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<h2 title="Class Box2DDebugRenderer" class="title">Class Box2DDebugRenderer
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<li>java.lang.Object
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<pre>public class
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<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderer">renderer
</a></strong></code>
<div class="block">the immediate mode renderer to output our debug drawings
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer()">Box2DDebugRenderer
</a></strong>()
</code> </td>
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<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean, boolean)">Box2DDebugRenderer
</a></strong>(boolean
drawBodies,
boolean
drawJoints,
boolean
drawAABBs,
boolean
drawInactiveBodies,
boolean
drawVelocities,
boolean
drawContacts)
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#dispose()">dispose
</a></strong>()
</code> </td>
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<td class="colFirst"><code>static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#getAxis()">getAxis
</a></strong>()
</code> </td>
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<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawAABBs()">isDrawAABBs
</a></strong>()
</code> </td>
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<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawBodies()">isDrawBodies
</a></strong>()
</code> </td>
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<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawContacts()">isDrawContacts
</a></strong>()
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<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawInactiveBodies()">isDrawInactiveBodies
</a></strong>()
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<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawJoints()">isDrawJoints
</a></strong>()
</code> </td>
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<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawVelocities()">isDrawVelocities
</a></strong>()
</code> </td>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#render(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.math.Matrix4)">render
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> projMatrix)
</code>
<div class="block">This assumes that the projection matrix has already been set.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderBody(com.badlogic.gdx.physics.box2d.Body)">renderBody
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> body)
</code> </td>
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<td class="colFirst"><code>static void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setAxis(com.badlogic.gdx.math.Vector2)">setAxis
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> axis)
</code> </td>
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<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawAABBs(boolean)">setDrawAABBs
</a></strong>(boolean
drawAABBs)
</code> </td>
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<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawBodies(boolean)">setDrawBodies
</a></strong>(boolean
drawBodies)
</code> </td>
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<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawContacts(boolean)">setDrawContacts
</a></strong>(boolean
drawContacts)
</code> </td>
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<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawInactiveBodies(boolean)">setDrawInactiveBodies
</a></strong>(boolean
drawInactiveBodies)
</code> </td>
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<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawJoints(boolean)">setDrawJoints
</a></strong>(boolean
drawJoints)
</code> </td>
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<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawVelocities(boolean)">setDrawVelocities
</a></strong>(boolean
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<pre>protected
<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer
</a> renderer
</pre>
<div class="block">the immediate mode renderer to output our debug drawings
</div>
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<pre>public
Box2DDebugRenderer()
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</h4>
<pre>public
Box2DDebugRenderer(boolean
drawBodies,
boolean
drawJoints,
boolean
drawAABBs,
boolean
drawInactiveBodies,
boolean
drawVelocities,
boolean
drawContacts)
</pre>
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<pre>public
void
render(
<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world,
<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</a> projMatrix)
</pre>
<div class="block">This assumes that the projection matrix has already been set.
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<a name="renderBody(com.badlogic.gdx.physics.box2d.Body)">
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<h4>renderBody
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<pre>protected
void
renderBody(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> body)
</pre>
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isDrawBodies()
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void
setDrawBodies(boolean
drawBodies)
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boolean
isDrawJoints()
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isDrawInactiveBodies()
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void
setDrawInactiveBodies(boolean
drawInactiveBodies)
</pre>
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boolean
isDrawVelocities()
</pre>
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<pre>public
void
setDrawVelocities(boolean
drawVelocities)
</pre>
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<pre>public
boolean
isDrawContacts()
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drawContacts)
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<pre>public static
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> getAxis()
</pre>
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<pre>public static
void
setAxis(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> axis)
</pre>
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<pre>public
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