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<div class="subTitle">com.badlogic.gdx.math.collision
</div>
<h2 title="Class BoundingBox" class="title">Class BoundingBox
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.math.collision.BoundingBox
</li>
</ul>
</li>
</ul>
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<dt>All Implemented Interfaces:
</dt>
<dd>java.io.Serializable
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<br>
<pre>public class
<span class="strong">BoundingBox
</span>
extends java.lang.Object
implements java.io.Serializable
</pre>
<div class="block">Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector. Additionally you can query for the
bounding box's center, dimensions and corner points.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogicgames@gmail.com
</dd>
<dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../serialized-form.html#com.badlogic.gdx.math.collision.BoundingBox">Serialized Form
</a></dd></dl>
</li>
</ul>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#max">max
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#min">min
</a></strong></code> </td>
</tr>
</table>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox()">BoundingBox
</a></strong>()
</code>
<div class="block">Constructs a new bounding box with the minimum and maximum vector set to zeros.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">BoundingBox
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> bounds)
</code>
<div class="block">Constructs a new bounding box from the given bounding box.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">BoundingBox
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> minimum,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> maximum)
</code>
<div class="block">Constructs the new bounding box using the given minimum and maximum vector.
</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#clr()">clr
</a></strong>()
</code>
<div class="block">Sets the minimum and maximum vector to zeros
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#contains(com.badlogic.gdx.math.collision.BoundingBox)">contains
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> b)
</code>
<div class="block">Returns whether the given bounding box is contained in this bounding box.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#contains(com.badlogic.gdx.math.Vector3)">contains
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> v)
</code>
<div class="block">Returns whether the given vector is contained in this bounding box.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.collision.BoundingBox)">ext
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> a_bounds)
</code>
<div class="block">Extends this bounding box by the given bounding box.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.collision.BoundingBox, com.badlogic.gdx.math.Matrix4)">ext
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> bounds,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform)
</code>
<div class="block">Extends this bounding box by the given transformed bounding box.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(float, float, float)">ext
</a></strong>(float
x,
float
y,
float
z)
</code>
<div class="block">Extends the bounding box by the given vector.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.Vector3)">ext
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</code>
<div class="block">Extends the bounding box to incorporate the given
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><code>Vector3
</code></a>.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getCenter()">getCenter
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a>[]
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getCorners()">getCorners
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getDimensions()">getDimensions
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getMax()">getMax
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getMin()">getMin
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#inf()">inf
</a></strong>()
</code>
<div class="block">Sets the minimum and maximum vector to positive and negative infinity.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#intersects(com.badlogic.gdx.math.collision.BoundingBox)">intersects
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> b)
</code>
<div class="block">Returns whether the given bounding box is intersecting this bounding box (at least one point in).
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#isValid()">isValid
</a></strong>()
</code>
<div class="block">Returns whether this bounding box is valid.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> matrix)
</code>
<div class="block">Multiplies the bounding box by the given matrix.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.collision.BoundingBox)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> bounds)
</code>
<div class="block">Sets the given bounding box.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(java.util.List)">set
</a></strong>(java.util.List
<<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a>> points)
</code>
<div class="block">Sets the bounding box minimum and maximum vector from the given points.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3[])">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a>[]
points)
</code>
<div class="block">Sets the bounding box minimum and maximum vector from the given points.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> minimum,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> maximum)
</code>
<div class="block">Sets the given minimum and maximum vector.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#toString()">toString
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#updateCorners()">updateCorners
</a></strong>()
</code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
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</h3>
<a name="min">
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<h4>min
</h4>
<pre>public final
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> min
</pre>
</li>
</ul>
<a name="max">
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<ul class="blockListLast">
<li class="blockList">
<h4>max
</h4>
<pre>public final
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> max
</pre>
</li>
</ul>
</li>
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</h3>
<a name="BoundingBox()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>BoundingBox
</h4>
<pre>public
BoundingBox()
</pre>
<div class="block">Constructs a new bounding box with the minimum and maximum vector set to zeros.
