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<div class="subTitle">com.badlogic.gdx.math</div>
<h2 title="Class Polygon" class="title">Class Polygon</h2>
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.math.Polygon</li>
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<pre>public class <span class="strong">Polygon</span>
extends java.lang.Object</pre>
<div class="block">Encapsulates a 2D polygon defined by it's vertices relative to an origin point (default of 0, 0).</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#Polygon()">Polygon</a></strong>()</code>
<div class="block">Constructs a new polygon with no vertices.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#Polygon(float[])">Polygon</a></strong>(float[]&nbsp;vertices)</code>
<div class="block">Constructs a new polygon from a float array of parts of vertex points.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#area()">area</a></strong>()</code>
<div class="block">Returns the area contained within the polygon.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#contains(float, float)">contains</a></strong>(float&nbsp;x,
        float&nbsp;y)</code>
<div class="block">Returns whether an x, y pair is contained within the polygon.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#dirty()">dirty</a></strong>()</code>
<div class="block">Sets the polygon's world vertices to be recalculated when calling <a href="../../../../com/badlogic/gdx/math/Polygon.html#getTransformedVertices()"><code>getTransformedVertices</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getBoundingRectangle()">getBoundingRectangle</a></strong>()</code>
<div class="block">Returns an axis-aligned bounding box of this polygon.</div>
</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getOriginX()">getOriginX</a></strong>()</code>
<div class="block">Returns the x-coordinate of the polygon's origin point.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getOriginY()">getOriginY</a></strong>()</code>
<div class="block">Returns the y-coordinate of the polygon's origin point.</div>
</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getRotation()">getRotation</a></strong>()</code>
<div class="block">Returns the total rotation applied to the polygon.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getScaleX()">getScaleX</a></strong>()</code>
<div class="block">Returns the total horizontal scaling applied to the polygon.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getScaleY()">getScaleY</a></strong>()</code>
<div class="block">Returns the total vertical scaling applied to the polygon.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float[]</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getTransformedVertices()">getTransformedVertices</a></strong>()</code>
<div class="block">Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied,
 as they are position within the world.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float[]</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getVertices()">getVertices</a></strong>()</code>
<div class="block">Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getX()">getX</a></strong>()</code>
<div class="block">Returns the x-coordinate of the polygon's position within the world.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getY()">getY</a></strong>()</code>
<div class="block">Returns the y-coordinate of the polygon's position within the world.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#rotate(float)">rotate</a></strong>(float&nbsp;degrees)</code>
<div class="block">Applies additional rotation to the polygon by the supplied degrees.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#scale(float)">scale</a></strong>(float&nbsp;amount)</code>
<div class="block">Applies additional scaling to the polygon by the supplied amount.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setOrigin(float, float)">setOrigin</a></strong>(float&nbsp;originX,
         float&nbsp;originY)</code>
<div class="block">Sets the origin point to which all of the polygon's local vertices are relative to.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setPosition(float, float)">setPosition</a></strong>(float&nbsp;x,
           float&nbsp;y)</code>
<div class="block">Sets the polygon's position within the world.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setRotation(float)">setRotation</a></strong>(float&nbsp;degrees)</code>
<div class="block">Sets the polygon to be rotated by the supplied degrees.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setScale(float, float)">setScale</a></strong>(float&nbsp;scaleX,
        float&nbsp;scaleY)</code>
<div class="block">Sets the amount of scaling to be applied to the polygon.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setVertices(float[])">setVertices</a></strong>(float[]&nbsp;vertices)</code>
<div class="block">Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#translate(float, float)">translate</a></strong>(float&nbsp;x,
         float&nbsp;y)</code>
<div class="block">Translates the polygon's position by the specified horizontal and vertical amounts.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>Polygon</h4>
<pre>public&nbsp;Polygon()</pre>
<div class="block">Constructs a new polygon with no vertices.</div>
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<h4>Polygon</h4>
<pre>public&nbsp;Polygon(float[]&nbsp;vertices)</pre>
<div class="block">Constructs a new polygon from a float array of parts of vertex points.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>vertices</code> - an array where every even element represents the horizontal part of a point, and the following element
