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<div class="subTitle">com.badlogic.gdx.physics.box2d.joints</div>
<h2 title="Class WheelJoint" class="title">Class WheelJoint</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d.Joint</a></li>
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<pre>public class <span class="strong">WheelJoint</span>
extends <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></pre>
<div class="block">A wheel joint. This joint provides two degrees of freedom: translation along an axis fixed in body1 and rotation in the plane.
 You can use a joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational
 friction. This joint is designed for vehicle suspensions.</div>
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<h3>Fields inherited from class&nbsp;com.badlogic.gdx.physics.box2d.<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#addr">addr</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeA">jointEdgeA</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeB">jointEdgeB</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#WheelJoint(com.badlogic.gdx.physics.box2d.World, long)">WheelJoint</a></strong>(<a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
          long&nbsp;addr)</code>&nbsp;</td>
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<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#enableMotor(boolean)">enableMotor</a></strong>(boolean&nbsp;flag)</code>
<div class="block">Enable/disable the joint motor.</div>
</td>
</tr>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getJointSpeed()">getJointSpeed</a></strong>()</code>
<div class="block">Get the current joint translation speed, usually in meters per second.</div>
</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getJointTranslation()">getJointTranslation</a></strong>()</code>
<div class="block">Get the current joint translation, usually in meters.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMaxMotorTorque()">getMaxMotorTorque</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMotorSpeed()">getMotorSpeed</a></strong>()</code>
<div class="block">Get the motor speed, usually in radians per second.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMotorTorque(float)">getMotorTorque</a></strong>(float&nbsp;invDt)</code>
<div class="block">Get the current motor torque given the inverse time step, usually in N-m.</div>
</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getSpringDampingRatio()">getSpringDampingRatio</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getSpringFrequencyHz()">getSpringFrequencyHz</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setMaxMotorTorque(float)">setMaxMotorTorque</a></strong>(float&nbsp;torque)</code>
<div class="block">Set/Get the maximum motor force, usually in N-m.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setMotorSpeed(float)">setMotorSpeed</a></strong>(float&nbsp;speed)</code>
<div class="block">Set the motor speed, usually in radians per second.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setSpringDampingRatio(float)">setSpringDampingRatio</a></strong>(float&nbsp;ratio)</code>
<div class="block">Set/Get the spring damping ratio</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setSpringFrequencyHz(float)">setSpringFrequencyHz</a></strong>(float&nbsp;hz)</code>
<div class="block">Set/Get the spring frequency in hertz.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.physics.box2d.<a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorA()">getAnchorA</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorB()">getAnchorB</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyA()">getBodyA</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyB()">getBodyB</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionForce(float)">getReactionForce</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionTorque(float)">getReactionTorque</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getType()">getType</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getUserData()">getUserData</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#isActive()">isActive</a>, <a href="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#setUserData(java.lang.Object)">setUserData</a></code></li>
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<h4>WheelJoint</h4>
<pre>public&nbsp;WheelJoint(<a href="../../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a>&nbsp;world,
          long&nbsp;addr)</pre>
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<h4>getJointTranslation</h4>
<pre>public&nbsp;float&nbsp;getJointTranslation()</pre>
<div class="block">Get the current joint translation, usually in meters.</div>
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<h4>getJointSpeed</h4>
<pre>public&nbsp;float&nbsp;getJointSpeed()</pre>
<div class="block">Get the current joint translation speed, usually in meters per second.</div>
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<h4>enableMotor</h4>
<pre>public&nbsp;void&nbsp;enableMotor(boolean&nbsp;flag)</pre>
<div class="block">Enable/disable the joint motor.</div>
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<h4>setMotorSpeed</h4>
<pre>public&nbsp;void&nbsp;setMotorSpeed(float&nbsp;speed)</pre>
<div class="block">Set the motor speed, usually in radians per second.</div>
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<h4>getMotorSpeed</h4>
<pre>public&nbsp;float&nbsp;getMotorSpeed()</pre>
<div class="block">Get the motor speed, usually in radians per second.</div>
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<h4>setMaxMotorTorque</h4>
<pre>public&nbsp;void&nbsp;setMaxMotorTorque(float&nbsp;torque)</pre>
<div class="block">Set/Get the maximum motor force, usually in N-m.</div>
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<pre>public&nbsp;float&nbsp;getMaxMotorTorque()</pre>
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<h4>getMotorTorque</h4>
<pre>public&nbsp;float&nbsp;getMotorTorque(float&nbsp;invDt)</pre>
<div class="block">Get the current motor torque given the inverse time step, usually in N-m.</div>
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<pre>public&nbsp;void&nbsp;setSpringFrequencyHz(float&nbsp;hz)</pre>
<div class="block">Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring.</div>
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<pre>public&nbsp;float&nbsp;getSpringFrequencyHz()</pre>
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<pre>public&nbsp;void&nbsp;setSpringDampingRatio(float&nbsp;ratio)</pre>
<div class="block">Set/Get the spring damping ratio</div>
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<pre>public&nbsp;float&nbsp;getSpringDampingRatio()</pre>
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