<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:47 CET 2013 -->
<title>Uses of Class com.badlogic.gdx.math.Vector2 (libgdx API)
</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class com.badlogic.gdx.math.Vector2 (libgdx API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.
</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview
</a></li>
<li><a href="../package-summary.html">Package
</a></li>
<li><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Class
</a></li>
<li class="navBarCell1Rev">Use
</li>
<li><a href="../../../../../overview-tree.html">Tree
</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../../index-all.html">Index
</a></li>
<li><a href="../../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev
</li>
<li>Next
</li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/math/class-use/Vector2.html" target="_top">Frames
</a></li>
<li><a href="Vector2.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h2 title="Uses of Class com.badlogic.gdx.math.Vector2" class="title">Uses of Class
<br>com.badlogic.gdx.math.Vector2
</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model.data">com.badlogic.gdx.graphics.g3d.model.data
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.input">com.badlogic.gdx.input
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.math">com.badlogic.gdx.math
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d.joints">com.badlogic.gdx.physics.box2d.joints
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.utils">com.badlogic.gdx.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.graphics">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">OrthographicCamera.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#translate(com.badlogic.gdx.math.Vector2)">translate
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vec)
</code>
<div class="block">Moves the camera by the given vector.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.decals">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals
</a> declared as
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Decal.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#dimensions">dimensions
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Decal.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#scale">scale
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Decal.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html#transformationOffset">transformationOffset
</a></strong></code>
<div class="block">The transformation offset can be used to change the pivot point for rotation and scaling.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.model.data">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data
</a> declared as
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">ModelTexture.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#uvScaling">uvScaling
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">ModelTexture.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#uvTranslation">uvTranslation
</a></strong></code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.shaders">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">BaseShader.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set(int, com.badlogic.gdx.math.Vector2)">set
</a></strong>(int
uniform,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> value)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> declared as
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">MeshPartBuilder.VertexInfo.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#uv">uv
</a></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">CameraInputController.CameraGestureListener.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer2,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer2)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><span class="strong">MeshPartBuilder.VertexInfo.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo
</a></code></td>
<td class="colLast"><span class="strong">MeshPartBuilder.VertexInfo.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setUV(com.badlogic.gdx.math.Vector2)">setUV
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>short
</code></td>
<td class="colLast"><span class="strong">MeshBuilder.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#vertex(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">vertex
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>short
</code></td>
<td class="colLast"><span class="strong">MeshPartBuilder.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.math.Vector2)">vertex
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> pos,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> nor,
<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> col,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> uv)
</code>
<div class="block">Add a vertex, returns the index.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.glutils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ShapeRenderer.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">line
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v0,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v1)
</code>
<div class="block">Draws a line.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ShaderProgram.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(int, com.badlogic.gdx.math.Vector2)">setUniformf
</a></strong>(int
location,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> values)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ShaderProgram.
</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf(java.lang.String, com.badlogic.gdx.math.Vector2)">setUniformf
</a></strong>(java.lang.String
name,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> values)
</code>
<div class="block">Sets the uniform with the given name.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.input">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">GestureDetector.GestureListener.
</span><code><strong><a href="../../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer2,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer2)
</code>
<div class="block">Called when a user performs a pinch zoom gesture.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">GestureDetector.GestureAdapter.
</span><code><strong><a href="../../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer2,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer2)
</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.math">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</a> declared as
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Intersector.MinimumTranslationVector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html#normal">normal
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#X">X
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#Y">Y
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#Zero">Zero
</a></strong></code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</a> that return
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#add(float, float)">add
</a></strong>(float
x,
float
y)
</code>
<div class="block">Adds the given components to this vector
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#add(com.badlogic.gdx.math.Vector2)">add
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Adds the given vector to this vector
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">GeometryUtils.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/GeometryUtils.html#barycentric(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">barycentric
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> a,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> b,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> c,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> barycentricOut)
</code>
<div class="block">Computes the barycentric coordinates v,w for the specified point in the triangle.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#clamp(float, float)">clamp
</a></strong>(float
min,
float
max)
</code>
<div class="block">Clamps this vector's length to given value
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#cpy()">cpy
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#div(float)">div
</a></strong>(float
value)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#div(float, float)">div
</a></strong>(float
vx,
float
vy)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#div(com.badlogic.gdx.math.Vector2)">div
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> other)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#getCenter(com.badlogic.gdx.math.Vector2)">getCenter
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vector)
</code>
<div class="block">Calculates the center of the rectangle.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#getPosition(com.badlogic.gdx.math.Vector2)">getPosition
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position)
</code>
<div class="block">return the Vector2 with coordinates of this rectangle
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#getSize(com.badlogic.gdx.math.Vector2)">getSize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> size)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#lerp(com.badlogic.gdx.math.Vector2, float)">lerp
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> target,
float
alpha)
</code>
<div class="block">Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#limit(float)">limit
</a></strong>(float
limit)
</code>
<div class="block">Limits this vector's length to given value
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#mul(float)">mul
</a></strong>(float
scalar)
</code>
<div class="block"><strong>Deprecated.
