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#SpriteCache(int, com.badlogic.gdx.graphics.glutils.ShaderProgram, boolean)">SpriteCache</a></strong>(int&nbsp;size,
           <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
           boolean&nbsp;useIndices)</code>
<div class="block">Creates a cache with the specified size and OpenGL ES 2.0 shader.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.decals">
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</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><span class="strong">CameraGroupStrategy.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getGroupShader(int)">getGroupShader</a></strong>(int&nbsp;group)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><span class="strong">DefaultGroupStrategy.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/DefaultGroupStrategy.html#getGroupShader(int)">getGroupShader</a></strong>(int&nbsp;group)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><span class="strong">GroupStrategy.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#getGroupShader(int)">getGroupShader</a></strong>(int&nbsp;group)</code>
<div class="block">Returns the shader to be used for the group.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><span class="strong">SimpleOrthoGroupStrategy.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#getGroupShader(int)">getGroupShader</a></strong>(int&nbsp;group)</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">DecalBatch.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#flush(com.badlogic.gdx.graphics.glutils.ShaderProgram, int)">flush</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
     int&nbsp;verticesPosition)</code>
<div class="block">Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.shaders">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a> declared as <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><span class="strong">BaseShader.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#program">program</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">BaseShader.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#init(com.badlogic.gdx.graphics.glutils.ShaderProgram, com.badlogic.gdx.graphics.g3d.Renderable)">init</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;program,
    <a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable)</code>
<div class="block">Initialize this shader, causing all registered uniforms/attributes to be fetched.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config, com.badlogic.gdx.graphics.glutils.ShaderProgram)">DefaultShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
             <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a>&nbsp;config,
             <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shaderProgram)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader(com.badlogic.gdx.graphics.g3d.Renderable, com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config, com.badlogic.gdx.graphics.glutils.ShaderProgram)">DepthShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a>&nbsp;renderable,
           <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config</a>&nbsp;config,
           <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shaderProgram)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.glutils">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
<td class="colLast"><span class="strong">ImmediateModeRenderer20.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#createDefaultShader(boolean, boolean, int)">createDefaultShader</a></strong>(boolean&nbsp;hasNormals,
                   boolean&nbsp;hasColors,
                   int&nbsp;numTexCoords)</code>
<div class="block">Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexArray.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexBufferObject.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexBufferObjectSubData.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexData.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexArray.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
    int[]&nbsp;locations)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexBufferObject.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
    int[]&nbsp;locations)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexBufferObjectSubData.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
    int[]&nbsp;locations)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexData.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">bind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
    int[]&nbsp;locations)</code>
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ImmediateModeRenderer20.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)">setShader</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexArray.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Unbinds this VertexBufferObject.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexBufferObject.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Unbinds this VertexBufferObject.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexBufferObjectSubData.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Unbinds this VertexBufferObject.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexData.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>
<div class="block">Unbinds this VertexData.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexArray.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
      int[]&nbsp;locations)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexBufferObject.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
      int[]&nbsp;locations)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexBufferObjectSubData.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
      int[]&nbsp;locations)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">VertexData.</span><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind(com.badlogic.gdx.graphics.glutils.ShaderProgram, int[])">unbind</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader,
      int[]&nbsp;locations)</code>
<div class="block">Unbinds this VertexData.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20(int, boolean, boolean, int, com.badlogic.gdx.graphics.glutils.ShaderProgram)">ImmediateModeRenderer20</a></strong>(int&nbsp;maxVertices,
                       boolean&nbsp;hasNormals,
                       boolean&nbsp;hasColors,
                       int&nbsp;numTexCoords,
                       <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a>&nbsp;shader)</code>&nbsp;</td>
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