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<div class="subTitle">com.badlogic.gdx.math.collision
</div>
<h2 title="Class Ray" class="title">Class Ray
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.math.collision.Ray
</li>
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</li>
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<dt>All Implemented Interfaces:
</dt>
<dd>java.io.Serializable
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<pre>public class
<span class="strong">Ray
</span>
extends java.lang.Object
implements java.io.Serializable
</pre>
<div class="block">Encapsulates a ray having a starting position and a unit length direction.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>badlogicgames@gmail.com
</dd>
<dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../serialized-form.html#com.badlogic.gdx.math.collision.Ray">Serialized Form
</a></dd></dl>
</li>
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<caption><span>Fields
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#direction">direction
</a></strong></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#origin">origin
</a></strong></code> </td>
</tr>
</table>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#Ray(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Ray
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> origin,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> direction)
</code>
<div class="block">Constructor, sets the starting position of the ray and the direction.
</div>
</td>
</tr>
</table>
</li>
</ul>
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<h3>Method Summary
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#cpy()">cpy
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(float)">getEndPoint
</a></strong>(float
distance)
</code>
<div class="block"><strong>Deprecated.
</strong>
<div class="block"><i>Use
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(com.badlogic.gdx.math.Vector3, float)"><code>getEndPoint(Vector3, float)
</code></a> instead.
Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.
</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(com.badlogic.gdx.math.Vector3, float)">getEndPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> out,
float
distance)
</code>
<div class="block">Returns the endpoint given the distance.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> matrix)
</code>
<div class="block">Multiplies the ray by the given matrix.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#set(float, float, float, float, float, float)">set
</a></strong>(float
x,
float
y,
float
z,
float
dx,
float
dy,
float
dz)
</code>
<div class="block">Sets this ray from the given starting position and direction.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#set(com.badlogic.gdx.math.collision.Ray)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a> ray)
</code>
<div class="block">Sets the starting position and direction from the given ray
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> origin,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> direction)
</code>
<div class="block">Sets the starting position and the direction of this ray.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#toString()">toString
</a></strong>()
</code></td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
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</a>
<h3>Field Detail
</h3>
<a name="origin">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>origin
</h4>
<pre>public final
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> origin
</pre>
</li>
</ul>
<a name="direction">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>direction
</h4>
<pre>public final
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> direction
</pre>
</li>
</ul>
</li>
</ul>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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<h3>Constructor Detail
</h3>
<a name="Ray(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Ray
</h4>
<pre>public
Ray(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> origin,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> direction)
</pre>
<div class="block">Constructor, sets the starting position of the ray and the direction.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>origin
</code> - The starting position
</dd><dd><code>direction
</code> - The direction
</dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
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<h3>Method Detail
</h3>
<a name="cpy()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>cpy
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a> cpy()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>a copy of this ray.
</dd></dl>
</li>
</ul>
<a name="getEndPoint(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getEndPoint
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> getEndPoint(float
distance)
</pre>
<div class="block"><span class="strong">Deprecated.
</span> <i>Use
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(com.badlogic.gdx.math.Vector3, float)"><code>getEndPoint(Vector3, float)
</code></a> instead.
Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.
</i></div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>distance
</code> - The distance from the end point to the start point.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The end point
</dd></dl>
</li>
</ul>
<a name="getEndPoint(com.badlogic.gdx.math.Vector3, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getEndPoint
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> getEndPoint(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> out,
float
distance)
</pre>
<div class="block">Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>out
</code> - The vector to set to the result
</dd><dd><code>distance
</code> - The distance from the end point to the start point.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>The out param
</dd></dl>
</li>
</ul>
<a name="mul(com.badlogic.gdx.math.Matrix4)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>mul
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a> mul(
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> matrix)
</pre>
<div class="block">Multiplies the ray by the given matrix. Use this to transform a ray into another coordinate system.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>matrix
</code> - The matrix
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This ray for chaining.
</dd></dl>
</li>
</ul>
<a name="toString()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>toString
</h4>
<pre>public
java.lang.String
toString()
</pre>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code>toString
</code> in class
<code>java.lang.Object
</code></dd>
</dl>
</li>
</ul>
<a name="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a> set(
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> origin,
<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</a> direction)
</pre>
<div class="block">Sets the starting position and the direction of this ray.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>origin
</code> - The starting position
</dd><dd><code>direction
</code> - The direction
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>this ray for chaining
</dd></dl>
</li>
</ul>
<a name="set(float, float, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a> set(float
x,
float
y,
float
z,
float
dx,
float
dy,
float
dz)
</pre>
<div class="block">Sets this ray from the given starting position and direction.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - The x-component of the starting position
</dd><dd><code>y
</code> - The y-component of the starting position
</dd><dd><code>z
</code> - The z-component of the starting position
</dd><dd><code>dx
</code> - The x-component of the direction
</dd><dd><code>dy
</code> - The y-component of the direction
</dd><dd><code>dz
</code> - The z-component of the direction
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>this ray for chaining
</dd></dl>
</li>
</ul>
<a name="set(com.badlogic.gdx.math.collision.Ray)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>set
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a> set(
<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray
</a> ray)
</pre>
<div class="block">Sets the starting position and direction from the given ray
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>ray
</code> - The ray
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>This ray for chaining
</dd></dl>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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