</strong>
<div class="block"><i>Use
<a href="../../../../../com/badlogic/gdx/math/Vector2.html#scl(float)"><code>scl(float)
</code></a> instead.
</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#mul(float, float)">mul
</a></strong>(float
x,
float
y)
</code>
<div class="block"><strong>Deprecated.
</strong>
<div class="block"><i>Use
<a href="../../../../../com/badlogic/gdx/math/Vector2.html#scl(float, float)"><code>scl(float, float)
</code></a> instead.
</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#mul(com.badlogic.gdx.math.Matrix3)">mul
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a> mat)
</code>
<div class="block">Left-multiplies this vector by the given matrix
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#mul(com.badlogic.gdx.math.Vector2)">mul
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block"><strong>Deprecated.
</strong>
<div class="block"><i>Use
<a href="../../../../../com/badlogic/gdx/math/Vector2.html#scl(com.badlogic.gdx.math.Vector2)"><code>scl(Vector2)
</code></a> instead.
</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#nearestSegmentPoint(float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">nearestSegmentPoint
</a></strong>(float
startX,
float
startY,
float
endX,
float
endY,
float
pointX,
float
pointY,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> nearest)
</code>
<div class="block">Returns a point on the segment nearest to the specified point.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#nearestSegmentPoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">nearestSegmentPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> start,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> end,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> nearest)
</code>
<div class="block">Returns a point on the segment nearest to the specified point.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#nor()">nor
</a></strong>()
</code>
<div class="block">Normalizes this vector.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">GeometryUtils.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/GeometryUtils.html#polygonCentroid(float[], int, int, com.badlogic.gdx.math.Vector2)">polygonCentroid
</a></strong>(float[]
polygon,
int
offset,
int
count,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code>
<div class="block">Returns the centroid for the specified non-self-intersecting polygon.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">GeometryUtils.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/GeometryUtils.html#quadrilateralCentroid(float, float, float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">quadrilateralCentroid
</a></strong>(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
float
x4,
float
y4,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#rotate(float)">rotate
</a></strong>(float
degrees)
</code>
<div class="block">Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#scl(float)">scl
</a></strong>(float
scalar)
</code>
<div class="block">Multiplies this vector by a scalar
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#scl(float, float)">scl
</a></strong>(float
x,
float
y)
</code>
<div class="block">Multiplies this vector by a scalar
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#scl(com.badlogic.gdx.math.Vector2)">scl
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Multiplies this vector by a vector
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#set(float, float)">set
</a></strong>(float
x,
float
y)
</code>
<div class="block">Sets the components of this vector
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#set(com.badlogic.gdx.math.Vector2)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Sets this vector from the given vector
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#setAngle(float)">setAngle
</a></strong>(float
degrees)
</code>
<div class="block">Sets the angle of the vector in degrees relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#sub(float, float)">sub
</a></strong>(float
x,
float
y)
</code>
<div class="block">Substracts the other vector from this vector.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#sub(com.badlogic.gdx.math.Vector2)">sub
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Subtracts the given vector from this vector.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">GeometryUtils.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/GeometryUtils.html#triangleCentroid(float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">triangleCentroid
</a></strong>(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#add(com.badlogic.gdx.math.Vector2)">add
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Adds the given vector to this vector
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">GeometryUtils.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/GeometryUtils.html#barycentric(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">barycentric
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> a,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> b,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> c,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> barycentricOut)
</code>
<div class="block">Computes the barycentric coordinates v,w for the specified point in the triangle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">Circle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Circle.html#contains(com.badlogic.gdx.math.Vector2)">contains
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">Ellipse.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Ellipse.html#contains(com.badlogic.gdx.math.Vector2)">contains
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#contains(com.badlogic.gdx.math.Vector2)">contains
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vector)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#crs(com.badlogic.gdx.math.Vector2)">crs
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Calculates the 2D cross product between this and the given vector.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#distanceLinePoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">distanceLinePoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> start,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> end,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code>
