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<div class="subTitle">com.badlogic.gdx.physics.box2d</div>
<h2 title="Class EdgeShape" class="title">Class EdgeShape</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d.Shape</a></li>
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<pre>public class <span class="strong">EdgeShape</span>
extends <a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></pre>
<div class="block">A line segment (edge) shape. These can be connected in chains or loops to other edge shapes. The connectivity information is
 used to ensure correct contact normals.</div>
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<code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</a></code></li>
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<code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#addr">addr</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#EdgeShape()">EdgeShape</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#getType()">getType</a></strong>()</code>
<div class="block">Get the type of this shape.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex1(com.badlogic.gdx.math.Vector2)">getVertex1</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;vec)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex2(com.badlogic.gdx.math.Vector2)">getVertex2</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;vec)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#set(float, float, float, float)">set</a></strong>(float&nbsp;v1X,
   float&nbsp;v1Y,
   float&nbsp;v2X,
   float&nbsp;v2Y)</code>
<div class="block">Set this as an isolated edge.</div>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/EdgeShape.html#set(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">set</a></strong>(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;v1,
   <a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;v2)</code>
<div class="block">Set this as an isolated edge.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.physics.box2d.<a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></h3>
<code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#dispose()">dispose</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getChildCount()">getChildCount</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getRadius()">getRadius</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#jniGetType(long)">jniGetType</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#setRadius(float)">setRadius</a></code></li>
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<pre>public&nbsp;EdgeShape()</pre>
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<h4>set</h4>
<pre>public&nbsp;void&nbsp;set(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;v1,
       <a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;v2)</pre>
<div class="block">Set this as an isolated edge.</div>
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<h4>set</h4>
<pre>public&nbsp;void&nbsp;set(float&nbsp;v1X,
       float&nbsp;v1Y,
       float&nbsp;v2X,
       float&nbsp;v2Y)</pre>
<div class="block">Set this as an isolated edge.</div>
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<a name="getVertex1(com.badlogic.gdx.math.Vector2)">
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<h4>getVertex1</h4>
<pre>public&nbsp;void&nbsp;getVertex1(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;vec)</pre>
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<pre>public&nbsp;void&nbsp;getVertex2(<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;vec)</pre>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</a>&nbsp;getType()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getType()">Shape</a></code></strong></div>
<div class="block">Get the type of this shape. You can use this to down cast to the concrete shape.</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getType()">getType</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>the shape type.</dd></dl>
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