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<h1 title="Uses of Package com.badlogic.gdx.graphics" class="title">Uses of Package
<br>com.badlogic.gdx.graphics
</h1>
</div>
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx">com.badlogic.gdx
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.assets.loaders">com.badlogic.gdx.assets.loaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d">com.badlogic.gdx.graphics.g3d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.attributes">com.badlogic.gdx.graphics.g3d.attributes
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model">com.badlogic.gdx.graphics.g3d.model
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model.data">com.badlogic.gdx.graphics.g3d.model.data
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.input">com.badlogic.gdx.input
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps">com.badlogic.gdx.maps
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled">com.badlogic.gdx.maps.tiled
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.maps.tiled.renderers">com.badlogic.gdx.maps.tiled.renderers
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.actions">com.badlogic.gdx.scenes.scene2d.actions
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.utils">com.badlogic.gdx.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GL10.html#com.badlogic.gdx">GL10
</a>
<div class="block">Interface wrapping all standard OpenGL ES 1.0 methods.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GL11.html#com.badlogic.gdx">GL11
</a>
<div class="block">Interface wrapping all OpenGL ES 1.1 methods.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GL20.html#com.badlogic.gdx">GL20
</a>
<div class="block">Interface wrapping all the methods of OpenGL ES 2.0
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLCommon.html#com.badlogic.gdx">GLCommon
</a>
<div class="block">This interface defines methods common to GL10, GL11 and GL20.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx">Pixmap
</a>
<div class="block">
A Pixmap represents an image in memory.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.assets.loaders">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.assets.loaders">Pixmap
</a>
<div class="block">
A Pixmap represents an image in memory.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Format.html#com.badlogic.gdx.assets.loaders">Pixmap.Format
</a>
<div class="block">Different pixel formats.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.assets.loaders">Texture
</a>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.assets.loaders">Texture.TextureFilter
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureWrap.html#com.badlogic.gdx.assets.loaders">Texture.TextureWrap
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.html#com.badlogic.gdx.assets.loaders">TextureData
</a>
<div class="block">Used by a
<a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture
</code></a> to load the pixel data.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics">Camera
</a>
<div class="block">Base class for
<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a> and
<a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Cubemap.CubemapSide.html#com.badlogic.gdx.graphics">Cubemap.CubemapSide
</a>
<div class="block">Enum to identify each side of a Cubemap
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GL10.html#com.badlogic.gdx.graphics">GL10
</a>
<div class="block">Interface wrapping all standard OpenGL ES 1.0 methods.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLCommon.html#com.badlogic.gdx.graphics">GLCommon
</a>
<div class="block">This interface defines methods common to GL10, GL11 and GL20.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLTexture.html#com.badlogic.gdx.graphics">GLTexture
</a>
<div class="block">Class representing an OpenGL texture by its target and handle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.html#com.badlogic.gdx.graphics">Mesh
</a>
<div class="block">
A Mesh holds vertices composed of attributes specified by a
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> instance.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.VertexDataType.html#com.badlogic.gdx.graphics">Mesh.VertexDataType
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.graphics">Pixmap
</a>
<div class="block">
A Pixmap represents an image in memory.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Blending.html#com.badlogic.gdx.graphics">Pixmap.Blending
</a>
<div class="block">Blending functions to be set with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><code>Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Filter.html#com.badlogic.gdx.graphics">Pixmap.Filter
</a>
<div class="block">Filters to be used with
<a href="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><code>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Format.html#com.badlogic.gdx.graphics">Pixmap.Format
</a>
<div class="block">Different pixel formats.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.graphics">Texture.TextureFilter
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureWrap.html#com.badlogic.gdx.graphics">Texture.TextureWrap
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.html#com.badlogic.gdx.graphics">TextureData
</a>
<div class="block">Used by a
<a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture
</code></a> to load the pixel data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.TextureDataType.html#com.badlogic.gdx.graphics">TextureData.TextureDataType
</a>
<div class="block">The type of this
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttribute.html#com.badlogic.gdx.graphics">VertexAttribute
</a>
<div class="block">A single vertex attribute defined by its
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage
</code></a>, its number of components and its shader alias.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttributes.html#com.badlogic.gdx.graphics">VertexAttributes
</a>
<div class="block">Instances of this class specify the vertex attributes of a mesh.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g2d">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g2d">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.graphics.g2d">Pixmap
</a>
<div class="block">
A Pixmap represents an image in memory.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Format.html#com.badlogic.gdx.graphics.g2d">Pixmap.Format
</a>
<div class="block">Different pixel formats.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.graphics.g2d">Texture
</a>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.graphics.g2d">Texture.TextureFilter
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureWrap.html#com.badlogic.gdx.graphics.g2d">Texture.TextureWrap
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.html#com.badlogic.gdx.graphics.g2d">TextureData
</a>
<div class="block">Used by a
<a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture
</code></a> to load the pixel data.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d">Camera
</a>
<div class="block">Base class for
<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a> and
<a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.html#com.badlogic.gdx.graphics.g3d">Mesh
</a>
<div class="block">
A Mesh holds vertices composed of attributes specified by a
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> instance.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.attributes">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.attributes">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Cubemap.html#com.badlogic.gdx.graphics.g3d.attributes">Cubemap
</a>
<div class="block">Wraps a standard OpenGL ES Cubemap.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.graphics.g3d.attributes">Texture
</a>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.decals">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d.decals">Camera
</a>
<div class="block">Base class for
<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a> and
<a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.decals">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.environment">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d.environment">Camera
</a>
<div class="block">Base class for
<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a> and
<a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.environment">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.model">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.html#com.badlogic.gdx.graphics.g3d.model">Mesh
</a>
<div class="block">
A Mesh holds vertices composed of attributes specified by a
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> instance.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.model.data">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.model.data">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttribute.html#com.badlogic.gdx.graphics.g3d.model.data">VertexAttribute
</a>
<div class="block">A single vertex attribute defined by its
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage
</code></a>, its number of components and its shader alias.