<div class="block">Returns the distance between the given line segment and point.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static float
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#distanceSegmentPoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">distanceSegmentPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> start,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> end,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code>
<div class="block">Returns the distance between the given segment and point.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#div(com.badlogic.gdx.math.Vector2)">div
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> other)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#dot(com.badlogic.gdx.math.Vector2)">dot
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#dst(com.badlogic.gdx.math.Vector2)">dst
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#dst2(com.badlogic.gdx.math.Vector2)">dst2
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#epsilonEquals(com.badlogic.gdx.math.Vector2, float)">epsilonEquals
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> obj,
float
epsilon)
</code>
<div class="block">Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#getCenter(com.badlogic.gdx.math.Vector2)">getCenter
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vector)
</code>
<div class="block">Calculates the center of the rectangle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#getPosition(com.badlogic.gdx.math.Vector2)">getPosition
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position)
</code>
<div class="block">return the Vector2 with coordinates of this rectangle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#getSize(com.badlogic.gdx.math.Vector2)">getSize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> size)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#intersectLinePolygon(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Polygon)">intersectLinePolygon
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p2,
<a href="../../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon
</a> polygon)
</code>
<div class="block">Check whether the given line and
<a href="../../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math"><code>Polygon
</code></a> intersect.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#intersectLines(float, float, float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">intersectLines
</a></strong>(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
float
x4,
float
y4,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> intersection)
</code>
<div class="block">Intersects the two lines and returns the intersection point in intersection.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#intersectLines(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">intersectLines
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p2,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p3,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p4,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> intersection)
</code>
<div class="block">Intersects the two lines and returns the intersection point in intersection.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentCircle(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)">intersectSegmentCircle
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> start,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> end,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> center,
float
squareRadius)
</code>
<div class="block">Returns whether the given line segment intersects the given circle.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static float
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentCircleDisplace(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float, com.badlogic.gdx.math.Vector2)">intersectSegmentCircleDisplace
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> start,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> end,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point,
float
radius,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> displacement)
</code>
<div class="block">Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentPolygon(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Polygon)">intersectSegmentPolygon
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p2,
<a href="../../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon
</a> polygon)
</code>
<div class="block">Check whether the given line segment and
<a href="../../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math"><code>Polygon
</code></a> intersect.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#intersectSegments(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">intersectSegments
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p2,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p3,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p4,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> intersection)
</code>
<div class="block">Intersects the two line segments and returns the intersection point in intersection.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#isPointInPolygon(com.badlogic.gdx.utils.Array, com.badlogic.gdx.math.Vector2)">isPointInPolygon
</a></strong>(
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a>> polygon,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code>
<div class="block">Checks whether the given point is in the polygon.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#isPointInTriangle(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">isPointInTriangle
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> a,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> b,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> c)
</code>
<div class="block">Returns true if the given point is inside the triangle.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#lerp(com.badlogic.gdx.math.Vector2, float)">lerp
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> target,
float
alpha)
</code>
<div class="block">Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#mul(com.badlogic.gdx.math.Vector2)">mul
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block"><strong>Deprecated.
</strong>
<div class="block"><i>Use
<a href="../../../../../com/badlogic/gdx/math/Vector2.html#scl(com.badlogic.gdx.math.Vector2)"><code>scl(Vector2)
</code></a> instead.
