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<h1 title="Package" class="title">Package&nbsp;com.badlogic.gdx.graphics</h1>
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<th class="colFirst" scope="col">Interface</th>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</a></td>
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<div class="block">Interface wrapping all standard OpenGL ES 1.0 methods.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</a></td>
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<div class="block">Interface wrapping all OpenGL ES 1.1 methods.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></td>
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<div class="block">Interface wrapping all the methods of OpenGL ES 2.0</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</a></td>
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<div class="block">This interface defines methods common to GL10, GL11 and GL20.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></td>
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<div class="block">Used by a <a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> to load the pixel data.</div>
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<th class="colFirst" scope="col">Class</th>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></td>
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<div class="block">Base class for <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></td>
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<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></td>
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<div class="block">Wraps a standard OpenGL ES Cubemap.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics">FPSLogger</a></td>
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<div class="block">A simple helper class to log the frames per seconds achieved.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></td>
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<div class="block">Class representing an OpenGL texture by its target and handle.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></td>
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 A Mesh holds vertices composed of attributes specified by a <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> instance.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></td>
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<div class="block">A camera with orthographic projection.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</a></td>
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<div class="block">A Camera with perspective projection.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></td>
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 A Pixmap represents an image in memory.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/PixmapIO.html" title="class in com.badlogic.gdx.graphics">PixmapIO</a></td>
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<div class="block">Writes Pixmaps to various formats.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></td>
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<div class="block">
 A Texture wraps a standard OpenGL ES texture.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></td>
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<div class="block">A single vertex attribute defined by its <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>, its number of components and its shader alias.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></td>
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<div class="block">Instances of this class specify the vertex attributes of a mesh.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></td>
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<div class="block">The usage of a vertex attribute.</div>
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<th class="colFirst" scope="col">Enum</th>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></td>
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<div class="block">Enum to identify each side of a Cubemap</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics">Mesh.VertexDataType</a></td>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending</a></td>
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<div class="block">Blending functions to be set with <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><code>Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)</code></a>.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter</a></td>
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<div class="block">Filters to be used with <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><code>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)</code></a>.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></td>
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<div class="block">Different pixel formats.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a></td>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</a></td>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></td>
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<div class="block">The type of this <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>.</div>
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