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<title>Uses of Class com.badlogic.gdx.physics.box2d.Body (libgdx API)</title>
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<h2 title="Uses of Class com.badlogic.gdx.physics.box2d.Body" class="title">Uses of Class<br>com.badlogic.gdx.physics.box2d.Body</h2>
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<div class="classUseContainer">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d.joints">com.badlogic.gdx.physics.box2d.joints</a></td>
<td class="colLast">&nbsp;</td>
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<!--   -->
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a> in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a> declared as <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><span class="strong">JointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/JointDef.html#bodyA">bodyA</a></strong></code>
<div class="block">The first attached body.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><span class="strong">JointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/JointDef.html#bodyB">bodyB</a></strong></code>
<div class="block">The second attached body</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><span class="strong">JointEdge.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/JointEdge.html#other">other</a></strong></code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a> with type parameters of type <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a>&lt;<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&gt;</code></td>
<td class="colLast"><span class="strong">World.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html#bodies">bodies</a></strong></code>
<div class="block">all known bodies</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a>&lt;<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&gt;</code></td>
<td class="colLast"><span class="strong">World.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html#freeBodies">freeBodies</a></strong></code>
<div class="block">pool for bodies</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a> that return <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><span class="strong">World.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html#createBody(com.badlogic.gdx.physics.box2d.BodyDef)">createBody</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a>&nbsp;def)</code>
<div class="block">Create a rigid body given a definition.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><span class="strong">Fixture.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#getBody()">getBody</a></strong>()</code>
<div class="block">Get the parent body of this fixture.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><span class="strong">Joint.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyA()">getBodyA</a></strong>()</code>
<div class="block">Get the first body attached to this joint.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></code></td>
<td class="colLast"><span class="strong">Joint.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyB()">getBodyB</a></strong>()</code>
<div class="block">Get the second body attached to this joint.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">World.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html#destroyBody(com.badlogic.gdx.physics.box2d.Body)">destroyBody</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;body)</code>
<div class="block">Destroy a rigid body given a definition.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">Box2DDebugRenderer.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderBody(com.badlogic.gdx.physics.box2d.Body)">renderBody</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;body)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">Fixture.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#reset(com.badlogic.gdx.physics.box2d.Body, long)">reset</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;body,
     long&nbsp;addr)</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Method parameters in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a> with type arguments of type <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">World.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html#getBodies(com.badlogic.gdx.utils.Array)">getBodies</a></strong>(<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a>&lt;<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&gt;&nbsp;bodies)</code>&nbsp;</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/Fixture.html#Fixture(com.badlogic.gdx.physics.box2d.Body, long)">Fixture</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;body,
       long&nbsp;addr)</code>
<div class="block">Constructs a new fixture</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/JointEdge.html#JointEdge(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Joint)">JointEdge</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;other,
         <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a>&nbsp;joint)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.physics.box2d.joints">
<!--   -->
</a>
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a> in <a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">FrictionJointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)">initialize</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyA,
          <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyB,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchor)</code>
<div class="block">Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">RevoluteJointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)">initialize</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyA,
          <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyB,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchor)</code>
<div class="block">Initialize the bodies, anchors, and reference angle using a world anchor point.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">WeldJointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2)">initialize</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;body1,
          <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;body2,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DistanceJointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">initialize</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyA,
          <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyB,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchorA,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchorB)</code>
<div class="block">Initialize the bodies, anchors, and length using the world anchors.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">PrismaticJointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">initialize</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyA,
          <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyB,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchor,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;axis)</code>
<div class="block">Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">WheelJointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">initialize</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyA,
          <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyB,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchor,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;axis)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">PulleyJointDef.</span><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#initialize(com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.physics.box2d.Body, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)">initialize</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyA,
          <a href="../../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a>&nbsp;bodyB,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;groundAnchorA,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;groundAnchorB,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchorA,
          <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;anchorB,
          float&nbsp;ratio)</code>
<div class="block">Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.</div>
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