           representing the vertical part</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code>java.lang.IllegalArgumentException</code> - if less than 6 elements, representing 3 points, are provided</dd></dl>
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<h4>getVertices</h4>
<pre>public&nbsp;float[]&nbsp;getVertices()</pre>
<div class="block">Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.</div>
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<h4>getTransformedVertices</h4>
<pre>public&nbsp;float[]&nbsp;getTransformedVertices()</pre>
<div class="block">Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied,
 as they are position within the world.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>vertices scaled, rotated, and offset by the polygon position.</dd></dl>
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<h4>setOrigin</h4>
<pre>public&nbsp;void&nbsp;setOrigin(float&nbsp;originX,
             float&nbsp;originY)</pre>
<div class="block">Sets the origin point to which all of the polygon's local vertices are relative to.</div>
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<h4>setPosition</h4>
<pre>public&nbsp;void&nbsp;setPosition(float&nbsp;x,
               float&nbsp;y)</pre>
<div class="block">Sets the polygon's position within the world.</div>
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<h4>setVertices</h4>
<pre>public&nbsp;void&nbsp;setVertices(float[]&nbsp;vertices)</pre>
<div class="block">Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>vertices</code> - float array where every even element represents the x-coordinate of a vertex, and the proceeding element
           representing the y-coordinate.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code>java.lang.IllegalArgumentException</code> - if less than 6 elements, representing 3 points, are provided</dd></dl>
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<h4>translate</h4>
<pre>public&nbsp;void&nbsp;translate(float&nbsp;x,
             float&nbsp;y)</pre>
<div class="block">Translates the polygon's position by the specified horizontal and vertical amounts.</div>
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<pre>public&nbsp;void&nbsp;setRotation(float&nbsp;degrees)</pre>
<div class="block">Sets the polygon to be rotated by the supplied degrees.</div>
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<h4>rotate</h4>
<pre>public&nbsp;void&nbsp;rotate(float&nbsp;degrees)</pre>
<div class="block">Applies additional rotation to the polygon by the supplied degrees.</div>
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<h4>setScale</h4>
<pre>public&nbsp;void&nbsp;setScale(float&nbsp;scaleX,
            float&nbsp;scaleY)</pre>
<div class="block">Sets the amount of scaling to be applied to the polygon.</div>
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<h4>scale</h4>
<pre>public&nbsp;void&nbsp;scale(float&nbsp;amount)</pre>
<div class="block">Applies additional scaling to the polygon by the supplied amount.</div>
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<h4>dirty</h4>
<pre>public&nbsp;void&nbsp;dirty()</pre>
<div class="block">Sets the polygon's world vertices to be recalculated when calling <a href="../../../../com/badlogic/gdx/math/Polygon.html#getTransformedVertices()"><code>getTransformedVertices</code></a>.</div>
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<h4>area</h4>
<pre>public&nbsp;float&nbsp;area()</pre>
<div class="block">Returns the area contained within the polygon.</div>
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<h4>getBoundingRectangle</h4>
<pre>public&nbsp;<a href="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a>&nbsp;getBoundingRectangle()</pre>
<div class="block">Returns an axis-aligned bounding box of this polygon.
 
 Note the returned Rectangle is cached in this polygon, and will be reused if this Polygon is changed.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd>this polygon's bounding box <a href="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle</code></a></dd></dl>
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<h4>contains</h4>
<pre>public&nbsp;boolean&nbsp;contains(float&nbsp;x,
               float&nbsp;y)</pre>
<div class="block">Returns whether an x, y pair is contained within the polygon.</div>
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<h4>getX</h4>
<pre>public&nbsp;float&nbsp;getX()</pre>
<div class="block">Returns the x-coordinate of the polygon's position within the world.</div>
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<h4>getY</h4>
<pre>public&nbsp;float&nbsp;getY()</pre>
<div class="block">Returns the y-coordinate of the polygon's position within the world.</div>
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<pre>public&nbsp;float&nbsp;getOriginX()</pre>
<div class="block">Returns the x-coordinate of the polygon's origin point.</div>
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<pre>public&nbsp;float&nbsp;getOriginY()</pre>
<div class="block">Returns the y-coordinate of the polygon's origin point.</div>
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<h4>getRotation</h4>
<pre>public&nbsp;float&nbsp;getRotation()</pre>
<div class="block">Returns the total rotation applied to the polygon.</div>
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<pre>public&nbsp;float&nbsp;getScaleX()</pre>
<div class="block">Returns the total horizontal scaling applied to the polygon.</div>
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<pre>public&nbsp;float&nbsp;getScaleY()</pre>
<div class="block">Returns the total vertical scaling applied to the polygon.</div>
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