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<h1 title="Uses of Package com.badlogic.gdx.graphics" class="title">Uses of Package<br>com.badlogic.gdx.graphics</h1>
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<caption><span>Packages that use <a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx">com.badlogic.gdx</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d">com.badlogic.gdx.graphics.g3d</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.attributes">com.badlogic.gdx.graphics.g3d.attributes</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals</a></td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model">com.badlogic.gdx.graphics.g3d.model</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model.data">com.badlogic.gdx.graphics.g3d.model.data</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils</a></td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils</a></td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.input">com.badlogic.gdx.input</a></td>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><a href="#com.badlogic.gdx.maps">com.badlogic.gdx.maps</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled">com.badlogic.gdx.maps.tiled</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled.renderers">com.badlogic.gdx.maps.tiled.renderers</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.actions">com.badlogic.gdx.scenes.scene2d.actions</a></td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui</a></td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils</a></td>
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.utils">com.badlogic.gdx.utils</a></td>
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<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GL10.html#com.badlogic.gdx">GL10</a>
<div class="block">Interface wrapping all standard OpenGL ES 1.0 methods.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GL11.html#com.badlogic.gdx">GL11</a>
<div class="block">Interface wrapping all OpenGL ES 1.1 methods.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GL20.html#com.badlogic.gdx">GL20</a>
<div class="block">Interface wrapping all the methods of OpenGL ES 2.0</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLCommon.html#com.badlogic.gdx">GLCommon</a>
<div class="block">This interface defines methods common to GL10, GL11 and GL20.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx">Pixmap</a>
<div class="block">
 A Pixmap represents an image in memory.</div>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.assets.loaders">Pixmap</a>
<div class="block">
 A Pixmap represents an image in memory.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Format.html#com.badlogic.gdx.assets.loaders">Pixmap.Format</a>
<div class="block">Different pixel formats.</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.assets.loaders">Texture</a>
<div class="block">
 A Texture wraps a standard OpenGL ES texture.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.assets.loaders">Texture.TextureFilter</a>&nbsp;</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureWrap.html#com.badlogic.gdx.assets.loaders">Texture.TextureWrap</a>&nbsp;</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.html#com.badlogic.gdx.assets.loaders">TextureData</a>
<div class="block">Used by a <a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> to load the pixel data.</div>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics">Camera</a>
<div class="block">Base class for <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Cubemap.CubemapSide.html#com.badlogic.gdx.graphics">Cubemap.CubemapSide</a>
<div class="block">Enum to identify each side of a Cubemap</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GL10.html#com.badlogic.gdx.graphics">GL10</a>
<div class="block">Interface wrapping all standard OpenGL ES 1.0 methods.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLCommon.html#com.badlogic.gdx.graphics">GLCommon</a>
<div class="block">This interface defines methods common to GL10, GL11 and GL20.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLTexture.html#com.badlogic.gdx.graphics">GLTexture</a>
<div class="block">Class representing an OpenGL texture by its target and handle.</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.html#com.badlogic.gdx.graphics">Mesh</a>
<div class="block">
 A Mesh holds vertices composed of attributes specified by a <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> instance.</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.VertexDataType.html#com.badlogic.gdx.graphics">Mesh.VertexDataType</a>&nbsp;</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.graphics">Pixmap</a>
<div class="block">
 A Pixmap represents an image in memory.</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Blending.html#com.badlogic.gdx.graphics">Pixmap.Blending</a>
<div class="block">Blending functions to be set with <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><code>Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)</code></a>.</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Filter.html#com.badlogic.gdx.graphics">Pixmap.Filter</a>
<div class="block">Filters to be used with <a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><code>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)</code></a>.</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Format.html#com.badlogic.gdx.graphics">Pixmap.Format</a>
<div class="block">Different pixel formats.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.graphics">Texture.TextureFilter</a>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureWrap.html#com.badlogic.gdx.graphics">Texture.TextureWrap</a>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.html#com.badlogic.gdx.graphics">TextureData</a>
<div class="block">Used by a <a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> to load the pixel data.</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.TextureDataType.html#com.badlogic.gdx.graphics">TextureData.TextureDataType</a>
<div class="block">The type of this <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttribute.html#com.badlogic.gdx.graphics">VertexAttribute</a>
<div class="block">A single vertex attribute defined by its <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>, its number of components and its shader alias.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttributes.html#com.badlogic.gdx.graphics">VertexAttributes</a>
<div class="block">Instances of this class specify the vertex attributes of a mesh.</div>
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<th class="colOne" scope="col">Class and Description</th>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g2d">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.graphics.g2d">Pixmap</a>
<div class="block">
 A Pixmap represents an image in memory.</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Format.html#com.badlogic.gdx.graphics.g2d">Pixmap.Format</a>
<div class="block">Different pixel formats.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.graphics.g2d">Texture</a>