</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#nearestSegmentPoint(float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">nearestSegmentPoint
</a></strong>(float
startX,
float
startY,
float
endX,
float
endY,
float
pointX,
float
pointY,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> nearest)
</code>
<div class="block">Returns a point on the segment nearest to the specified point.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#nearestSegmentPoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">nearestSegmentPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> start,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> end,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> nearest)
</code>
<div class="block">Returns a point on the segment nearest to the specified point.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#pointLineSide(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pointLineSide
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> linePoint1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> linePoint2,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code>
<div class="block">Determines on which side of the given line the point is.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">GeometryUtils.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/GeometryUtils.html#polygonCentroid(float[], int, int, com.badlogic.gdx.math.Vector2)">polygonCentroid
</a></strong>(float[]
polygon,
int
offset,
int
count,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code>
<div class="block">Returns the centroid for the specified non-self-intersecting polygon.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">GeometryUtils.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/GeometryUtils.html#quadrilateralCentroid(float, float, float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">quadrilateralCentroid
</a></strong>(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
float
x4,
float
y4,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a></code></td>
<td class="colLast"><span class="strong">Matrix3.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Matrix3.html#scale(com.badlogic.gdx.math.Vector2)">scale
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> scale)
</code>
<div class="block">Postmultiplies this matrix with a scale matrix.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a></code></td>
<td class="colLast"><span class="strong">Matrix3.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Matrix3.html#scl(com.badlogic.gdx.math.Vector2)">scl
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> scale)
</code>
<div class="block">Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#scl(com.badlogic.gdx.math.Vector2)">scl
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Multiplies this vector by a vector
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#set(com.badlogic.gdx.math.Vector2)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Sets this vector from the given vector
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Circle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Circle.html#set(com.badlogic.gdx.math.Vector2, float)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position,
float
radius)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><span class="strong">Vector3.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector3.html#set(com.badlogic.gdx.math.Vector2, float)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vector,
float
z)
</code>
<div class="block">Sets the components of the given vector and z-component
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a></code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#setCenter(com.badlogic.gdx.math.Vector2)">setCenter
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position)
</code>
<div class="block">Moves this rectangle so that its center point is located at a given position
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Circle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Circle.html#setPosition(com.badlogic.gdx.math.Vector2)">setPosition
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position)
</code>
<div class="block">Sets the x and y-coordinates of circle center from vector
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse
</a></code></td>
<td class="colLast"><span class="strong">Ellipse.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Ellipse.html#setPosition(com.badlogic.gdx.math.Vector2)">setPosition
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position)
</code>
<div class="block">Sets the x and y-coordinates of ellipse center from vector
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</a></code></td>
<td class="colLast"><span class="strong">Rectangle.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Rectangle.html#setPosition(com.badlogic.gdx.math.Vector2)">setPosition
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position)
</code>
<div class="block">Sets the x and y-coordinates of the bottom left corner from vector
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a></code></td>
<td class="colLast"><span class="strong">Matrix3.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Matrix3.html#setToTranslation(com.badlogic.gdx.math.Vector2)">setToTranslation
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> translation)
</code>
<div class="block">Sets this matrix to a translation matrix.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Vector2.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#sub(com.badlogic.gdx.math.Vector2)">sub
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Subtracts the given vector from this vector.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a></code></td>
<td class="colLast"><span class="strong">Matrix3.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Matrix3.html#translate(com.badlogic.gdx.math.Vector2)">translate
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> translation)
</code>
<div class="block">Postmultiplies this matrix by a translation matrix.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">GeometryUtils.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/GeometryUtils.html#triangleCentroid(float, float, float, float, float, float, com.badlogic.gdx.math.Vector2)">triangleCentroid
</a></strong>(float
x1,
float
y1,
float
x2,
float
y2,
float
x3,
float
y3,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> centroid)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3
</a></code></td>
<td class="colLast"><span class="strong">Matrix3.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Matrix3.html#trn(com.badlogic.gdx.math.Vector2)">trn
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vector)
</code>
<div class="block">Adds a translational component to the matrix in the 3rd column.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Method parameters in
<a href="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</a> with type arguments of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static boolean
</code></td>
<td class="colLast"><span class="strong">Intersector.
