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<h2 title="Class Box2DDebugRenderer" class="title">Class Box2DDebugRenderer</h2>
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<pre>public class <span class="strong">Box2DDebugRenderer</span>
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<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderer">renderer</a></strong></code>
<div class="block">the immediate mode renderer to output our debug drawings</div>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer()">Box2DDebugRenderer</a></strong>()</code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean, boolean)">Box2DDebugRenderer</a></strong>(boolean&nbsp;drawBodies,
                  boolean&nbsp;drawJoints,
                  boolean&nbsp;drawAABBs,
                  boolean&nbsp;drawInactiveBodies,
                  boolean&nbsp;drawVelocities,
                  boolean&nbsp;drawContacts)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#dispose()">dispose</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>static <a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#getAxis()">getAxis</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawAABBs()">isDrawAABBs</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawBodies()">isDrawBodies</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawContacts()">isDrawContacts</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawInactiveBodies()">isDrawInactiveBodies</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawJoints()">isDrawJoints</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawVelocities()">isDrawVelocities</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#render(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.math.Matrix4)">render</a></strong>(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
      <a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;projMatrix)</code>
<div class="block">This assumes that the projection matrix has already been set.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderBody(com.badlogic.gdx.physics.box2d.Body)">renderBody</a></strong>(<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;body)</code>&nbsp;</td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawAABBs(boolean)">setDrawAABBs</a></strong>(boolean&nbsp;drawAABBs)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawBodies(boolean)">setDrawBodies</a></strong>(boolean&nbsp;drawBodies)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawContacts(boolean)">setDrawContacts</a></strong>(boolean&nbsp;drawContacts)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawInactiveBodies(boolean)">setDrawInactiveBodies</a></strong>(boolean&nbsp;drawInactiveBodies)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawJoints(boolean)">setDrawJoints</a></strong>(boolean&nbsp;drawJoints)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawVelocities(boolean)">setDrawVelocities</a></strong>(boolean&nbsp;drawVelocities)</code>&nbsp;</td>
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<pre>protected&nbsp;<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> renderer</pre>
<div class="block">the immediate mode renderer to output our debug drawings</div>
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<pre>public&nbsp;Box2DDebugRenderer()</pre>
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<pre>public&nbsp;Box2DDebugRenderer(boolean&nbsp;drawBodies,
                  boolean&nbsp;drawJoints,
                  boolean&nbsp;drawAABBs,
                  boolean&nbsp;drawInactiveBodies,
                  boolean&nbsp;drawVelocities,
                  boolean&nbsp;drawContacts)</pre>
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<h4>render</h4>
<pre>public&nbsp;void&nbsp;render(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
          <a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>&nbsp;projMatrix)</pre>
<div class="block">This assumes that the projection matrix has already been set.</div>
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<pre>protected&nbsp;void&nbsp;renderBody(<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;body)</pre>
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<pre>public&nbsp;void&nbsp;setDrawBodies(boolean&nbsp;drawBodies)</pre>
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<pre>public&nbsp;boolean&nbsp;isDrawJoints()</pre>
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<pre>public&nbsp;void&nbsp;setDrawJoints(boolean&nbsp;drawJoints)</pre>
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<pre>public&nbsp;void&nbsp;setDrawInactiveBodies(boolean&nbsp;drawInactiveBodies)</pre>
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<pre>public&nbsp;void&nbsp;setDrawVelocities(boolean&nbsp;drawVelocities)</pre>
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<pre>public&nbsp;boolean&nbsp;isDrawContacts()</pre>
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<pre>public static&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;getAxis()</pre>
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<pre>public static&nbsp;void&nbsp;setAxis(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;axis)</pre>
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