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<div class="subTitle">com.badlogic.gdx.maps</div>
<h2 title="Interface MapRenderer" class="title">Interface MapRenderer</h2>
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<dt>All Known Subinterfaces:</dt>
<dd><a href="../../../../com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer</a></dd>
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<dt>All Known Implementing Classes:</dt>
<dd><a href="../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer</a></dd>
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<pre>public interface <span class="strong">MapRenderer</span></pre>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/maps/MapRenderer.html#render()">render</a></strong>()</code>
<div class="block">Renders all the layers of a map.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/maps/MapRenderer.html#render(int[])">render</a></strong>(int[]&nbsp;layers)</code>
<div class="block">Renders the given layers of a map.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/maps/MapRenderer.html#setView(com.badlogic.gdx.math.Matrix4, float, float, float, float)">setView</a></strong>(<a href="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;projectionMatrix,
       float&nbsp;viewboundsX,
       float&nbsp;viewboundsY,
       float&nbsp;viewboundsWidth,
       float&nbsp;viewboundsHeight)</code>
<div class="block">Sets the projection matrix for rendering, as well as the bounds of the map
 which should be rendered.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/maps/MapRenderer.html#setView(com.badlogic.gdx.graphics.OrthographicCamera)">setView</a></strong>(<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a>&nbsp;camera)</code>
<div class="block">Sets the projection matrix and viewbounds from the given camera.</div>
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<h4>setView</h4>
<pre>void&nbsp;setView(<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a>&nbsp;camera)</pre>
<div class="block">Sets the projection matrix and viewbounds from the given camera. If
 the camera changes, you have to call this method again. The viewbounds
 are taken from the camera's position and viewport size as well as the
 scale. This method will only work if the camera's direction vector
 is (0,0,-1) and its up vector is (0, 1, 0), which are the defaults.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>camera</code> - the <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a></dd></dl>
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<h4>setView</h4>
<pre>void&nbsp;setView(<a href="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;projectionMatrix,
           float&nbsp;viewboundsX,
           float&nbsp;viewboundsY,
           float&nbsp;viewboundsWidth,
           float&nbsp;viewboundsHeight)</pre>
<div class="block">Sets the projection matrix for rendering, as well as the bounds of the map
 which should be rendered. Make sure that the frustum spanned by the projection
 matrix coincides with the viewbounds.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>projectionMatrix</code> - </dd><dd><code>viewboundsX</code> - </dd><dd><code>viewboundsY</code> - </dd><dd><code>viewboundsWidth</code> - </dd><dd><code>viewboundsHeight</code> - </dd></dl>
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<h4>render</h4>
<pre>void&nbsp;render()</pre>
<div class="block">Renders all the layers of a map.</div>
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<h4>render</h4>
<pre>void&nbsp;render(int[]&nbsp;layers)</pre>
<div class="block">Renders the given layers of a map.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>layers</code> - </dd></dl>
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