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<div class="subTitle">com.badlogic.gdx.math
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<h2 title="Class GeometryUtils" class="title">Class GeometryUtils
</h2>
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<li>java.lang.Object
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<li>com.badlogic.gdx.math.GeometryUtils
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<pre>public class
<span class="strong">GeometryUtils
</span>
extends java.lang.Object
</pre>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/GeometryUtils.html#GeometryUtils()">GeometryUtils
</a></strong>()
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<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/GeometryUtils.html#barycentric(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">barycentric
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> a,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> b,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> c,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> barycentricOut)
</code>
<div class="block">Computes the barycentric coordinates v,w for the specified point in the triangle.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/GeometryUtils.html#lowestPositiveRoot(float, float, float)">lowestPositiveRoot
</a></strong>(float
a,
float
b,
float
c)
</code>
<div class="block">Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/GeometryUtils.html#polygonCentroid(float[], int, int, com.badlogic.gdx.math.Vector2)">polygonCentroid
</a></strong>(float[]
polygon,
int
offset,
int
count,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code>
<div class="block">Returns the centroid for the specified non-self-intersecting polygon.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/GeometryUtils.html#quadrilateralCentroid(float, float, float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">quadrilateralCentroid
</a></strong>(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
float
x4,
float
y4,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/GeometryUtils.html#triangleCentroid(float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">triangleCentroid
</a></strong>(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code> </td>
</tr>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
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<h4>GeometryUtils
</h4>
<pre>public
GeometryUtils()
</pre>
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<a name="barycentric(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">
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<h4>barycentric
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> barycentric(
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> a,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> b,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> c,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> barycentricOut)
</pre>
<div class="block">Computes the barycentric coordinates v,w for the specified point in the triangle.
<p>
If barycentric.x >= 0
&& barycentric.y >= 0 && barycentric.x + barycentric.y <= 1 then the point is inside the triangle.
<p>
If vertices a,b,c have values aa,bb,cc then to get an interpolated value at point p:
<pre>
GeometryUtils.barycentric(p, a, b, c, barycentric);
float u = 1.f - barycentric.x - barycentric.y;
float x = u * aa.x + barycentric.x * bb.x + barycentric.y * cc.x;
float y = u * aa.y + barycentric.x * bb.y + barycentric.y * cc.y;
</pre></div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>barycentricOut
</dd></dl>
</li>
</ul>
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<h4>lowestPositiveRoot
</h4>
<pre>public static
float
lowestPositiveRoot(float
a,
float
b,
float
c)
</pre>
<div class="block">Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0. If no solution is given
Float.Nan is returned.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>a
</code> - the first coefficient of the quadric equation
</dd><dd><code>b
</code> - the second coefficient of the quadric equation
</dd><dd><code>c
</code> - the third coefficient of the quadric equation
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>the lowest positive root or Float.Nan
</dd></dl>
</li>
</ul>
<a name="triangleCentroid(float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">
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<h4>triangleCentroid
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> triangleCentroid(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</pre>
</li>
</ul>
<a name="quadrilateralCentroid(float, float, float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">
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</a>
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<h4>quadrilateralCentroid
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> quadrilateralCentroid(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
float
x4,
float
y4,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</pre>
</li>
</ul>
<a name="polygonCentroid(float[], int, int, com.badlogic.gdx.math.Vector2)">
<!-- -->
</a>
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<h4>polygonCentroid
</h4>
<pre>public static
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> polygonCentroid(float[]
polygon,
int
offset,
int
count,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</pre>
<div class="block">Returns the centroid for the specified non-self-intersecting polygon.
</div>
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