<div class="block">
 A Texture wraps a standard OpenGL ES texture.</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.graphics.g2d">Texture.TextureFilter</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureWrap.html#com.badlogic.gdx.graphics.g2d">Texture.TextureWrap</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.html#com.badlogic.gdx.graphics.g2d">TextureData</a>
<div class="block">Used by a <a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> to load the pixel data.</div>
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<th class="colOne" scope="col">Class and Description</th>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d">Camera</a>
<div class="block">Base class for <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.html#com.badlogic.gdx.graphics.g3d">Mesh</a>
<div class="block">
 A Mesh holds vertices composed of attributes specified by a <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> instance.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.attributes">Color</a>
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<div class="block">Wraps a standard OpenGL ES Cubemap.</div>
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 A Texture wraps a standard OpenGL ES texture.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d.decals">Camera</a>
<div class="block">Base class for <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.decals">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d.environment">Camera</a>
<div class="block">Base class for <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.environment">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.html#com.badlogic.gdx.graphics.g3d.model">Mesh</a>
<div class="block">
 A Mesh holds vertices composed of attributes specified by a <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> instance.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.model.data">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttribute.html#com.badlogic.gdx.graphics.g3d.model.data">VertexAttribute</a>
<div class="block">A single vertex attribute defined by its <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>, its number of components and its shader alias.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d.shaders">Camera</a>
<div class="block">Base class for <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.shaders">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLTexture.html#com.badlogic.gdx.graphics.g3d.shaders">GLTexture</a>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d.utils">Camera</a>
<div class="block">Base class for <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.utils">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLTexture.html#com.badlogic.gdx.graphics.g3d.utils">GLTexture</a>
<div class="block">Class representing an OpenGL texture by its target and handle.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.html#com.badlogic.gdx.graphics.g3d.utils">Mesh</a>
<div class="block">
 A Mesh holds vertices composed of attributes specified by a <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> instance.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.graphics.g3d.utils">Texture</a>
<div class="block">
 A Texture wraps a standard OpenGL ES texture.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.graphics.g3d.utils">Texture.TextureFilter</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureWrap.html#com.badlogic.gdx.graphics.g3d.utils">Texture.TextureWrap</a>&nbsp;</td>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttribute.html#com.badlogic.gdx.graphics.g3d.utils">VertexAttribute</a>
<div class="block">A single vertex attribute defined by its <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>, its number of components and its shader alias.</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttributes.html#com.badlogic.gdx.graphics.g3d.utils">VertexAttributes</a>
<div class="block">Instances of this class specify the vertex attributes of a mesh.</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.glutils">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.graphics.glutils">Pixmap</a>
<div class="block">
 A Pixmap represents an image in memory.</div>
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<div class="block">Different pixel formats.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.graphics.glutils">Texture</a>
<div class="block">
 A Texture wraps a standard OpenGL ES texture.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.html#com.badlogic.gdx.graphics.glutils">TextureData</a>
<div class="block">Used by a <a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> to load the pixel data.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.TextureDataType.html#com.badlogic.gdx.graphics.glutils">TextureData.TextureDataType</a>
<div class="block">The type of this <a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>.</div>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttribute.html#com.badlogic.gdx.graphics.glutils">VertexAttribute</a>
<div class="block">A single vertex attribute defined by its <a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>, its number of components and its shader alias.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttributes.html#com.badlogic.gdx.graphics.glutils">VertexAttributes</a>
<div class="block">Instances of this class specify the vertex attributes of a mesh.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.input">Pixmap</a>
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 A Pixmap represents an image in memory.</div>
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<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.maps">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/OrthographicCamera.html#com.badlogic.gdx.maps">OrthographicCamera</a>
<div class="block">A camera with orthographic projection.</div>
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<tr class="altColor">
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 A Texture wraps a standard OpenGL ES texture.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.maps.tiled">Texture</a>
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 A Texture wraps a standard OpenGL ES texture.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.maps.tiled">Texture.TextureFilter</a>&nbsp;</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/OrthographicCamera.html#com.badlogic.gdx.maps.tiled.renderers">OrthographicCamera</a>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.scenes.scene2d">Camera</a>
<div class="block">Base class for <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.scenes.scene2d">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.scenes.scene2d.actions">Color</a>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.scenes.scene2d.ui">Color</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.scenes.scene2d.ui">Texture</a>
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 A Texture wraps a standard OpenGL ES texture.</div>
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