</span><code><strong><a href="../../../../../com/badlogic/gdx/math/Intersector.html#isPointInPolygon(com.badlogic.gdx.utils.Array, com.badlogic.gdx.math.Vector2)">isPointInPolygon
</a></strong>(
<a href="../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a>> polygon,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code>
<div class="block">Checks whether the given point is in the polygon.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/Circle.html#Circle(com.badlogic.gdx.math.Vector2, float)">Circle
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position,
float
radius)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/Ellipse.html#Ellipse(com.badlogic.gdx.math.Vector2, float, float)">Ellipse
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position,
float
width,
float
height)
</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector2.html#Vector2(com.badlogic.gdx.math.Vector2)">Vector2
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Constructs a vector from the given vector
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/Vector3.html#Vector3(com.badlogic.gdx.math.Vector2, float)">Vector3
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vector,
float
z)
</code>
<div class="block">Creates a vector from the given vector and z-component
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.physics.box2d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</a> declared as
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">MassData.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/MassData.html#center">center
</a></strong></code>
<div class="block">The position of the shape's centroid relative to the shape's origin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">BodyDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.html#linearVelocity">linearVelocity
</a></strong></code>
<div class="block">The linear velocity of the body's origin in world co-ordinates.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#linVelLoc">linVelLoc
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#linVelWorld">linVelWorld
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Manifold.ManifoldPoint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#localPoint">localPoint
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#localPoint2">localPoint2
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#localVector">localVector
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">WorldManifold.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html#normal">normal
</a></strong></code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a>[]
</code></td>
<td class="colLast"><span class="strong">WorldManifold.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html#points">points
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">BodyDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/BodyDef.html#position">position
</a></strong></code>
<div class="block">The world position of the body.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</a> that return
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Joint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorA()">getAnchorA
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Joint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorB()">getAnchorB
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Box2DDebugRenderer.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#getAxis()">getAxis
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">World.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/World.html#getGravity()">getGravity
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocity()">getLinearVelocity
</a></strong>()
</code>
<div class="block">Get the linear velocity of the center of mass.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocityFromLocalPoint(com.badlogic.gdx.math.Vector2)">getLinearVelocityFromLocalPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localPoint)
</code>
<div class="block">Get the world velocity of a local point.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocityFromWorldPoint(com.badlogic.gdx.math.Vector2)">getLinearVelocityFromWorldPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> worldPoint)
</code>
<div class="block">Get the world linear velocity of a world point attached to this body.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLocalCenter()">getLocalCenter
</a></strong>()
</code>
<div class="block">Get the local position of the center of mass.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Manifold.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Manifold.html#getLocalNormal()">getLocalNormal
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Manifold.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Manifold.html#getLocalPoint()">getLocalPoint
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLocalPoint(com.badlogic.gdx.math.Vector2)">getLocalPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> worldPoint)
</code>
<div class="block">Gets a local point relative to the body's origin given a world point.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLocalVector(com.badlogic.gdx.math.Vector2)">getLocalVector
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> worldVector)
</code>
<div class="block">Gets a local vector given a world vector.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">WorldManifold.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html#getNormal()">getNormal
</a></strong>()
</code>
<div class="block">Returns the normal of this manifold
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a>[]
</code></td>
<td class="colLast"><span class="strong">WorldManifold.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html#getPoints()">getPoints
</a></strong>()
</code>
<div class="block">Returns the contact points of this manifold.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getPosition()">getPosition
</a></strong>()
</code>
<div class="block">Get the world body origin position.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">CircleShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/CircleShape.html#getPosition()">getPosition
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Transform.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Transform.html#getPosition()">getPosition
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Joint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionForce(float)">getReactionForce
</a></strong>(float
inv_dt)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getWorldCenter()">getWorldCenter
</a></strong>()
</code>
<div class="block">Get the world position of the center of mass.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getWorldPoint(com.badlogic.gdx.math.Vector2)">getWorldPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localPoint)
</code>
<div class="block">Get the world coordinates of a point given the local coordinates.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getWorldVector(com.badlogic.gdx.math.Vector2)">getWorldVector
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localVector)
</code>
<div class="block">Get the world coordinates of a vector given the local coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Transform.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Transform.html#mul(com.badlogic.gdx.math.Vector2)">mul
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Transforms the given vector by this transform
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#applyForce(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, boolean)">applyForce
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> force,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point,
boolean
wake)
</code>
<div class="block">Apply a force at a world point.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#applyForceToCenter(com.badlogic.gdx.math.Vector2, boolean)">applyForceToCenter
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> force,
boolean
wake)
</code>
<div class="block">Apply a force to the center of mass.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#applyLinearImpulse(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, boolean)">applyLinearImpulse
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> impulse,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point,
boolean
wake)
</code>
<div class="block">Apply an impulse at a point.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ChainShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#createChain(com.badlogic.gdx.math.Vector2[])">createChain
