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<div class="subTitle">com.badlogic.gdx.maps.objects
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<h2 title="Class TextureMapObject" class="title">Class TextureMapObject
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">com.badlogic.gdx.maps.MapObject
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.maps.objects.TextureMapObject
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<pre>public class
<span class="strong">TextureMapObject
</span>
extends
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject
</a></pre>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#TextureMapObject()">TextureMapObject
</a></strong>()
</code>
<div class="block">Creates empty texture map object
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#TextureMapObject(com.badlogic.gdx.graphics.g2d.TextureRegion)">TextureMapObject
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> textureRegion)
</code>
<div class="block">Creates texture map object with the given region
</div>
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</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getOriginX()">getOriginX
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getOriginY()">getOriginY
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getRotation()">getRotation
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getScaleX()">getScaleX
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getScaleY()">getScaleY
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getTextureRegion()">getTextureRegion
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getX()">getX
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#getY()">getY
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setOriginX(float)">setOriginX
</a></strong>(float
x)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setOriginY(float)">setOriginY
</a></strong>(float
y)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setRotation(float)">setRotation
</a></strong>(float
rotation)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setScaleX(float)">setScaleX
</a></strong>(float
x)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setScaleY(float)">setScaleY
</a></strong>(float
y)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setTextureRegion
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> region)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setX(float)">setX
</a></strong>(float
x)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/maps/objects/TextureMapObject.html#setY(float)">setY
</a></strong>(float
y)
</code> </td>
</tr>
</table>
<ul class="blockList">
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<h3>Methods inherited from class
com.badlogic.gdx.maps.
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/maps/MapObject.html#getColor()">getColor
</a>,
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html#getName()">getName
</a>,
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html#getOpacity()">getOpacity
</a>,
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html#getProperties()">getProperties
</a>,
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html#isVisible()">isVisible
</a>,
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</a>,
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html#setName(java.lang.String)">setName
</a>,
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html#setOpacity(float)">setOpacity
</a>,
<a href="../../../../../com/badlogic/gdx/maps/MapObject.html#setVisible(boolean)">setVisible
</a></code></li>
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<h3>Methods inherited from class
java.lang.Object
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
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<h4>TextureMapObject
</h4>
<pre>public
TextureMapObject()
</pre>
<div class="block">Creates empty texture map object
</div>
</li>
</ul>
<a name="TextureMapObject(com.badlogic.gdx.graphics.g2d.TextureRegion)">
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<h4>TextureMapObject
</h4>
<pre>public
TextureMapObject(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> textureRegion)
</pre>
<div class="block">Creates texture map object with the given region
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>textureRegion
</code> -
</dd></dl>
</li>
</ul>
</li>
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<a name="getX()">
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<h4>getX
</h4>
<pre>public
float
getX()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>x axis coordinate
</dd></dl>
</li>
</ul>
<a name="setX(float)">
<!-- -->
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<ul class="blockList">
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<h4>setX
</h4>
<pre>public
void
setX(float
x)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - new x axis coordinate
</dd></dl>
</li>
</ul>
<a name="getY()">
<!-- -->
</a>
<ul class="blockList">
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<h4>getY
</h4>
<pre>public
float
getY()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>y axis coordinate
</dd></dl>
</li>
</ul>
<a name="setY(float)">
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<h4>setY
</h4>
<pre>public
void
setY(float
y)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>y
</code> - new y axis coordinate
</dd></dl>
</li>
</ul>
<a name="getOriginX()">
<!-- -->
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<h4>getOriginX
</h4>
<pre>public
float
getOriginX()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>x axis origin
</dd></dl>
</li>
</ul>
<a name="setOriginX(float)">
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<h4>setOriginX
</h4>
<pre>public
void
setOriginX(float
x)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - new x axis origin
</dd></dl>
</li>
</ul>
<a name="getOriginY()">
<!-- -->
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<ul class="blockList">
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<h4>getOriginY
</h4>
<pre>public
float
getOriginY()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>y axis origin
</dd></dl>
</li>
</ul>
<a name="setOriginY(float)">
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<h4>setOriginY
</h4>
<pre>public
void
setOriginY(float
y)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>y
</code> - new axis origin
</dd></dl>
</li>
</ul>
<a name="getScaleX()">
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<h4>getScaleX
</h4>
<pre>public
float
getScaleX()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>x axis scale
</dd></dl>
</li>
</ul>
<a name="setScaleX(float)">
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<h4>setScaleX
</h4>
<pre>public
void
setScaleX(float
x)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - new x axis scale
</dd></dl>
</li>
</ul>
<a name="getScaleY()">
<!-- -->
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<h4>getScaleY
</h4>
<pre>public
float
getScaleY()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>y axis scale
</dd></dl>
</li>
</ul>
<a name="setScaleY(float)">
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<h4>setScaleY
</h4>
<pre>public
void
setScaleY(float
y)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>y
</code> - new y axis scale
</dd></dl>
</li>
</ul>
<a name="getRotation()">
<!-- -->
</a>
<ul class="blockList">
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<h4>getRotation
</h4>
<pre>public
float
getRotation()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>texture's rotation in radians
</dd></dl>
</li>
</ul>
<a name="setRotation(float)">
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</a>
<ul class="blockList">
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<h4>setRotation
</h4>
<pre>public
void
setRotation(float
rotation)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>rotation
</code> - new texture's rotation in radians
</dd></dl>
</li>
</ul>
<a name="getTextureRegion()">
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</a>
<ul class="blockList">
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<h4>getTextureRegion
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> getTextureRegion()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>region
</dd></dl>
</li>
</ul>
<a name="setTextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">
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</a>
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<h4>setTextureRegion
</h4>
<pre>public
void
setTextureRegion(
<a href="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</a> region)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>region
</code> - new texture region
</dd></dl>
</li>
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