</div>
</li>
</ul>
<a name="BoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">
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</a>
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<h4>BoundingBox
</h4>
<pre>public
BoundingBox(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> bounds)
</pre>
<div class="block">Constructs a new bounding box from the given bounding box.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>bounds
</code> - The bounding box to copy
</dd></dl>
</li>
</ul>
<a name="BoundingBox(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>BoundingBox
</h4>
<pre>public
BoundingBox(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> minimum,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> maximum)
</pre>
<div class="block">Constructs the new bounding box using the given minimum and maximum vector.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>minimum
</code> - The minimum vector
</dd><dd><code>maximum
</code> - The maximum vector
</dd></dl>
</li>
</ul>
</li>
</ul>
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<h3>Method Detail
</h3>
<a name="getCenter()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getCenter
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> getCenter()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the center of the bounding box
</dd></dl>
</li>
</ul>
<a name="updateCorners()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>updateCorners
</h4>
<pre>protected
void
updateCorners()
</pre>
</li>
</ul>
<a name="getCorners()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getCorners
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a>[]
getCorners()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the corners of this bounding box
</dd></dl>
</li>
</ul>
<a name="getDimensions()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getDimensions
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> getDimensions()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The dimensions of this bounding box on all three axis
</dd></dl>
</li>
</ul>
<a name="getMin()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getMin
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> getMin()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The minimum vector
</dd></dl>
</li>
</ul>
<a name="getMax()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getMax
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> getMax()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>The maximum vector
</dd></dl>
</li>
</ul>
<a name="set(com.badlogic.gdx.math.collision.BoundingBox)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> set(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> bounds)
</pre>
<div class="block">Sets the given bounding box.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>bounds
</code> - The bounds.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> set(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> minimum,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> maximum)
</pre>
<div class="block">Sets the given minimum and maximum vector.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>minimum
</code> - The minimum vector
</dd><dd><code>maximum
</code> - The maximum vector
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="set(com.badlogic.gdx.math.Vector3[])">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> set(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a>[]
points)
</pre>
<div class="block">Sets the bounding box minimum and maximum vector from the given points.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>points
</code> - The points.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="set(java.util.List)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> set(java.util.List
<<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a>> points)
</pre>
<div class="block">Sets the bounding box minimum and maximum vector from the given points.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>points
</code> - The points.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="inf()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>inf
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> inf()
</pre>
<div class="block">Sets the minimum and maximum vector to positive and negative infinity.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="ext(com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ext
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> ext(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> point)
</pre>
<div class="block">Extends the bounding box to incorporate the given
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><code>Vector3
</code></a>.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>point
</code> - The vector
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="clr()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>clr
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> clr()
</pre>
<div class="block">Sets the minimum and maximum vector to zeros
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="isValid()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>isValid
</h4>
<pre>public
boolean
isValid()
</pre>
<div class="block">Returns whether this bounding box is valid. This means that min != max and min
< max.</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>True in case the bounding box is valid, false otherwise
</dd></dl>
</li>
</ul>
<a name="ext(com.badlogic.gdx.math.collision.BoundingBox)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>ext
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> ext(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> a_bounds)
</pre>
<div class="block">Extends this bounding box by the given bounding box.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>a_bounds
</code> - The bounding box
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="ext(com.badlogic.gdx.math.collision.BoundingBox, com.badlogic.gdx.math.Matrix4)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>ext
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> ext(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> bounds,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> transform)
</pre>
<div class="block">Extends this bounding box by the given transformed bounding box.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>bounds
</code> - The bounding box
</dd><dd><code>transform
</code> - The transformation matrix to apply to bounds, before using it to extend this bounding box.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="mul(com.badlogic.gdx.math.Matrix4)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>mul
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> mul(
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> matrix)
</pre>
<div class="block">Multiplies the bounding box by the given matrix. This is achieved by multiplying the 8 corner points and then calculating
the minimum and maximum vectors from the transformed points.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>matrix
</code> - The matrix
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
<a name="contains(com.badlogic.gdx.math.collision.BoundingBox)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>contains
</h4>
<pre>public
boolean
contains(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> b)
</pre>
<div class="block">Returns whether the given bounding box is contained in this bounding box.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>b
</code> - The bounding box
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>Whether the given bounding box is contained
</dd></dl>
</li>
</ul>
<a name="intersects(com.badlogic.gdx.math.collision.BoundingBox)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>intersects
</h4>
<pre>public
boolean
intersects(
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> b)
</pre>
<div class="block">Returns whether the given bounding box is intersecting this bounding box (at least one point in).
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>b
</code> - The bounding box
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>Whether the given bounding box is intersected
</dd></dl>
</li>
</ul>
<a name="contains(com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>contains
</h4>
<pre>public
boolean
contains(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> v)
</pre>
<div class="block">Returns whether the given vector is contained in this bounding box.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>v
</code> - The vector
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>Whether the vector is contained or not.
</dd></dl>
</li>
</ul>
<a name="toString()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>toString
</h4>
<pre>public
java.lang.String
toString()
</pre>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code>toString
</code> in class
<code>java.lang.Object
</code></dd>
</dl>
</li>
</ul>
<a name="ext(float, float, float)">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>ext
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox
</a> ext(float
x,
float
y,
float
z)
</pre>
<div class="block">Extends the bounding box by the given vector.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - The x-coordinate
</dd><dd><code>y
</code> - The y-coordinate
</dd><dd><code>z
</code> - The z-coordinate
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This bounding box for chaining.
</dd></dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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