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a>[]
vertices)
</code>
<div class="block">Create a chain with isolated end vertices.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ChainShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#createLoop(com.badlogic.gdx.math.Vector2[])">createLoop
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a>[]
vertices)
</code>
<div class="block">Create a loop.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocityFromLocalPoint(com.badlogic.gdx.math.Vector2)">getLinearVelocityFromLocalPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localPoint)
</code>
<div class="block">Get the world velocity of a local point.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocityFromWorldPoint(com.badlogic.gdx.math.Vector2)">getLinearVelocityFromWorldPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> worldPoint)
</code>
<div class="block">Get the world linear velocity of a world point attached to this body.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLocalPoint(com.badlogic.gdx.math.Vector2)">getLocalPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> worldPoint)
</code>
<div class="block">Gets a local point relative to the body's origin given a world point.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getLocalVector(com.badlogic.gdx.math.Vector2)">getLocalVector
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> worldVector)
</code>
<div class="block">Gets a local vector given a world vector.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ChainShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#getVertex(int, com.badlogic.gdx.math.Vector2)">getVertex
</a></strong>(int
index,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vertex)
</code>
<div class="block">Returns the vertex at the given position.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">PolygonShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/PolygonShape.html#getVertex(int, com.badlogic.gdx.math.Vector2)">getVertex
</a></strong>(int
index,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vertex)
</code>
<div class="block">Returns the vertex at the given position.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">EdgeShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex1(com.badlogic.gdx.math.Vector2)">getVertex1
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vec)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">EdgeShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex2(com.badlogic.gdx.math.Vector2)">getVertex2
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> vec)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getWorldPoint(com.badlogic.gdx.math.Vector2)">getWorldPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localPoint)
</code>
<div class="block">Get the world coordinates of a point given the local coordinates.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#getWorldVector(com.badlogic.gdx.math.Vector2)">getWorldVector
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localVector)
</code>
<div class="block">Get the world coordinates of a vector given the local coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Transform.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Transform.html#mul(com.badlogic.gdx.math.Vector2)">mul
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Transforms the given vector by this transform
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">World.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/World.html#rayCast(com.badlogic.gdx.physics.box2d.RayCastCallback, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">rayCast
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback
</a> callback,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point2)
</code>
<div class="block">Ray-cast the world for all fixtures in the path of the ray.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><span class="strong">RayCastCallback.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/RayCastCallback.html#reportRayFixture(com.badlogic.gdx.physics.box2d.Fixture, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)">reportRayFixture
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture
</a> fixture,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> normal,
float
fraction)
</code>
<div class="block">Called for each fixture found in the query.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">PolygonShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/PolygonShape.html#set(com.badlogic.gdx.math.Vector2[])">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a>[]
vertices)
</code>
<div class="block">Copy vertices.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">EdgeShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#set(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v2)
</code>
<div class="block">Set this as an isolated edge.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">PolygonShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/PolygonShape.html#setAsBox(float, float, com.badlogic.gdx.math.Vector2, float)">setAsBox
</a></strong>(float
hx,
float
hy,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> center,
float
angle)
</code>
<div class="block">Build vertices to represent an oriented box.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><span class="strong">Box2DDebugRenderer.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setAxis(com.badlogic.gdx.math.Vector2)">setAxis
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> axis)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">World.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/World.html#setGravity(com.badlogic.gdx.math.Vector2)">setGravity
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> gravity)
</code>
<div class="block">Change the global gravity vector.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#setLinearVelocity(com.badlogic.gdx.math.Vector2)">setLinearVelocity
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> v)
</code>
<div class="block">Set the linear velocity of the center of mass.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ChainShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#setNextVertex(com.badlogic.gdx.math.Vector2)">setNextVertex
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> nextVertex)
</code>
<div class="block">Establish connectivity to a vertex that follows the last vertex.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">CircleShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/CircleShape.html#setPosition(com.badlogic.gdx.math.Vector2)">setPosition
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position)
</code>
<div class="block">Sets the position of the shape
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Transform.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Transform.html#setPosition(com.badlogic.gdx.math.Vector2)">setPosition
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pos)
</code>
<div class="block">Sets the position of this transform
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ChainShape.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#setPrevVertex(com.badlogic.gdx.math.Vector2)">setPrevVertex
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> prevVertex)
</code>
<div class="block">Establish connectivity to a vertex that precedes the first vertex.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">Body.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html#setTransform(com.badlogic.gdx.math.Vector2, float)">setTransform
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position,
float
angle)
</code>
<div class="block">Set the position of the body's origin and rotation.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">Fixture.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#testPoint(com.badlogic.gdx.math.Vector2)">testPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p)
</code>
<div class="block">Test a point for containment in this fixture.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in
<a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Transform.html#Transform(com.badlogic.gdx.math.Vector2, float)">Transform
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> position,
float
angle)
</code>
<div class="block">Constructs a new Transform instance with the given position and angle
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/World.html#World(com.badlogic.gdx.math.Vector2, boolean)">World
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> gravity,
boolean
doSleep)
