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<div class="subTitle">com.badlogic.gdx.math
</div>
<h2 title="Class Plane" class="title">Class Plane
</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.math.Plane
</li>
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<pre>public class
<span class="strong">Plane
</span>
extends java.lang.Object
implements java.io.Serializable
</pre>
<div class="block">A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogicgames@gmail.com
</dd>
<dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../serialized-form.html#com.badlogic.gdx.math.Plane">Serialized Form
</a></dd></dl>
</li>
</ul>
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</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type
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<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</a></strong></code>
<div class="block">Enum specifying on which side a point lies respective to the plane and it's normal.
</div>
</td>
</tr>
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</span><span class="tabEnd"> </span></caption>
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<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#d">d
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#normal">normal
</a></strong></code> </td>
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</span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Constructor and Description
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, float)">Plane
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
float
d)
</code>
<div class="block">Constructs a new plane based on the normal and distance to the origin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Plane
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</code>
<div class="block">Constructs a new plane based on the normal and a point on the plane.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Plane
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point1,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point2,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point3)
</code>
<div class="block">Constructs a new plane out of the three given points that are considered to be on the plane.
</div>
</td>
</tr>
</table>
</li>
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</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type
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<th class="colLast" scope="col">Method and Description
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<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#distance(com.badlogic.gdx.math.Vector3)">distance
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</code>
<div class="block">Calculates the shortest signed distance between the plane and the given point.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#getD()">getD
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#getNormal()">getNormal
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#isFrontFacing(com.badlogic.gdx.math.Vector3)">isFrontFacing
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> direction)
</code>
<div class="block">Returns whether the plane is facing the direction vector.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(float, float, float, float)">set
</a></strong>(float
nx,
float
ny,
float
nz,
float
d)
</code>
<div class="block">Sets the plane normal and distance
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(float, float, float, float, float, float)">set
</a></strong>(float
pointX,
float
pointY,
float
pointZ,
float
norX,
float
norY,
float
norZ)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Plane)">set
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</a> plane)
</code>
<div class="block">Sets this plane from the given plane
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</code>
<div class="block">Sets the plane to the given point and normal.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point1,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point2,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point3)
</code>
<div class="block">Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#testPoint(float, float, float)">testPoint
</a></strong>(float
x,
float
y,
float
z)
</code>
<div class="block">Returns on which side the given point lies relative to the plane and its normal.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#testPoint(com.badlogic.gdx.math.Vector3)">testPoint
</a></strong>(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</code>
<div class="block">Returns on which side the given point lies relative to the plane and its normal.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Plane.html#toString()">toString
</a></strong>()
</code> </td>
</tr>
</table>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
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<h4>normal
</h4>
<pre>public final
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal
</pre>
</li>
</ul>
<a name="d">
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<h4>d
</h4>
<pre>public
float d
</pre>
</li>
</ul>
</li>
</ul>
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</h3>
<a name="Plane(com.badlogic.gdx.math.Vector3, float)">
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<h4>Plane
</h4>
<pre>public
Plane(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
float
d)
</pre>
<div class="block">Constructs a new plane based on the normal and distance to the origin.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>normal
</code> - The plane normal
</dd><dd><code>d
</code> - The distance to the origin
</dd></dl>
</li>
</ul>
<a name="Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
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<h4>Plane
</h4>
<pre>public
Plane(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</pre>
<div class="block">Constructs a new plane based on the normal and a point on the plane.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>normal
</code> - The normal
</dd><dd><code>point
</code> - The point on the plane
</dd></dl>
</li>
</ul>
<a name="Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Plane
</h4>
<pre>public
Plane(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point1,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point2,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point3)
