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<div class="subTitle">com.badlogic.gdx.math
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<h2 title="Class Polygon" class="title">Class Polygon
</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.math.Polygon
</li>
</ul>
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<pre>public class
<span class="strong">Polygon
</span>
extends java.lang.Object
</pre>
<div class="block">Encapsulates a 2D polygon defined by it's vertices relative to an origin point (default of 0, 0).
</div>
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</ul>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#Polygon()">Polygon
</a></strong>()
</code>
<div class="block">Constructs a new polygon with no vertices.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#Polygon(float[])">Polygon
</a></strong>(float[]
vertices)
</code>
<div class="block">Constructs a new polygon from a float array of parts of vertex points.
</div>
</td>
</tr>
</table>
</li>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#area()">area
</a></strong>()
</code>
<div class="block">Returns the area contained within the polygon.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#contains(float, float)">contains
</a></strong>(float
x,
float
y)
</code>
<div class="block">Returns whether an x, y pair is contained within the polygon.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#dirty()">dirty
</a></strong>()
</code>
<div class="block">Sets the polygon's world vertices to be recalculated when calling
<a href="../../../../com/badlogic/gdx/math/Polygon.html#getTransformedVertices()"><code>getTransformedVertices
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getBoundingRectangle()">getBoundingRectangle
</a></strong>()
</code>
<div class="block">Returns an axis-aligned bounding box of this polygon.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getOriginX()">getOriginX
</a></strong>()
</code>
<div class="block">Returns the x-coordinate of the polygon's origin point.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getOriginY()">getOriginY
</a></strong>()
</code>
<div class="block">Returns the y-coordinate of the polygon's origin point.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getRotation()">getRotation
</a></strong>()
</code>
<div class="block">Returns the total rotation applied to the polygon.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getScaleX()">getScaleX
</a></strong>()
</code>
<div class="block">Returns the total horizontal scaling applied to the polygon.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getScaleY()">getScaleY
</a></strong>()
</code>
<div class="block">Returns the total vertical scaling applied to the polygon.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float[]
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getTransformedVertices()">getTransformedVertices
</a></strong>()
</code>
<div class="block">Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied,
as they are position within the world.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float[]
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getVertices()">getVertices
</a></strong>()
</code>
<div class="block">Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getX()">getX
</a></strong>()
</code>
<div class="block">Returns the x-coordinate of the polygon's position within the world.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#getY()">getY
</a></strong>()
</code>
<div class="block">Returns the y-coordinate of the polygon's position within the world.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#rotate(float)">rotate
</a></strong>(float
degrees)
</code>
<div class="block">Applies additional rotation to the polygon by the supplied degrees.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#scale(float)">scale
</a></strong>(float
amount)
</code>
<div class="block">Applies additional scaling to the polygon by the supplied amount.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setOrigin(float, float)">setOrigin
</a></strong>(float
originX,
float
originY)
</code>
<div class="block">Sets the origin point to which all of the polygon's local vertices are relative to.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setPosition(float, float)">setPosition
</a></strong>(float
x,
float
y)
</code>
<div class="block">Sets the polygon's position within the world.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setRotation(float)">setRotation
</a></strong>(float
degrees)
</code>
<div class="block">Sets the polygon to be rotated by the supplied degrees.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setScale(float, float)">setScale
</a></strong>(float
scaleX,
float
scaleY)
</code>
<div class="block">Sets the amount of scaling to be applied to the polygon.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#setVertices(float[])">setVertices
</a></strong>(float[]
vertices)
</code>
<div class="block">Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/math/Polygon.html#translate(float, float)">translate
</a></strong>(float
x,
float
y)
</code>
<div class="block">Translates the polygon's position by the specified horizontal and vertical amounts.
</div>
</td>
</tr>
</table>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
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<h3>Constructor Detail
</h3>
<a name="Polygon()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>Polygon
</h4>
<pre>public
Polygon()
</pre>
<div class="block">Constructs a new polygon with no vertices.
</div>
</li>
</ul>
<a name="Polygon(float[])">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Polygon
</h4>
<pre>public
Polygon(float[]
vertices)
</pre>
<div class="block">Constructs a new polygon from a float array of parts of vertex points.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>vertices
</code> - an array where every even element represents the horizontal part of a point, and the following element
representing the vertical part
</dd>
<dt><span class="strong">Throws:
</span></dt>
<dd><code>java.lang.IllegalArgumentException
</code> - if less than 6 elements, representing 3 points, are provided
</dd></dl>
</li>
</ul>
</li>
</ul>
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</h3>
<a name="getVertices()">
<!-- -->
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<h4>getVertices
</h4>
<pre>public
float[]
getVertices()
</pre>
<div class="block">Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.
</div>
</li>
</ul>
<a name="getTransformedVertices()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getTransformedVertices
</h4>
<pre>public
float[]
getTransformedVertices()
</pre>
<div class="block">Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied,
as they are position within the world.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>vertices scaled, rotated, and offset by the polygon position.
