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<div class="subTitle">com.badlogic.gdx.physics.box2d
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<h2 title="Class Shape" class="title">Class Shape
</h2>
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<ul class="inheritance">
<li>java.lang.Object
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<li>com.badlogic.gdx.physics.box2d.Shape
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<dt>Direct Known Subclasses:
</dt>
<dd><a href="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape
</a>,
<a href="../../../../../com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape
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<pre>public abstract class
<span class="strong">Shape
</span>
extends java.lang.Object
</pre>
<div class="block">A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are
created automatically when a b2Fixture is created. Shapes may encapsulate a one or more child shapes.
NOTE: YOU NEED TO DISPOSE SHAPES YOU CREATED YOURSELF AFTER YOU NO LONGER USE THEM! E.g. after calling body.createFixture();
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>mzechner
</dd></dl>
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<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type
</a></strong></code>
<div class="block">Enum describing the type of a shape
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<td class="colFirst"><code>protected long
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#addr">addr
</a></strong></code>
<div class="block">the address of the shape
</div>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#Shape()">Shape
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#dispose()">dispose
</a></strong>()
</code>
<div class="block">Needs to be called when the shape is no longer used, e.g.
</div>
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<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getChildCount()">getChildCount
</a></strong>()
</code>
<div class="block">Get the number of child primitives.
</div>
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<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getRadius()">getRadius
</a></strong>()
</code>
<div class="block">Returns the radius of this shape
</div>
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<td class="colFirst"><code>abstract
<a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getType()">getType
</a></strong>()
</code>
<div class="block">Get the type of this shape.
</div>
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<tr class="altColor">
<td class="colFirst"><code>protected static int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#jniGetType(long)">jniGetType
</a></strong>(long
addr)
</code> </td>
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<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#setRadius(float)">setRadius
</a></strong>(float
radius)
</code>
<div class="block">Sets the radius of this shape
</div>
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<h4>addr
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<pre>protected
long addr
</pre>
<div class="block">the address of the shape
</div>
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<pre>public
Shape()
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<pre>public abstract
<a href="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type
</a> getType()
</pre>
<div class="block">Get the type of this shape. You can use this to down cast to the concrete shape.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the shape type.
</dd></dl>
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<pre>public
float
getRadius()
</pre>
<div class="block">Returns the radius of this shape
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<pre>public
void
setRadius(float
radius)
</pre>
<div class="block">Sets the radius of this shape
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<pre>public
void
dispose()
</pre>
<div class="block">Needs to be called when the shape is no longer used, e.g. after a fixture was created based on the shape.
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int
getChildCount()
</pre>
<div class="block">Get the number of child primitives.
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