</code>
<div class="block">Construct a world object.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.physics.box2d.joints">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in
<a href="../../../../../com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints
</a> declared as
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PulleyJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#groundAnchorA">groundAnchorA
</a></strong></code>
<div class="block">The first ground anchor in world coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PulleyJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#groundAnchorB">groundAnchorB
</a></strong></code>
<div class="block">The second ground anchor in world coordinates.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">DistanceJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#localAnchorA">localAnchorA
</a></strong></code>
<div class="block">The local anchor point relative to body1's origin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">FrictionJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#localAnchorA">localAnchorA
</a></strong></code>
<div class="block">The local anchor point relative to bodyA's origin.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PrismaticJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAnchorA">localAnchorA
</a></strong></code>
<div class="block">The local anchor point relative to body1's origin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PulleyJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#localAnchorA">localAnchorA
</a></strong></code>
<div class="block">The local anchor point relative to bodyA's origin.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">RevoluteJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#localAnchorA">localAnchorA
</a></strong></code>
<div class="block">The local anchor point relative to body1's origin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">RopeJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#localAnchorA">localAnchorA
</a></strong></code>
<div class="block">The local anchor point relative to bodyA's origin.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">WeldJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#localAnchorA">localAnchorA
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">WheelJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAnchorA">localAnchorA
</a></strong></code>
<div class="block">The local anchor point relative to body1's origin.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">DistanceJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#localAnchorB">localAnchorB
</a></strong></code>
<div class="block">The local anchor point relative to body2's origin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">FrictionJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#localAnchorB">localAnchorB
</a></strong></code>
<div class="block">The local anchor point relative to bodyB's origin.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PrismaticJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAnchorB">localAnchorB
</a></strong></code>
<div class="block">The local anchor point relative to body2's origin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PulleyJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#localAnchorB">localAnchorB
</a></strong></code>
<div class="block">The local anchor point relative to bodyB's origin.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">RevoluteJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#localAnchorB">localAnchorB
</a></strong></code>
<div class="block">The local anchor point relative to body2's origin.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">RopeJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#localAnchorB">localAnchorB
</a></strong></code>
<div class="block">The local anchor point relative to bodyB's origin.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">WeldJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#localAnchorB">localAnchorB
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">WheelJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAnchorB">localAnchorB
</a></strong></code>
<div class="block">The local anchor point relative to body2's origin.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PrismaticJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAxisA">localAxisA
</a></strong></code>
<div class="block">The local translation axis in body1.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">WheelJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAxisA">localAxisA
</a></strong></code>
<div class="block">The local translation axis in body1.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">MouseJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#target">target
</a></strong></code>
<div class="block">The initial world target point.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints
</a> that return
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PulleyJoint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getGroundAnchorA()">getGroundAnchorA
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">PulleyJoint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getGroundAnchorB()">getGroundAnchorB
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">RevoluteJoint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getLocalAnchorA()">getLocalAnchorA
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">RevoluteJoint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getLocalAnchorB()">getLocalAnchorB
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">MouseJoint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getTarget()">getTarget
</a></strong>()
</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">FrictionJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)">initialize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyA,
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyB,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchor)
</code>
<div class="block">Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">RevoluteJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)">initialize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyA,
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyB,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchor)
</code>
<div class="block">Initialize the bodies, anchors, and reference angle using a world anchor point.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">WeldJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)">initialize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> body1,
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> body2,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchor)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DistanceJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">initialize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyA,
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyB,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchorA,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchorB)
</code>
<div class="block">Initialize the bodies, anchors, and length using the world anchors.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">PrismaticJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">initialize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyA,
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyB,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchor,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> axis)
</code>
<div class="block">Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">WheelJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">initialize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyA,
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyB,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchor,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> axis)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">PulleyJointDef.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)">initialize
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyA,
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> bodyB,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> groundAnchorA,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> groundAnchorB,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchorA,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> anchorB,
float
ratio)
</code>
<div class="block">Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">MouseJoint.
