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<div class="subTitle">com.badlogic.gdx.input</div>
<h2 title="Class GestureDetector" class="title">Class GestureDetector</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">com.badlogic.gdx.InputAdapter</a></li>
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<li>com.badlogic.gdx.input.GestureDetector</li>
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<dd><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dd>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dd>
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<pre>public class <span class="strong">GestureDetector</span>
extends <a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></pre>
<div class="block"><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
 <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner</dd></dl>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></strong></code>
<div class="block">Derrive from this if you only want to implement a subset of <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
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<tr class="rowColor">
<td class="colFirst"><code>static interface&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></strong></code>
<div class="block">Register an instance of this class with a <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a> to receive gestures such as taps, long presses, flings,
 panning or pinch zooming.</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector(float, float, float, float, com.badlogic.gdx.input.GestureDetector.GestureListener)">GestureDetector</a></strong>(float&nbsp;halfTapSquareSize,
               float&nbsp;tapCountInterval,
               float&nbsp;longPressDuration,
               float&nbsp;maxFlingDelay,
               <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector(com.badlogic.gdx.input.GestureDetector.GestureListener)">GestureDetector</a></strong>(<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</code>
<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
 maxFlingDelay=0.15f.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#cancel()">cancel</a></strong>()</code>
<div class="block">No further gesture events will be triggered for the current touch, if any.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#invalidateTapSquare()">invalidateTapSquare</a></strong>()</code>
<div class="block">The tap square will not longer be used for the current touch.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isLongPressed()">isLongPressed</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isLongPressed(float)">isLongPressed</a></strong>(float&nbsp;duration)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isPanning()">isPanning</a></strong>()</code>&nbsp;</td>
</tr>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#reset()">reset</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setLongPressSeconds(float)">setLongPressSeconds</a></strong>(float&nbsp;longPressSeconds)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setMaxFlingDelay(long)">setMaxFlingDelay</a></strong>(long&nbsp;maxFlingDelay)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setTapCountInterval(float)">setTapCountInterval</a></strong>(float&nbsp;tapCountInterval)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setTapSquareSize(int)">setTapSquareSize</a></strong>(int&nbsp;tapSquareSize)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDown(float, float, int, int)">touchDown</a></strong>(float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer,
         int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDown(int, int, int, int)">touchDown</a></strong>(int&nbsp;x,
         int&nbsp;y,
         int&nbsp;pointer,
         int&nbsp;button)</code>
<div class="block">Called when the screen was touched or a mouse button was pressed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDragged(float, float, int)">touchDragged</a></strong>(float&nbsp;x,
            float&nbsp;y,
            int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDragged(int, int, int)">touchDragged</a></strong>(int&nbsp;x,
            int&nbsp;y,
            int&nbsp;pointer)</code>
<div class="block">Called when a finger or the mouse was dragged.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchUp(float, float, int, int)">touchUp</a></strong>(float&nbsp;x,
       float&nbsp;y,
       int&nbsp;pointer,
       int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchUp(int, int, int, int)">touchUp</a></strong>(int&nbsp;x,
       int&nbsp;y,
       int&nbsp;pointer,
       int&nbsp;button)</code>
<div class="block">Called when a finger was lifted or a mouse button was released.</div>
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<code><a href="../../../../com/badlogic/gdx/InputAdapter.html#keyDown(int)">keyDown</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#keyTyped(char)">keyTyped</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#keyUp(int)">keyUp</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#mouseMoved(int, int)">mouseMoved</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#scrolled(int)">scrolled</a></code></li>
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<h4>GestureDetector</h4>
<pre>public&nbsp;GestureDetector(<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</pre>
<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
 maxFlingDelay=0.15f.</div>
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<h4>GestureDetector</h4>
<pre>public&nbsp;GestureDetector(float&nbsp;halfTapSquareSize,
               float&nbsp;tapCountInterval,
               float&nbsp;longPressDuration,
               float&nbsp;maxFlingDelay,
               <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>halfTapSquareSize</code> - half width in pixels of the square around an initial touch event, see
