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<div class="subTitle">com.badlogic.gdx.math.collision</div>
<h2 title="Class Ray" class="title">Class Ray</h2>
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<li>java.lang.Object</li>
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<pre>public class <span class="strong">Ray</span>
extends java.lang.Object
implements java.io.Serializable</pre>
<div class="block">Encapsulates a ray having a starting position and a unit length direction.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>badlogicgames@gmail.com</dd>
<dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../serialized-form.html#com.badlogic.gdx.math.collision.Ray">Serialized Form</a></dd></dl>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#direction">direction</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#origin">origin</a></strong></code>&nbsp;</td>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#Ray(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Ray</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;origin,
   <a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;direction)</code>
<div class="block">Constructor, sets the starting position of the ray and the direction.</div>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#cpy()">cpy</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(float)">getEndPoint</a></strong>(float&nbsp;distance)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Use <a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(com.badlogic.gdx.math.Vector3, float)"><code>getEndPoint(Vector3, float)</code></a> instead.
 Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(com.badlogic.gdx.math.Vector3, float)">getEndPoint</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;out,
           float&nbsp;distance)</code>
<div class="block">Returns the endpoint given the distance.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#mul(com.badlogic.gdx.math.Matrix4)">mul</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;matrix)</code>
<div class="block">Multiplies the ray by the given matrix.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#set(float, float, float, float, float, float)">set</a></strong>(float&nbsp;x,
   float&nbsp;y,
   float&nbsp;z,
   float&nbsp;dx,
   float&nbsp;dy,
   float&nbsp;dz)</code>
<div class="block">Sets this ray from the given starting position and direction.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#set(com.badlogic.gdx.math.collision.Ray)">set</a></strong>(<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a>&nbsp;ray)</code>
<div class="block">Sets the starting position and direction from the given ray</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;origin,
   <a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;direction)</code>
<div class="block">Sets the starting position and the direction of this ray.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#toString()">toString</a></strong>()</code></td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
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<h4>origin</h4>
<pre>public final&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> origin</pre>
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<h4>direction</h4>
<pre>public final&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> direction</pre>
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<h3>Constructor Detail</h3>
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<h4>Ray</h4>
<pre>public&nbsp;Ray(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;origin,
   <a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;direction)</pre>
<div class="block">Constructor, sets the starting position of the ray and the direction.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>origin</code> - The starting position</dd><dd><code>direction</code> - The direction</dd></dl>
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<h4>cpy</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a>&nbsp;cpy()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd>a copy of this ray.</dd></dl>
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<a name="getEndPoint(float)">
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<h4>getEndPoint</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;getEndPoint(float&nbsp;distance)</pre>
<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Use <a href="../../../../../com/badlogic/gdx/math/collision/Ray.html#getEndPoint(com.badlogic.gdx.math.Vector3, float)"><code>getEndPoint(Vector3, float)</code></a> instead.
 Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.</i></div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>distance</code> - The distance from the end point to the start point.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The end point</dd></dl>
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<h4>getEndPoint</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;getEndPoint(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;out,
                  float&nbsp;distance)</pre>
<div class="block">Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>out</code> - The vector to set to the result</dd><dd><code>distance</code> - The distance from the end point to the start point.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The out param</dd></dl>
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<a name="mul(com.badlogic.gdx.math.Matrix4)">
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<h4>mul</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a>&nbsp;mul(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;matrix)</pre>
<div class="block">Multiplies the ray by the given matrix. Use this to transform a ray into another coordinate system.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>matrix</code> - The matrix</dd>
<dt><span class="strong">Returns:</span></dt><dd>This ray for chaining.</dd></dl>
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<h4>toString</h4>
<pre>public&nbsp;java.lang.String&nbsp;toString()</pre>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code>toString</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
</dl>
</li>
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<h4>set</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a>&nbsp;set(<a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;origin,
      <a href="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>&nbsp;direction)</pre>
<div class="block">Sets the starting position and the direction of this ray.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>origin</code> - The starting position</dd><dd><code>direction</code> - The direction</dd>
<dt><span class="strong">Returns:</span></dt><dd>this ray for chaining</dd></dl>
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<h4>set</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a>&nbsp;set(float&nbsp;x,
      float&nbsp;y,
      float&nbsp;z,
      float&nbsp;dx,
      float&nbsp;dy,
      float&nbsp;dz)</pre>
<div class="block">Sets this ray from the given starting position and direction.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - The x-component of the starting position</dd><dd><code>y</code> - The y-component of the starting position</dd><dd><code>z</code> - The z-component of the starting position</dd><dd><code>dx</code> - The x-component of the direction</dd><dd><code>dy</code> - The y-component of the direction</dd><dd><code>dz</code> - The z-component of the direction</dd>
<dt><span class="strong">Returns:</span></dt><dd>this ray for chaining</dd></dl>
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<h4>set</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a>&nbsp;set(<a href="../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a>&nbsp;ray)</pre>
<div class="block">Sets the starting position and direction from the given ray</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>ray</code> - The ray</dd>
<dt><span class="strong">Returns:</span></dt><dd>This ray for chaining</dd></dl>
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