</pre>
<div class="block">Constructs a new plane out of the three given points that are considered to be on the plane. The normal is calculated via a
cross product between (point1-point2)x(point2-point3)
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>point1
</code> - The first point
</dd><dd><code>point2
</code> - The second point
</dd><dd><code>point3
</code> - The third point
</dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
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<li class="blockList"><a name="method_detail">
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<h3>Method Detail
</h3>
<a name="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
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<h4>set
</h4>
<pre>public
void
set(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point1,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point2,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point3)
</pre>
<div class="block">Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
The normal is calculated via a cross product between (point1-point2)x(point2-point3)
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>point1
</code> -
</dd><dd><code>point2
</code> -
</dd><dd><code>point3
</code> -
</dd></dl>
</li>
</ul>
<a name="set(float, float, float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
void
set(float
nx,
float
ny,
float
nz,
float
d)
</pre>
<div class="block">Sets the plane normal and distance
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>nx
</code> - normal x-component
</dd><dd><code>ny
</code> - normal y-component
</dd><dd><code>nz
</code> - normal z-component
</dd><dd><code>d
</code> - distance to origin
</dd></dl>
</li>
</ul>
<a name="distance(com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>distance
</h4>
<pre>public
float
distance(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</pre>
<div class="block">Calculates the shortest signed distance between the plane and the given point.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>point
</code> - The point
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>the shortest signed distance between the plane and the point
</dd></dl>
</li>
</ul>
<a name="testPoint(com.badlogic.gdx.math.Vector3)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>testPoint
</h4>
<pre>public
<a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</a> testPoint(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</pre>
<div class="block">Returns on which side the given point lies relative to the plane and its normal. PlaneSide.Front refers to the side the
plane normal points to.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>point
</code> - The point
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The side the point lies relative to the plane
</dd></dl>
</li>
</ul>
<a name="testPoint(float, float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>testPoint
</h4>
<pre>public
<a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</a> testPoint(float
x,
float
y,
float
z)
</pre>
<div class="block">Returns on which side the given point lies relative to the plane and its normal. PlaneSide.Front refers to the side the
plane normal points to.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> -
</dd><dd><code>y
</code> -
</dd><dd><code>z
</code> -
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The side the point lies relative to the plane
</dd></dl>
</li>
</ul>
<a name="isFrontFacing(com.badlogic.gdx.math.Vector3)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>isFrontFacing
</h4>
<pre>public
boolean
isFrontFacing(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> direction)
</pre>
<div class="block">Returns whether the plane is facing the direction vector. Think of the direction vector as the direction a camera looks in.
This method will return true if the front side of the plane determined by its normal faces the camera.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>direction
</code> - the direction
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>whether the plane is front facing
</dd></dl>
</li>
</ul>
<a name="getNormal()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getNormal
</h4>
<pre>public
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> getNormal()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The normal
</dd></dl>
</li>
</ul>
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getD
</h4>
<pre>public
float
getD()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The distance to the origin
</dd></dl>
</li>
</ul>
<a name="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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</a>
<ul class="blockList">
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<h4>set
</h4>
<pre>public
void
set(
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point,
<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> normal)
</pre>
<div class="block">Sets the plane to the given point and normal.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>point
</code> - the point on the plane
</dd><dd><code>normal
</code> - the normal of the plane
</dd></dl>
</li>
</ul>
<a name="set(float, float, float, float, float, float)">
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</a>
<ul class="blockList">
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<h4>set
</h4>
<pre>public
void
set(float
pointX,
float
pointY,
float
pointZ,
float
norX,
float
norY,
float
norZ)
</pre>
</li>
</ul>
<a name="set(com.badlogic.gdx.math.Plane)">
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<h4>set
</h4>
<pre>public
void
set(
<a href="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</a> plane)
</pre>
<div class="block">Sets this plane from the given plane
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>plane
</code> - the plane
</dd></dl>
</li>
</ul>
<a name="toString()">
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</a>
<ul class="blockListLast">
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<h4>toString
</h4>
<pre>public
java.lang.String
toString()
</pre>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code>toString
</code> in class
<code>java.lang.Object
</code></dd>
</dl>
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