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<div class="subTitle">com.badlogic.gdx.math</div>
<h2 title="Class Plane" class="title">Class Plane</h2>
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<li>java.lang.Object</li>
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<pre>public class <span class="strong">Plane</span>
extends java.lang.Object
implements java.io.Serializable</pre>
<div class="block">A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>badlogicgames@gmail.com</dd>
<dt><span class="strong">See Also:</span></dt><dd><a href="../../../../serialized-form.html#com.badlogic.gdx.math.Plane">Serialized Form</a></dd></dl>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</a></strong></code>
<div class="block">Enum specifying on which side a point lies respective to the plane and it's normal.</div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#d">d</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#normal">normal</a></strong></code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, float)">Plane</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
     float&nbsp;d)</code>
<div class="block">Constructs a new plane based on the normal and distance to the origin.</div>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Plane</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
     <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point)</code>
<div class="block">Constructs a new plane based on the normal and a point on the plane.</div>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Plane</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point1,
     <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point2,
     <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point3)</code>
<div class="block">Constructs a new plane out of the three given points that are considered to be on the plane.</div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#distance(com.badlogic.gdx.math.Vector3)">distance</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point)</code>
<div class="block">Calculates the shortest signed distance between the plane and the given point.</div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#getD()">getD</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#getNormal()">getNormal</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#isFrontFacing(com.badlogic.gdx.math.Vector3)">isFrontFacing</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;direction)</code>
<div class="block">Returns whether the plane is facing the direction vector.</div>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(float, float, float, float)">set</a></strong>(float&nbsp;nx,
   float&nbsp;ny,
   float&nbsp;nz,
   float&nbsp;d)</code>
<div class="block">Sets the plane normal and distance</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(float, float, float, float, float, float)">set</a></strong>(float&nbsp;pointX,
   float&nbsp;pointY,
   float&nbsp;pointZ,
   float&nbsp;norX,
   float&nbsp;norY,
   float&nbsp;norZ)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Plane)">set</a></strong>(<a href="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a>&nbsp;plane)</code>
<div class="block">Sets this plane from the given plane</div>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point,
   <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</code>
<div class="block">Sets the plane to the given point and normal.</div>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point1,
   <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point2,
   <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point3)</code>
<div class="block">Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#testPoint(float, float, float)">testPoint</a></strong>(float&nbsp;x,
         float&nbsp;y,
         float&nbsp;z)</code>
<div class="block">Returns on which side the given point lies relative to the plane and its normal.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#testPoint(com.badlogic.gdx.math.Vector3)">testPoint</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point)</code>
<div class="block">Returns on which side the given point lies relative to the plane and its normal.</div>
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<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#toString()">toString</a></strong>()</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>normal</h4>
<pre>public final&nbsp;<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> normal</pre>
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<h4>d</h4>
<pre>public&nbsp;float d</pre>
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<h4>Plane</h4>
<pre>public&nbsp;Plane(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
     float&nbsp;d)</pre>
<div class="block">Constructs a new plane based on the normal and distance to the origin.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>normal</code> - The plane normal</dd><dd><code>d</code> - The distance to the origin</dd></dl>
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<h4>Plane</h4>
<pre>public&nbsp;Plane(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal,
     <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point)</pre>
<div class="block">Constructs a new plane based on the normal and a point on the plane.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>normal</code> - The normal</dd><dd><code>point</code> - The point on the plane</dd></dl>
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<h4>Plane</h4>
<pre>public&nbsp;Plane(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point1,
     <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point2,
     <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point3)</pre>
<div class="block">Constructs a new plane out of the three given points that are considered to be on the plane. The normal is calculated via a
 cross product between (point1-point2)x(point2-point3)</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>point1</code> - The first point</dd><dd><code>point2</code> - The second point</dd><dd><code>point3</code> - The third point</dd></dl>
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<a name="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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<h4>set</h4>
<pre>public&nbsp;void&nbsp;set(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point1,
       <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point2,
       <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point3)</pre>
<div class="block">Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
 The normal is calculated via a cross product between (point1-point2)x(point2-point3)</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>point1</code> - </dd><dd><code>point2</code> - </dd><dd><code>point3</code> - </dd></dl>
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<h4>set</h4>
<pre>public&nbsp;void&nbsp;set(float&nbsp;nx,
       float&nbsp;ny,
       float&nbsp;nz,
       float&nbsp;d)</pre>
<div class="block">Sets the plane normal and distance</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>nx</code> - normal x-component</dd><dd><code>ny</code> - normal y-component</dd><dd><code>nz</code> - normal z-component</dd><dd><code>d</code> - distance to origin</dd></dl>
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<h4>distance</h4>
<pre>public&nbsp;float&nbsp;distance(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point)</pre>
<div class="block">Calculates the shortest signed distance between the plane and the given point.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>point</code> - The point</dd>
<dt><span class="strong">Returns:</span></dt><dd>the shortest signed distance between the plane and the point</dd></dl>
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<h4>testPoint</h4>
<pre>public&nbsp;<a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</a>&nbsp;testPoint(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point)</pre>
<div class="block">Returns on which side the given point lies relative to the plane and its normal. PlaneSide.Front refers to the side the
 plane normal points to.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>point</code> - The point</dd>
<dt><span class="strong">Returns:</span></dt><dd>The side the point lies relative to the plane</dd></dl>
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<h4>testPoint</h4>
<pre>public&nbsp;<a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</a>&nbsp;testPoint(float&nbsp;x,
                        float&nbsp;y,
                        float&nbsp;z)</pre>
<div class="block">Returns on which side the given point lies relative to the plane and its normal. PlaneSide.Front refers to the side the
 plane normal points to.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - </dd><dd><code>y</code> - </dd><dd><code>z</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd>The side the point lies relative to the plane</dd></dl>
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<pre>public&nbsp;boolean&nbsp;isFrontFacing(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;direction)</pre>
<div class="block">Returns whether the plane is facing the direction vector. Think of the direction vector as the direction a camera looks in.
 This method will return true if the front side of the plane determined by its normal faces the camera.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>direction</code> - the direction</dd>
<dt><span class="strong">Returns:</span></dt><dd>whether the plane is front facing</dd></dl>
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<h4>getNormal</h4>
<pre>public&nbsp;<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;getNormal()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>The normal</dd></dl>
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<h4>getD</h4>
<pre>public&nbsp;float&nbsp;getD()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>The distance to the origin</dd></dl>
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<h4>set</h4>
<pre>public&nbsp;void&nbsp;set(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;point,
       <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;normal)</pre>
<div class="block">Sets the plane to the given point and normal.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>point</code> - the point on the plane</dd><dd><code>normal</code> - the normal of the plane</dd></dl>
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<pre>public&nbsp;void&nbsp;set(float&nbsp;pointX,
       float&nbsp;pointY,
       float&nbsp;pointZ,
       float&nbsp;norX,
       float&nbsp;norY,
       float&nbsp;norZ)</pre>
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<pre>public&nbsp;void&nbsp;set(<a href="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a>&nbsp;plane)</pre>
<div class="block">Sets this plane from the given plane</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>plane</code> - the plane</dd></dl>
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<h4>toString</h4>
<pre>public&nbsp;java.lang.String&nbsp;toString()</pre>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code>toString</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
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