</div>
</td>
</tr>
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</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.shaders">
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</a>
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<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d.shaders">Camera
</a>
<div class="block">Base class for
<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a> and
<a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.shaders">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLTexture.html#com.badlogic.gdx.graphics.g3d.shaders">GLTexture
</a>
<div class="block">Class representing an OpenGL texture by its target and handle.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.graphics.g3d.utils">Camera
</a>
<div class="block">Base class for
<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a> and
<a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.g3d.utils">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/GLTexture.html#com.badlogic.gdx.graphics.g3d.utils">GLTexture
</a>
<div class="block">Class representing an OpenGL texture by its target and handle.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Mesh.html#com.badlogic.gdx.graphics.g3d.utils">Mesh
</a>
<div class="block">
A Mesh holds vertices composed of attributes specified by a
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes
</code></a> instance.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.graphics.g3d.utils">Texture
</a>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.graphics.g3d.utils">Texture.TextureFilter
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureWrap.html#com.badlogic.gdx.graphics.g3d.utils">Texture.TextureWrap
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttribute.html#com.badlogic.gdx.graphics.g3d.utils">VertexAttribute
</a>
<div class="block">A single vertex attribute defined by its
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage
</code></a>, its number of components and its shader alias.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttributes.html#com.badlogic.gdx.graphics.g3d.utils">VertexAttributes
</a>
<div class="block">Instances of this class specify the vertex attributes of a mesh.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.glutils">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.graphics.glutils">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.graphics.glutils">Pixmap
</a>
<div class="block">
A Pixmap represents an image in memory.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.Format.html#com.badlogic.gdx.graphics.glutils">Pixmap.Format
</a>
<div class="block">Different pixel formats.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.graphics.glutils">Texture
</a>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.html#com.badlogic.gdx.graphics.glutils">TextureData
</a>
<div class="block">Used by a
<a href="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture
</code></a> to load the pixel data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/TextureData.TextureDataType.html#com.badlogic.gdx.graphics.glutils">TextureData.TextureDataType
</a>
<div class="block">The type of this
<a href="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttribute.html#com.badlogic.gdx.graphics.glutils">VertexAttribute
</a>
<div class="block">A single vertex attribute defined by its
<a href="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage
</code></a>, its number of components and its shader alias.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/VertexAttributes.html#com.badlogic.gdx.graphics.glutils">VertexAttributes
</a>
<div class="block">Instances of this class specify the vertex attributes of a mesh.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.input">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
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</a> used by
<a href="../../../../com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Pixmap.html#com.badlogic.gdx.input">Pixmap
</a>
<div class="block">
A Pixmap represents an image in memory.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
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</a> used by
<a href="../../../../com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.maps">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/OrthographicCamera.html#com.badlogic.gdx.maps">OrthographicCamera
</a>
<div class="block">A camera with orthographic projection.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.maps">Texture
</a>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.maps.tiled">Texture
</a>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.TextureFilter.html#com.badlogic.gdx.maps.tiled">Texture.TextureFilter
</a> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.maps.tiled.renderers">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/OrthographicCamera.html#com.badlogic.gdx.maps.tiled.renderers">OrthographicCamera
</a>
<div class="block">A camera with orthographic projection.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Camera.html#com.badlogic.gdx.scenes.scene2d">Camera
</a>
<div class="block">Base class for
<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a> and
<a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.scenes.scene2d">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.actions">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.scenes.scene2d.actions">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
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</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in
<a href="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> used by
<a href="../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Color.html#com.badlogic.gdx.scenes.scene2d.ui">Color
</a>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/badlogic/gdx/graphics/class-use/Texture.html#com.badlogic.gdx.scenes.scene2d.ui">Texture
</a>
<div class="block">
A Texture wraps a standard OpenGL ES texture.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.utils">
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