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<div class="subTitle">com.badlogic.gdx.physics.box2d.joints
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<h2 title="Class MouseJoint" class="title">Class MouseJoint
</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d.Joint
</a></li>
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<li>com.badlogic.gdx.physics.box2d.joints.MouseJoint
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<pre>public class
<span class="strong">MouseJoint
</span>
extends
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint
</a></pre>
<div class="block">A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force.
This allows the constraint to stretch and without applying huge forces. NOTE: this joint is not documented in the manual
because it was developed to be used in the testbed. If you want to learn how to use the mouse joint, look at the testbed.
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<h3>Fields inherited from class
com.badlogic.gdx.physics.box2d.
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#addr">addr
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeA">jointEdgeA
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeB">jointEdgeB
</a></code></li>
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<th class="colOne" scope="col">Constructor and Description
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#MouseJoint(com.badlogic.gdx.physics.box2d.World, long)">MouseJoint
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world,
long
addr)
</code> </td>
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<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getDampingRatio()">getDampingRatio
</a></strong>()
</code>
<div class="block">Set/get the damping ratio (dimensionless).
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getFrequency()">getFrequency
</a></strong>()
</code>
<div class="block">Set/get the frequency in Hertz.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getMaxForce()">getMaxForce
</a></strong>()
</code>
<div class="block">Set/get the maximum force in Newtons.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getTarget()">getTarget
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setDampingRatio(float)">setDampingRatio
</a></strong>(float
ratio)
</code>
<div class="block">Set/get the damping ratio (dimensionless).
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setFrequency(float)">setFrequency
</a></strong>(float
hz)
</code>
<div class="block">Set/get the frequency in Hertz.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setMaxForce(float)">setMaxForce
</a></strong>(float
force)
</code>
<div class="block">Set/get the maximum force in Newtons.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setTarget(com.badlogic.gdx.math.Vector2)">setTarget
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> target)
</code>
<div class="block">Use this to update the target point.
</div>
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<h3>Methods inherited from class
com.badlogic.gdx.physics.box2d.
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorA()">getAnchorA
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorB()">getAnchorB
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyA()">getBodyA
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyB()">getBodyB
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionForce(float)">getReactionForce
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionTorque(float)">getReactionTorque
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getType()">getType
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getUserData()">getUserData
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#isActive()">isActive
</a>,
<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#setUserData(java.lang.Object)">setUserData
</a></code></li>
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<h3>Methods inherited from class
java.lang.Object
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
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<h4>MouseJoint
</h4>
<pre>public
MouseJoint(
<a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</a> world,
long
addr)
</pre>
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<h4>setTarget
</h4>
<pre>public
void
setTarget(
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> target)
</pre>
<div class="block">Use this to update the target point.
</div>
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<h4>getTarget
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> getTarget()
</pre>
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<a name="setMaxForce(float)">
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<h4>setMaxForce
</h4>
<pre>public
void
setMaxForce(float
force)
</pre>
<div class="block">Set/get the maximum force in Newtons.
</div>
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<a name="getMaxForce()">
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<h4>getMaxForce
</h4>
<pre>public
float
getMaxForce()
</pre>
<div class="block">Set/get the maximum force in Newtons.
</div>
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<h4>setFrequency
</h4>
<pre>public
void
setFrequency(float
hz)
</pre>
<div class="block">Set/get the frequency in Hertz.
</div>
</li>
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<a name="getFrequency()">
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<h4>getFrequency
</h4>
<pre>public
float
getFrequency()
</pre>
<div class="block">Set/get the frequency in Hertz.
</div>
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<h4>setDampingRatio
</h4>
<pre>public
void
setDampingRatio(float
ratio)
</pre>
<div class="block">Set/get the damping ratio (dimensionless).
</div>
</li>
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<a name="getDampingRatio()">
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<h4>getDampingRatio
</h4>
<pre>public
float
getDampingRatio()
</pre>
<div class="block">Set/get the damping ratio (dimensionless).
</div>
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