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<h1 title="Uses of Package com.badlogic.gdx.physics.box2d" class="title">Uses of Package
<br>com.badlogic.gdx.physics.box2d
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<caption><span>Packages that use
<a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
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<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
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<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d
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<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d
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<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d.joints">com.badlogic.gdx.physics.box2d.joints
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</a> used by
<a href="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d
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<th class="colOne" scope="col">Class and Description
</th>
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<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/World.html#com.badlogic.gdx.graphics.g2d">World
</a>
<div class="block">The world class manages all physics entities, dynamic simulation, and asynchronous queries.
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<a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
</a> used by
<a href="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d
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<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Body.html#com.badlogic.gdx.physics.box2d">Body
</a>
<div class="block">A rigid body.
</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/BodyDef.html#com.badlogic.gdx.physics.box2d">BodyDef
</a>
<div class="block">A body definition holds all the data needed to construct a rigid body.
</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/BodyDef.BodyType.html#com.badlogic.gdx.physics.box2d">BodyDef.BodyType
</a>
<div class="block">The body type.
</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Contact.html#com.badlogic.gdx.physics.box2d">Contact
</a>
<div class="block">The class manages contact between two shapes.
</div>
</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/ContactFilter.html#com.badlogic.gdx.physics.box2d">ContactFilter
</a>
<div class="block">Implement this class to provide collision filtering.
</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/ContactImpulse.html#com.badlogic.gdx.physics.box2d">ContactImpulse
</a>
<div class="block">Contact impulses for reporting.
</div>
</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/ContactListener.html#com.badlogic.gdx.physics.box2d">ContactListener
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/DestructionListener.html#com.badlogic.gdx.physics.box2d">DestructionListener
</a> </td>
</tr>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Filter.html#com.badlogic.gdx.physics.box2d">Filter
</a>
<div class="block">This holds contact filtering data.
</div>
</td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Fixture.html#com.badlogic.gdx.physics.box2d">Fixture
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/FixtureDef.html#com.badlogic.gdx.physics.box2d">FixtureDef
</a>
<div class="block">A fixture definition is used to create a fixture.
</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Joint.html#com.badlogic.gdx.physics.box2d">Joint
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/JointDef.html#com.badlogic.gdx.physics.box2d">JointDef
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/JointDef.JointType.html#com.badlogic.gdx.physics.box2d">JointDef.JointType
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/JointEdge.html#com.badlogic.gdx.physics.box2d">JointEdge
</a>
<div class="block">A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an
edge.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Manifold.html#com.badlogic.gdx.physics.box2d">Manifold
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Manifold.ManifoldPoint.html#com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Manifold.ManifoldType.html#com.badlogic.gdx.physics.box2d">Manifold.ManifoldType
</a> </td>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/MassData.html#com.badlogic.gdx.physics.box2d">MassData
</a>
<div class="block">This holds the mass data computed for a shape.
</div>
</td>
</tr>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/QueryCallback.html#com.badlogic.gdx.physics.box2d">QueryCallback
</a>
<div class="block">Callback class for AABB queries.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/RayCastCallback.html#com.badlogic.gdx.physics.box2d">RayCastCallback
</a>
<div class="block">Callback class for ray casts.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Shape.html#com.badlogic.gdx.physics.box2d">Shape
</a>
<div class="block">A shape is used for collision detection.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Shape.Type.html#com.badlogic.gdx.physics.box2d">Shape.Type
</a>
<div class="block">Enum describing the type of a shape
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Transform.html#com.badlogic.gdx.physics.box2d">Transform
</a>
<div class="block">Encodes a Box2D transform.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/World.html#com.badlogic.gdx.physics.box2d">World
</a>
<div class="block">The world class manages all physics entities, dynamic simulation, and asynchronous queries.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/WorldManifold.html#com.badlogic.gdx.physics.box2d">WorldManifold
</a>
<div class="block">This is used to compute the current state of a contact manifold.
</div>
</td>
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</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Body.html#com.badlogic.gdx.physics.box2d.joints">Body
</a>
<div class="block">A rigid body.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/Joint.html#com.badlogic.gdx.physics.box2d.joints">Joint
</a> </td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/JointDef.html#com.badlogic.gdx.physics.box2d.joints">JointDef
</a> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/physics/box2d/class-use/World.html#com.badlogic.gdx.physics.box2d.joints">World
</a>
<div class="block">The world class manages all physics entities, dynamic simulation, and asynchronous queries.
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