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<div class="subTitle">com.badlogic.gdx.physics.box2d</div>
<h2 title="Class Joint" class="title">Class Joint</h2>
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.physics.box2d.Joint</li>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a>, <a href="../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dd>
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<pre>public abstract class <span class="strong">Joint</span>
extends java.lang.Object</pre>
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<td class="colFirst"><code>protected long</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#addr">addr</a></strong></code>
<div class="block">the address of the joint</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeA">jointEdgeA</a></strong></code>
<div class="block">joint edge a</div>
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<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeB">jointEdgeB</a></strong></code>
<div class="block">joint edge b</div>
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<td class="colFirst"><code>protected </code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#Joint(com.badlogic.gdx.physics.box2d.World, long)">Joint</a></strong>(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
     long&nbsp;addr)</code>
<div class="block">Constructs a new joint</div>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorA()">getAnchorA</a></strong>()</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorB()">getAnchorB</a></strong>()</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyA()">getBodyA</a></strong>()</code>
<div class="block">Get the first body attached to this joint.</div>
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<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyB()">getBodyB</a></strong>()</code>
<div class="block">Get the second body attached to this joint.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionForce(float)">getReactionForce</a></strong>(float&nbsp;inv_dt)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionTorque(float)">getReactionTorque</a></strong>(float&nbsp;inv_dt)</code>
<div class="block">Get the reaction torque on body2 in N*m.</div>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getType()">getType</a></strong>()</code>
<div class="block">Get the type of the concrete joint.</div>
</td>
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<td class="colFirst"><code>java.lang.Object</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getUserData()">getUserData</a></strong>()</code>
<div class="block">Get the user data</div>
</td>
</tr>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#isActive()">isActive</a></strong>()</code>
<div class="block">Short-cut function to determine if either body is inactive.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Joint.html#setUserData(java.lang.Object)">setUserData</a></strong>(java.lang.Object&nbsp;userData)</code>
<div class="block">Set the user data</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
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<h4>addr</h4>
<pre>protected&nbsp;long addr</pre>
<div class="block">the address of the joint</div>
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<h4>jointEdgeA</h4>
<pre>protected&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</a> jointEdgeA</pre>
<div class="block">joint edge a</div>
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<pre>protected&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</a> jointEdgeB</pre>
<div class="block">joint edge b</div>
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<h4>Joint</h4>
<pre>protected&nbsp;Joint(<a href="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
     long&nbsp;addr)</pre>
<div class="block">Constructs a new joint</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>addr</code> - the address of the joint</dd></dl>
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<h4>getType</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</a>&nbsp;getType()</pre>
<div class="block">Get the type of the concrete joint.</div>
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<h4>getBodyA</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;getBodyA()</pre>
<div class="block">Get the first body attached to this joint.</div>
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<h4>getBodyB</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;getBodyB()</pre>
<div class="block">Get the second body attached to this joint.</div>
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<h4>getAnchorA</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;getAnchorA()</pre>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;getAnchorB()</pre>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;getReactionForce(float&nbsp;inv_dt)</pre>
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<h4>getReactionTorque</h4>
<pre>public&nbsp;float&nbsp;getReactionTorque(float&nbsp;inv_dt)</pre>
<div class="block">Get the reaction torque on body2 in N*m.</div>
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<pre>public&nbsp;java.lang.Object&nbsp;getUserData()</pre>
<div class="block">Get the user data</div>
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<pre>public&nbsp;void&nbsp;setUserData(java.lang.Object&nbsp;userData)</pre>
<div class="block">Set the user data</div>
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<h4>isActive</h4>
<pre>public&nbsp;boolean&nbsp;isActive()</pre>
<div class="block">Short-cut function to determine if either body is inactive.</div>
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