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<h1 title="Package" class="title">Package
com.badlogic.gdx.graphics
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<th class="colFirst" scope="col">Interface
</th>
<th class="colLast" scope="col">Description
</th>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</a></td>
<td class="colLast">
<div class="block">Interface wrapping all standard OpenGL ES 1.0 methods.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11
</a></td>
<td class="colLast">
<div class="block">Interface wrapping all OpenGL ES 1.1 methods.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20
</a></td>
<td class="colLast">
<div class="block">Interface wrapping all the methods of OpenGL ES 2.0
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</a></td>
<td class="colLast">
<div class="block">This interface defines methods common to GL10, GL11 and GL20.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</a></td>
<td class="colLast">
<div class="block">Used by a
<a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture
</code></a> to load the pixel data.
</div>
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<th class="colFirst" scope="col">Class
</th>
<th class="colLast" scope="col">Description
</th>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a></td>
<td class="colLast">
<div class="block">Base class for
<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a> and
<a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a></td>
<td class="colLast">
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap
</a></td>
<td class="colLast">
<div class="block">Wraps a standard OpenGL ES Cubemap.
</div>
</td>
</tr>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics">FPSLogger
</a></td>
<td class="colLast">
<div class="block">A simple helper class to log the frames per seconds achieved.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture
</a></td>
<td class="colLast">
<div class="block">Class representing an OpenGL texture by its target and handle.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</a></td>
<td class="colLast">
<div class="block">
A Mesh holds vertices composed of attributes specified by a
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> instance.
</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera
</a></td>
<td class="colLast">
<div class="block">A camera with orthographic projection.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera
</a></td>
<td class="colLast">
<div class="block">A Camera with perspective projection.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</a></td>
<td class="colLast">
<div class="block">
A Pixmap represents an image in memory.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/PixmapIO.html" title="class in com.badlogic.gdx.graphics">PixmapIO
</a></td>
<td class="colLast">
<div class="block">Writes Pixmaps to various formats.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</a></td>
<td class="colLast">
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</a></td>
<td class="colLast">
<div class="block">A single vertex attribute defined by its
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage
</code></a>, its number of components and its shader alias.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes
</a></td>
<td class="colLast">
<div class="block">Instances of this class specify the vertex attributes of a mesh.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage
</a></td>
<td class="colLast">
<div class="block">The usage of a vertex attribute.
</div>
</td>
</tr>
</tbody>
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</li>
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<caption><span>Enum Summary
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<tr>
<th class="colFirst" scope="col">Enum
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
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<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a></td>
<td class="colLast">
<div class="block">Enum to identify each side of a Cubemap
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics">Mesh.VertexDataType
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending
</a></td>
<td class="colLast">
<div class="block">Blending functions to be set with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><code>Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter
</a></td>
<td class="colLast">
<div class="block">Filters to be used with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><code>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</a></td>
<td class="colLast">
<div class="block">Different pixel formats.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</a></td>
<td class="colLast">
<div class="block">The type of this
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>.
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