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<div class="subTitle">com.badlogic.gdx.maps.tiled.renderers
</div>
<h2 title="Class BatchTiledMapRenderer" class="title">Class BatchTiledMapRenderer
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
</li>
</ul>
</li>
</ul>
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<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer
</a>,
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer
</a>,
<a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer
</a>,
<a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer
</a>,
<a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer
</a>,
<a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer
</a></dd>
</dl>
<hr>
<br>
<pre>public abstract class
<span class="strong">BatchTiledMapRenderer
</span>
extends java.lang.Object
implements
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer
</a>,
<a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></pre>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#map">map
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#ownsSpriteBatch">ownsSpriteBatch
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#spriteBatch">spriteBatch
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#unitScale">unitScale
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#viewBounds">viewBounds
</a></strong></code> </td>
</tr>
</table>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap)">BatchTiledMapRenderer
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, float)">BatchTiledMapRenderer
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map,
float
unitScale)
</code> </td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, float, com.badlogic.gdx.graphics.g2d.SpriteBatch)">BatchTiledMapRenderer
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map,
float
unitScale,
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, com.badlogic.gdx.graphics.g2d.SpriteBatch)">BatchTiledMapRenderer
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map,
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch)
</code> </td>
</tr>
</table>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#beginRender()">beginRender
</a></strong>()
</code>
<div class="block">Called before the rendering of all layers starts.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Releases all resources of this object.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#endRender()">endRender
</a></strong>()
</code>
<div class="block">Called after the rendering of all layers ended.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getMap()">getMap
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getSpriteBatch()">getSpriteBatch
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getUnitScale()">getUnitScale
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getViewBounds()">getViewBounds
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#render()">render
</a></strong>()
</code>
<div class="block">Renders all the layers of a map.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#render(int[])">render
</a></strong>(int[]
layers)
</code>
<div class="block">Renders the given layers of a map.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#setMap(com.badlogic.gdx.maps.tiled.TiledMap)">setMap
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#setView(com.badlogic.gdx.math.Matrix4, float, float, float, float)">setView
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> projection,
float
x,
float
y,
float
width,
float
height)
</code>
<div class="block">Sets the projection matrix for rendering, as well as the bounds of the map
which should be rendered.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#setView(com.badlogic.gdx.graphics.OrthographicCamera)">setView
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera
</a> camera)
</code>
<div class="block">Sets the projection matrix and viewbounds from the given camera.
</div>
</td>
</tr>
</table>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
<ul class="blockList">
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<h3>Methods inherited from interface
com.badlogic.gdx.maps.tiled.
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMapRenderer.html#renderObject(com.badlogic.gdx.maps.MapObject)">renderObject
</a>,
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMapRenderer.html#renderTileLayer(com.badlogic.gdx.maps.tiled.TiledMapTileLayer)">renderTileLayer
</a></code></li>
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<h3>Field Detail
</h3>
<a name="map">
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<li class="blockList">
<h4>map
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map
</pre>
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<h4>unitScale
</h4>
<pre>protected
float unitScale
</pre>
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<a name="spriteBatch">
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<h4>spriteBatch
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch
</pre>
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<a name="viewBounds">
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<h4>viewBounds
</h4>
<pre>protected
<a href="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a> viewBounds
</pre>
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<h4>ownsSpriteBatch
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<pre>protected
boolean ownsSpriteBatch
</pre>
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</li>
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</h3>
<a name="BatchTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap)">
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<h4>BatchTiledMapRenderer
</h4>
<pre>public
BatchTiledMapRenderer(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map)
</pre>
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<h4>BatchTiledMapRenderer
</h4>
<pre>public
BatchTiledMapRenderer(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map,
float
unitScale)
</pre>
</li>
</ul>
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<h4>BatchTiledMapRenderer
</h4>
<pre>public
BatchTiledMapRenderer(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map,
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch)
</pre>
</li>
</ul>
<a name="BatchTiledMapRenderer(com.badlogic.gdx.maps.tiled.TiledMap, float, com.badlogic.gdx.graphics.g2d.SpriteBatch)">
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<h4>BatchTiledMapRenderer
</h4>
<pre>public
BatchTiledMapRenderer(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map,
float
unitScale,
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> spriteBatch)
</pre>
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</li>
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<h3>Method Detail
</h3>
<a name="getMap()">
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<h4>getMap
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> getMap()
</pre>
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<a name="setMap(com.badlogic.gdx.maps.tiled.TiledMap)">
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<h4>setMap
</h4>
<pre>public
void
setMap(
<a href="../../../../../../com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap
</a> map)
</pre>
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<h4>getUnitScale
</h4>
<pre>public
float
getUnitScale()
</pre>
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<a name="getSpriteBatch()">
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<h4>getSpriteBatch
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</a> getSpriteBatch()
</pre>
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<h4>getViewBounds
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a> getViewBounds()
</pre>
</li>
</ul>
<a name="setView(com.badlogic.gdx.graphics.OrthographicCamera)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setView
</h4>
<pre>public
void
setView(
<a href="../../../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera
</a> camera)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html#setView(com.badlogic.gdx.graphics.OrthographicCamera)">MapRenderer
</a></code></strong></div>
<div class="block">Sets the projection matrix and viewbounds from the given camera. If
the camera changes, you have to call this method again. The viewbounds
are taken from the camera's position and viewport size as well as the
scale. This method will only work if the camera's direction vector
is (0,0,-1) and its up vector is (0, 1, 0), which are the defaults.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html#setView(com.badlogic.gdx.graphics.OrthographicCamera)">setView
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>camera
</code> - the
<a href="../../../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera
</code></a></dd></dl>
</li>
</ul>
<a name="setView(com.badlogic.gdx.math.Matrix4, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setView
</h4>
<pre>public
void
setView(
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> projection,
float
x,
float
y,
float
width,
float
height)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html#setView(com.badlogic.gdx.math.Matrix4, float, float, float, float)">MapRenderer
</a></code></strong></div>
<div class="block">Sets the projection matrix for rendering, as well as the bounds of the map
which should be rendered. Make sure that the frustum spanned by the projection
matrix coincides with the viewbounds.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html#setView(com.badlogic.gdx.math.Matrix4, float, float, float, float)">setView
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer
</a></code></dd>
</dl>
</li>
</ul>
<a name="render()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>render
</h4>
<pre>public
void
render()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html#render()">MapRenderer
</a></code></strong></div>
<div class="block">Renders all the layers of a map.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html#render()">render
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer
</a></code></dd>
</dl>
</li>
</ul>
<a name="render(int[])">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>render
</h4>
<pre>public
void
render(int[]
layers)
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html#render(int[])">MapRenderer
</a></code></strong></div>
<div class="block">Renders the given layers of a map.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html#render(int[])">render
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer
</a></code></dd>
</dl>
</li>
</ul>
<a name="beginRender()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>beginRender
</h4>
<pre>protected
void
beginRender()
</pre>
<div class="block">Called before the rendering of all layers starts.
</div>
</li>
</ul>
<a name="endRender()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>endRender
</h4>
<pre>protected
void
endRender()
</pre>
<div class="block">Called after the rendering of all layers ended.
</div>
</li>
</ul>
<a name="dispose()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>dispose
</h4>
<pre>public
void
dispose()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">Disposable
</a></code></strong></div>
<div class="block">Releases all resources of this object.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</a></code></dd>
</dl>
</li>
</ul>
</li>
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</ul>
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