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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Path.html" title="interface in com.badlogic.gdx.math">Path</a>&lt;T&gt;</td>
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<div class="block">Interface that specifies a path of type T within the window 0.0<=t<=1.0.</div>
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<div class="block">Encapsulates a general vector.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a>&lt;T extends <a href="../../../../com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a>&lt;T&gt;&gt;</td>
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<div class="block">Implementation of the Bezier curve.</div>
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<div class="block">Returns a list of points at integer coordinates for
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></td>
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<div class="block">A convenient 2D circle class.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math">ConvexHull</a></td>
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<div class="block">Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/DelaunayTriangulator.html" title="class in com.badlogic.gdx.math">DelaunayTriangulator</a></td>
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<div class="block">Delaunay triangulation.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math">EarClippingTriangulator</a></td>
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<div class="block">A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.</div>
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<div class="block">A convenient 2D ellipse class, based on the circle class</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></td>
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<div class="block">Track properties of a stream of float values.</div>
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<div class="block">A truncated rectangular pyramid.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></td>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></td>
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<div class="block">A point in a 2D grid, with integer x and y coordinates</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></td>
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<div class="block">A point in a 3D grid, with integer x and y coordinates</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></td>
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<div class="block">Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></td>
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<div class="block">Class offering various static methods for intersection testing between different geometric objects.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</a></td>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></td>
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<div class="block">Utility and fast math functions.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></td>
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<div class="block">A 3x3 <a href="http://en.wikipedia.org/wiki/Row-major_order#Column-major_order">column major</a> matrix; useful for 2D transforms.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></td>
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<div class="block">Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order#Column-major_order">column major</a> 4 by 4 matrix.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></td>
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<div class="block">A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></td>
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<div class="block">Encapsulates a 2D polygon defined by it's vertices relative to an origin point (default of 0, 0).</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></td>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></td>
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<div class="block">A simple quaternion class.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></td>
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<div class="block">Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></td>
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<div class="block">Encapsulates a 2D vector.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></td>
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<div class="block">Encapsulates a 3D vector.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></td>
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<div class="block">A simple class keeping track of the mean of a stream of values within a certain window.</div>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</a></td>
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<div class="block">Enum specifying on which side a point lies respective to the plane and it's normal.</div>
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