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<div class="subTitle">com.badlogic.gdx.physics.box2d</div>
<h2 title="Class Contact" class="title">Class Contact</h2>
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.physics.box2d.Contact</li>
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<pre>public class <span class="strong">Contact</span>
extends java.lang.Object</pre>
<div class="block">The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if
 filtered). Therefore a contact object may exist that has no contact points.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>mzechner</dd></dl>
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<td class="colFirst"><code>protected long</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#addr">addr</a></strong></code>
<div class="block">the address</div>
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<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#world">world</a></strong></code>
<div class="block">the world</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#worldManifold">worldManifold</a></strong></code>
<div class="block">the world manifold</div>
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<td class="colFirst"><code>protected </code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#Contact(com.badlogic.gdx.physics.box2d.World, long)">Contact</a></strong>(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
       long&nbsp;addr)</code>&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#getChildIndexA()">getChildIndexA</a></strong>()</code>
<div class="block">Get the child primitive index for fixture A.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#getChildIndexB()">getChildIndexB</a></strong>()</code>
<div class="block">Get the child primitive index for fixture B.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#getFixtureA()">getFixtureA</a></strong>()</code>
<div class="block">Get the first fixture in this contact.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#getFixtureB()">getFixtureB</a></strong>()</code>
<div class="block">Get the second fixture in this contact.</div>
</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#getFriction()">getFriction</a></strong>()</code>
<div class="block">Get the friction.</div>
</td>
</tr>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#getRestitution()">getRestitution</a></strong>()</code>
<div class="block">Get the restitution.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#getTangentSpeed()">getTangentSpeed</a></strong>()</code>
<div class="block">Get the tangent speed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#getWorldManifold()">getWorldManifold</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#isEnabled()">isEnabled</a></strong>()</code>
<div class="block">Has this contact been disabled?</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#isTouching()">isTouching</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#resetFriction()">resetFriction</a></strong>()</code>
<div class="block">Reset the friction mixture to the default value.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#ResetRestitution()">ResetRestitution</a></strong>()</code>
<div class="block">Reset the restitution to the default value.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#setEnabled(boolean)">setEnabled</a></strong>(boolean&nbsp;flag)</code>
<div class="block">Enable/disable this contact.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#setFriction(float)">setFriction</a></strong>(float&nbsp;friction)</code>
<div class="block">Override the default friction mixture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#setRestitution(float)">setRestitution</a></strong>(float&nbsp;restitution)</code>
<div class="block">Override the default restitution mixture.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Contact.html#setTangentSpeed(float)">setTangentSpeed</a></strong>(float&nbsp;speed)</code>
<div class="block">Set the tangent speed.</div>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>addr</h4>
<pre>protected&nbsp;long addr</pre>
<div class="block">the address</div>
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<h4>world</h4>
<pre>protected&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a> world</pre>
<div class="block">the world</div>
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<h4>worldManifold</h4>
<pre>protected final&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a> worldManifold</pre>
<div class="block">the world manifold</div>
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<h4>Contact</h4>
<pre>protected&nbsp;Contact(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
       long&nbsp;addr)</pre>
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<h4>getWorldManifold</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a>&nbsp;getWorldManifold()</pre>
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<pre>public&nbsp;boolean&nbsp;isTouching()</pre>
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<h4>setEnabled</h4>
<pre>public&nbsp;void&nbsp;setEnabled(boolean&nbsp;flag)</pre>
<div class="block">Enable/disable this contact. This can be used inside the pre-solve contact listener. The contact is only disabled for the
 current time step (or sub-step in continuous collisions).</div>
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<h4>isEnabled</h4>
<pre>public&nbsp;boolean&nbsp;isEnabled()</pre>
<div class="block">Has this contact been disabled?</div>
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<h4>getFixtureA</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a>&nbsp;getFixtureA()</pre>
<div class="block">Get the first fixture in this contact.</div>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a>&nbsp;getFixtureB()</pre>
<div class="block">Get the second fixture in this contact.</div>
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<pre>public&nbsp;int&nbsp;getChildIndexA()</pre>
<div class="block">Get the child primitive index for fixture A.</div>
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<pre>public&nbsp;int&nbsp;getChildIndexB()</pre>
<div class="block">Get the child primitive index for fixture B.</div>
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<pre>public&nbsp;void&nbsp;setFriction(float&nbsp;friction)</pre>
<div class="block">Override the default friction mixture. You can call this in b2ContactListener::PreSolve. This value persists until set or
 reset.</div>
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<pre>public&nbsp;float&nbsp;getFriction()</pre>
<div class="block">Get the friction.</div>
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<pre>public&nbsp;void&nbsp;resetFriction()</pre>
<div class="block">Reset the friction mixture to the default value.</div>
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<h4>setRestitution</h4>
<pre>public&nbsp;void&nbsp;setRestitution(float&nbsp;restitution)</pre>
<div class="block">Override the default restitution mixture. You can call this in b2ContactListener::PreSolve. The value persists until you set
 or reset.</div>
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<h4>getRestitution</h4>
<pre>public&nbsp;float&nbsp;getRestitution()</pre>
<div class="block">Get the restitution.</div>
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<pre>public&nbsp;void&nbsp;ResetRestitution()</pre>
<div class="block">Reset the restitution to the default value.</div>
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<h4>getTangentSpeed</h4>
<pre>public&nbsp;float&nbsp;getTangentSpeed()</pre>
<div class="block">Get the tangent speed.</div>
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<pre>public&nbsp;void&nbsp;setTangentSpeed(float&nbsp;speed)</pre>
<div class="block">Set the tangent speed.</div>
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