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<h2 title="Class Fixture" class="title">Class Fixture
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<ul class="inheritance">
<li>java.lang.Object
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<li>com.badlogic.gdx.physics.box2d.Fixture
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<pre>public class
<span class="strong">Fixture
</span>
extends java.lang.Object
</pre>
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<caption><span>Fields
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<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Field and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected long
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#addr">addr
</a></strong></code>
<div class="block">the address of the fixture
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected
<a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#shape">shape
</a></strong></code>
<div class="block">the shape, initialized lazy
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected java.lang.Object
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#userData">userData
</a></strong></code>
<div class="block">user specified data
</div>
</td>
</tr>
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<th class="colFirst" scope="col">Modifier
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<th class="colLast" scope="col">Constructor and Description
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<td class="colFirst"><code>protected
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#Fixture(com.badlogic.gdx.physics.box2d.Body, long)">Fixture
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> body,
long
addr)
</code>
<div class="block">Constructs a new fixture
</div>
</td>
</tr>
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</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getBody()">getBody
</a></strong>()
</code>
<div class="block">Get the parent body of this fixture.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getDensity()">getDensity
</a></strong>()
</code>
<div class="block">Get the density of this fixture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getFilterData()">getFilterData
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getFriction()">getFriction
</a></strong>()
</code>
<div class="block">Get the coefficient of friction.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getRestitution()">getRestitution
</a></strong>()
</code>
<div class="block">Get the coefficient of restitution.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getShape()">getShape
</a></strong>()
</code>
<div class="block">Returns the shape of this fixture
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getType()">getType
</a></strong>()
</code>
<div class="block">Get the type of the child shape.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.Object
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getUserData()">getUserData
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#isSensor()">isSensor
</a></strong>()
</code>
<div class="block">Is this fixture a sensor (non-solid)?
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#refilter()">refilter
</a></strong>()
</code>
<div class="block">Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#reset(com.badlogic.gdx.physics.box2d.Body, long)">reset
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> body,
long
addr)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setDensity(float)">setDensity
</a></strong>(float
density)
</code>
<div class="block">Set the density of this fixture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setFilterData(com.badlogic.gdx.physics.box2d.Filter)">setFilterData
</a></strong>(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter
</a> filter)
</code>
<div class="block">Set the contact filtering data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setFriction(float)">setFriction
</a></strong>(float
friction)
</code>
<div class="block">Set the coefficient of friction.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setRestitution(float)">setRestitution
</a></strong>(float
restitution)
</code>
<div class="block">Set the coefficient of restitution.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setSensor(boolean)">setSensor
</a></strong>(boolean
sensor)
</code>
<div class="block">Set if this fixture is a sensor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#setUserData(java.lang.Object)">setUserData
</a></strong>(java.lang.Object
userData)
</code>
<div class="block">Sets custom user data.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#testPoint(float, float)">testPoint
</a></strong>(float
x,
float
y)
</code>
<div class="block">Test a point for containment in this fixture.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#testPoint(com.badlogic.gdx.math.Vector2)">testPoint
</a></strong>(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p)
</code>
<div class="block">Test a point for containment in this fixture.
</div>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
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<h4>addr
</h4>
<pre>protected
long addr
</pre>
<div class="block">the address of the fixture
</div>
</li>
</ul>
<a name="shape">
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</a>
<ul class="blockList">
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<h4>shape
</h4>
<pre>protected
<a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</a> shape
</pre>
<div class="block">the shape, initialized lazy
</div>
</li>
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<h4>userData
</h4>
<pre>protected
java.lang.Object userData
</pre>
<div class="block">user specified data
</div>
</li>
</ul>
</li>
</ul>
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<h4>Fixture
</h4>
<pre>protected
Fixture(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> body,
long
addr)
</pre>
<div class="block">Constructs a new fixture
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>addr
</code> - the address of the fixture
</dd></dl>
</li>
</ul>
</li>
</ul>
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<a name="reset(com.badlogic.gdx.physics.box2d.Body, long)">
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<h4>reset
</h4>
<pre>protected
void
reset(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> body,
long
addr)
</pre>
</li>
</ul>
<a name="getType()">
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</a>
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<li class="blockList">
<h4>getType
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type
</a> getType()
</pre>
<div class="block">Get the type of the child shape. You can use this to down cast to the concrete shape.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the shape type.