</span><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setTarget(com.badlogic.gdx.math.Vector2)">setTarget
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> target)
</code>
<div class="block">Use this to update the target point.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a> that return
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> ascendant,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localCoords)
</code>
<div class="block">Converts coordinates for this actor to those of a parent actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Group.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> descendant,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localCoords)
</code>
<div class="block">Converts coordinates for this group to those of a descendant actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localCoords)
</code>
<div class="block">Transforms the specified point in the actor's coordinates to be in the parent's coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localCoords)
</code>
<div class="block">Transforms the specified point in the actor's coordinates to be in the stage's coordinates.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> parentCoords)
</code>
<div class="block">Converts the coordinates given in the parent's coordinate system to this actor's coordinate system.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> screenCoords)
</code>
<div class="block">Transforms the specified point in screen coordinates to the actor's local coordinate system.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Stage.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#screenToStageCoordinates(com.badlogic.gdx.math.Vector2)">screenToStageCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> screenCoords)
</code>
<div class="block">Transforms the screen coordinates to stage coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> stageCoords)
</code>
<div class="block">Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Stage.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#stageToScreenCoordinates(com.badlogic.gdx.math.Vector2)">stageToScreenCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> stageCoords)
</code>
<div class="block">Transforms the stage coordinates to screen coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">InputEvent.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#toCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">toCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> actorCoords)
</code>
<div class="block">Sets actorCoords to this event's coordinates relative to the specified actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Stage.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#toScreenCoordinates(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Matrix4)">toScreenCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> coords,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transformMatrix)
</code>
<div class="block">Transforms the coordinates to screen coordinates.
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> ascendant,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localCoords)
</code>
<div class="block">Converts coordinates for this actor to those of a parent actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Group.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> descendant,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localCoords)
</code>
<div class="block">Converts coordinates for this group to those of a descendant actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localCoords)
</code>
<div class="block">Transforms the specified point in the actor's coordinates to be in the parent's coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> localCoords)
</code>
<div class="block">Transforms the specified point in the actor's coordinates to be in the stage's coordinates.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> parentCoords)
</code>
<div class="block">Converts the coordinates given in the parent's coordinate system to this actor's coordinate system.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> screenCoords)
</code>
<div class="block">Transforms the specified point in screen coordinates to the actor's local coordinate system.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Stage.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#screenToStageCoordinates(com.badlogic.gdx.math.Vector2)">screenToStageCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> screenCoords)
</code>
<div class="block">Transforms the screen coordinates to stage coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Actor.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> stageCoords)
</code>
<div class="block">Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Stage.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#stageToScreenCoordinates(com.badlogic.gdx.math.Vector2)">stageToScreenCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> stageCoords)
</code>
<div class="block">Transforms the stage coordinates to screen coordinates.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">InputEvent.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#toCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">toCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> actorCoords)
</code>
<div class="block">Sets actorCoords to this event's coordinates relative to the specified actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Stage.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#toScreenCoordinates(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Matrix4)">toScreenCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> coords,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transformMatrix)
</code>
<div class="block">Transforms the coordinates to screen coordinates.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a> with parameters of type
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pinch(com.badlogic.gdx.scenes.scene2d.InputEvent, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer2,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer1,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer2)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><span class="strong">ScissorStack.
</span><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#toWindowCoordinates(com.badlogic.gdx.graphics.Camera, com.badlogic.gdx.math.Matrix4, com.badlogic.gdx.math.Vector2)">toWindowCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</a> camera,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transformMatrix,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> point)
</code>
<div class="block">Transforms a point to real window coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> in
<a href="../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils
</a> that return
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><span class="strong">Scaling.
</span><code><strong><a href="../../../../../com/badlogic/gdx/utils/Scaling.html#apply(float, float, float, float)">apply
</a></strong>(float
sourceWidth,
float
sourceHeight,
float
targetWidth,
float
targetHeight)
</code>
<div class="block">Returns the size of the source scaled to the target.
</div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview
</a></li>
<li><a href="../package-summary.html">Package
</a></li>
<li><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Class
</a></li>
<li class="navBarCell1Rev">Use
</li>
<li><a href="../../../../../overview-tree.html">Tree
</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../../index-all.html">Index
</a></li>
<li><a href="../../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev
</li>
<li>Next
</li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/math/class-use/Vector2.html" target="_top">Frames
</a></li>
<li><a href="Vector2.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
<div style="font-size:9pt"><i>
Copyright
© 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</small></p>
</body>
</html>