           <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap(float, float, int, int)"><code>GestureDetector.GestureListener.tap(float, float, int, int)</code></a>.</dd><dd><code>tapCountInterval</code> - time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps.</dd><dd><code>longPressDuration</code> - time in seconds that must pass for the detector to fire a
           <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress(float, float)"><code>GestureDetector.GestureListener.longPress(float, float)</code></a> event.</dd><dd><code>maxFlingDelay</code> - time in seconds the finger must have been dragged for a fling event to be fired, see
           <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling(float, float, int)"><code>GestureDetector.GestureListener.fling(float, float, int)</code></a></dd><dd><code>listener</code> - May be null if the listener will be set later.</dd></dl>
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<h4>touchDown</h4>
<pre>public&nbsp;boolean&nbsp;touchDown(int&nbsp;x,
                int&nbsp;y,
                int&nbsp;pointer,
                int&nbsp;button)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">InputProcessor</a></code></strong></div>
<div class="block">Called when the screen was touched or a mouse button was pressed. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on
 Android.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown(int, int, int, int)">touchDown</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputAdapter.html#touchDown(int, int, int, int)">touchDown</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - The x coordinate, origin is in the upper left corner</dd><dd><code>y</code> - The y coordinate, origin is in the upper left corner</dd><dd><code>pointer</code> - the pointer for the event.</dd><dd><code>button</code> - the button</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<h4>touchDown</h4>
<pre>public&nbsp;boolean&nbsp;touchDown(float&nbsp;x,
                float&nbsp;y,
                int&nbsp;pointer,
                int&nbsp;button)</pre>
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<h4>touchDragged</h4>
<pre>public&nbsp;boolean&nbsp;touchDragged(int&nbsp;x,
                   int&nbsp;y,
                   int&nbsp;pointer)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">InputProcessor</a></code></strong></div>
<div class="block">Called when a finger or the mouse was dragged.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged(int, int, int)">touchDragged</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputAdapter.html#touchDragged(int, int, int)">touchDragged</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></code></dd>
<dd><code>pointer</code> - the pointer for the event.</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<pre>public&nbsp;boolean&nbsp;touchDragged(float&nbsp;x,
                   float&nbsp;y,
                   int&nbsp;pointer)</pre>
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<pre>public&nbsp;boolean&nbsp;touchUp(int&nbsp;x,
              int&nbsp;y,
              int&nbsp;pointer,
              int&nbsp;button)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">InputProcessor</a></code></strong></div>
<div class="block">Called when a finger was lifted or a mouse button was released. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on
 Android.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchUp(int, int, int, int)">touchUp</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputAdapter.html#touchUp(int, int, int, int)">touchUp</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></code></dd>
<dd><code>pointer</code> - the pointer for the event.</dd><dd><code>button</code> - the button</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the input was processed</dd></dl>
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<h4>touchUp</h4>
<pre>public&nbsp;boolean&nbsp;touchUp(float&nbsp;x,
              float&nbsp;y,
              int&nbsp;pointer,
              int&nbsp;button)</pre>
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<h4>cancel</h4>
<pre>public&nbsp;void&nbsp;cancel()</pre>
<div class="block">No further gesture events will be triggered for the current touch, if any.</div>
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<pre>public&nbsp;boolean&nbsp;isLongPressed()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>whether the user touched the screen long enough to trigger a long press event.</dd></dl>
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<pre>public&nbsp;boolean&nbsp;isLongPressed(float&nbsp;duration)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>duration</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the user touched the screen for as much or more than the given duration.</dd></dl>
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<pre>public&nbsp;boolean&nbsp;isPanning()</pre>
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<h4>reset</h4>
<pre>public&nbsp;void&nbsp;reset()</pre>
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<h4>invalidateTapSquare</h4>
<pre>public&nbsp;void&nbsp;invalidateTapSquare()</pre>
<div class="block">The tap square will not longer be used for the current touch.</div>
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<pre>public&nbsp;void&nbsp;setTapSquareSize(int&nbsp;tapSquareSize)</pre>
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<pre>public&nbsp;void&nbsp;setTapCountInterval(float&nbsp;tapCountInterval)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>tapCountInterval</code> - time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps.</dd></dl>
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<pre>public&nbsp;void&nbsp;setLongPressSeconds(float&nbsp;longPressSeconds)</pre>
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<pre>public&nbsp;void&nbsp;setMaxFlingDelay(long&nbsp;maxFlingDelay)</pre>
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