</dd></dl>
</li>
</ul>
<a name="getShape()">
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<h4>getShape
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</a> getShape()
</pre>
<div class="block">Returns the shape of this fixture
</div>
</li>
</ul>
<a name="setSensor(boolean)">
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<h4>setSensor
</h4>
<pre>public
void
setSensor(boolean
sensor)
</pre>
<div class="block">Set if this fixture is a sensor.
</div>
</li>
</ul>
<a name="isSensor()">
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</a>
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<h4>isSensor
</h4>
<pre>public
boolean
isSensor()
</pre>
<div class="block">Is this fixture a sensor (non-solid)?
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the true if the shape is a sensor.
</dd></dl>
</li>
</ul>
<a name="setFilterData(com.badlogic.gdx.physics.box2d.Filter)">
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</a>
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<li class="blockList">
<h4>setFilterData
</h4>
<pre>public
void
setFilterData(
<a href="../../../../../com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter
</a> filter)
</pre>
<div class="block">Set the contact filtering data. This will not update contacts until the next time step when either parent body is active and
awake. This automatically calls Refilter.
</div>
</li>
</ul>
<a name="getFilterData()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getFilterData
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter
</a> getFilterData()
</pre>
</li>
</ul>
<a name="refilter()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>refilter
</h4>
<pre>public
void
refilter()
</pre>
<div class="block">Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
</div>
</li>
</ul>
<a name="getBody()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getBody
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</a> getBody()
</pre>
<div class="block">Get the parent body of this fixture. This is NULL if the fixture is not attached.
</div>
</li>
</ul>
<a name="testPoint(com.badlogic.gdx.math.Vector2)">
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</a>
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<h4>testPoint
</h4>
<pre>public
boolean
testPoint(
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> p)
</pre>
<div class="block">Test a point for containment in this fixture.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>p
</code> - a point in world coordinates.
</dd></dl>
</li>
</ul>
<a name="testPoint(float, float)">
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</a>
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<li class="blockList">
<h4>testPoint
</h4>
<pre>public
boolean
testPoint(float
x,
float
y)
</pre>
<div class="block">Test a point for containment in this fixture.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>x
</code> - the x-coordinate
</dd><dd><code>y
</code> - the y-coordinate
</dd></dl>
</li>
</ul>
<a name="setDensity(float)">
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</a>
<ul class="blockList">
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<h4>setDensity
</h4>
<pre>public
void
setDensity(float
density)
</pre>
<div class="block">Set the density of this fixture. This will _not_ automatically adjust the mass of the body. You must call
b2Body::ResetMassData to update the body's mass.
</div>
</li>
</ul>
<a name="getDensity()">
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</a>
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<h4>getDensity
</h4>
<pre>public
float
getDensity()
</pre>
<div class="block">Get the density of this fixture.
</div>
</li>
</ul>
<a name="getFriction()">
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<h4>getFriction
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<pre>public
float
getFriction()
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<div class="block">Get the coefficient of friction.
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<pre>public
void
setFriction(float
friction)
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<div class="block">Set the coefficient of friction.
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<pre>public
float
getRestitution()
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<div class="block">Get the coefficient of restitution.
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<pre>public
void
setRestitution(float
restitution)
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<div class="block">Set the coefficient of restitution.
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<pre>public
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userData)
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<pre>public
java.lang.Object
getUserData()
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<dl><dt><span class="strong">Returns:
</span></dt><dd>custom user data
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