</dd></dl>
</li>
</ul>
<a name="setOrigin(float, float)">
<!-- -->
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<ul class="blockList">
<li class="blockList">
<h4>setOrigin
</h4>
<pre>public
void
setOrigin(float
originX,
float
originY)
</pre>
<div class="block">Sets the origin point to which all of the polygon's local vertices are relative to.
</div>
</li>
</ul>
<a name="setPosition(float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setPosition
</h4>
<pre>public
void
setPosition(float
x,
float
y)
</pre>
<div class="block">Sets the polygon's position within the world.
</div>
</li>
</ul>
<a name="setVertices(float[])">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setVertices
</h4>
<pre>public
void
setVertices(float[]
vertices)
</pre>
<div class="block">Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>vertices
</code> - float array where every even element represents the x-coordinate of a vertex, and the proceeding element
representing the y-coordinate.
</dd>
<dt><span class="strong">Throws:
</span></dt>
<dd><code>java.lang.IllegalArgumentException
</code> - if less than 6 elements, representing 3 points, are provided
</dd></dl>
</li>
</ul>
<a name="translate(float, float)">
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</a>
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<li class="blockList">
<h4>translate
</h4>
<pre>public
void
translate(float
x,
float
y)
</pre>
<div class="block">Translates the polygon's position by the specified horizontal and vertical amounts.
</div>
</li>
</ul>
<a name="setRotation(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setRotation
</h4>
<pre>public
void
setRotation(float
degrees)
</pre>
<div class="block">Sets the polygon to be rotated by the supplied degrees.
</div>
</li>
</ul>
<a name="rotate(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rotate
</h4>
<pre>public
void
rotate(float
degrees)
</pre>
<div class="block">Applies additional rotation to the polygon by the supplied degrees.
</div>
</li>
</ul>
<a name="setScale(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>setScale
</h4>
<pre>public
void
setScale(float
scaleX,
float
scaleY)
</pre>
<div class="block">Sets the amount of scaling to be applied to the polygon.
</div>
</li>
</ul>
<a name="scale(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scale
</h4>
<pre>public
void
scale(float
amount)
</pre>
<div class="block">Applies additional scaling to the polygon by the supplied amount.
</div>
</li>
</ul>
<a name="dirty()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>dirty
</h4>
<pre>public
void
dirty()
</pre>
<div class="block">Sets the polygon's world vertices to be recalculated when calling
<a href="../../../../com/badlogic/gdx/math/Polygon.html#getTransformedVertices()"><code>getTransformedVertices
</code></a>.
</div>
</li>
</ul>
<a name="area()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>area
</h4>
<pre>public
float
area()
</pre>
<div class="block">Returns the area contained within the polygon.
</div>
</li>
</ul>
<a name="getBoundingRectangle()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getBoundingRectangle
</h4>
<pre>public
<a href="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a> getBoundingRectangle()
</pre>
<div class="block">Returns an axis-aligned bounding box of this polygon.
Note the returned Rectangle is cached in this polygon, and will be reused if this Polygon is changed.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>this polygon's bounding box
<a href="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle
</code></a></dd></dl>
</li>
</ul>
<a name="contains(float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>contains
</h4>
<pre>public
boolean
contains(float
x,
float
y)
</pre>
<div class="block">Returns whether an x, y pair is contained within the polygon.
</div>
</li>
</ul>
<a name="getX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getX
</h4>
<pre>public
float
getX()
</pre>
<div class="block">Returns the x-coordinate of the polygon's position within the world.
</div>
</li>
</ul>
<a name="getY()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getY
</h4>
<pre>public
float
getY()
</pre>
<div class="block">Returns the y-coordinate of the polygon's position within the world.
</div>
</li>
</ul>
<a name="getOriginX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getOriginX
</h4>
<pre>public
float
getOriginX()
</pre>
<div class="block">Returns the x-coordinate of the polygon's origin point.
</div>
</li>
</ul>
<a name="getOriginY()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getOriginY
</h4>
<pre>public
float
getOriginY()
</pre>
<div class="block">Returns the y-coordinate of the polygon's origin point.
</div>
</li>
</ul>
<a name="getRotation()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getRotation
</h4>
<pre>public
float
getRotation()
</pre>
<div class="block">Returns the total rotation applied to the polygon.
</div>
</li>
</ul>
<a name="getScaleX()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getScaleX
</h4>
<pre>public
float
getScaleX()
</pre>
<div class="block">Returns the total horizontal scaling applied to the polygon.
</div>
</li>
</ul>
<a name="getScaleY()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getScaleY
</h4>
<pre>public
float
getScaleY()
</pre>
<div class="block">Returns the total vertical scaling applied to the polygon.
</div>
</li>
</ul>
</li>
</ul>
</li>
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</div>
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