Subversion Repositories AndroidProjects

Rev

Blame | Last modification | View Log | RSS feed

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:43 CET 2013 -->
<title>Event (libgdx API)</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
   if (location.href.indexOf('is-external=true') == -1) {
       parent.document.title="Event (libgdx API)";
   }
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!--   -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/Event.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>
                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
                                a:hover { text-decoration:underline }
                                a:link, a:visited { color:blue }
                                table { border:0px }
                                .TableRowColor td:first-child { border-left:1px solid black }
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
                                hr { border:0px; border-bottom:1px solid #333366; }
                                </style>
                        </em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/scenes/scene2d/Event.html" target="_top">Frames</a></li>
<li><a href="Event.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_top");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!--   -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.badlogic.gdx.scenes.scene2d</div>
<h2 title="Class Event" class="title">Class Event</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.Event</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dd>
</dl>
<hr>
<br>
<pre>public class <span class="strong">Event</span>
extends java.lang.Object
implements <a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></pre>
<div class="block">The base class for all events.
 <p>
 By default an event will "bubble" up through an actor's parent's handlers (see <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setBubbles(boolean)"><code>setBubbles(boolean)</code></a>).
 <p>
 An actor's capture listeners can <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#stop()"><code>stop()</code></a> an event to prevent child actors from seeing it.
 <p>
 An Event may be marked as "handled" which will end its propagation outside of the Stage (see <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#handle()"><code>handle()</code></a>).  
 The default <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)"><code>Actor.fire(Event)</code></a> will mark events handled if an <a href="../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d"><code>EventListener</code></a> returns true.
 <p>
 A cancelled event will be stopped and handled.  Additionally, many actors will undo the side-effects of a canceled event.  (See <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#cancel()"><code>cancel()</code></a>.)</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>InputEvent</code></a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)"><code>Actor.fire(Event)</code></a></dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!--   -->
</a>
<h3>Constructor Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#Event()">Event</a></strong>()</code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!--   -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#cancel()">cancel</a></strong>()</code>
<div class="block">Marks this event cancelled.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getBubbles()">getBubbles</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getListenerActor()">getListenerActor</a></strong>()</code>
<div class="block">Returns the actor that this listener is attached to.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getStage()">getStage</a></strong>()</code>
<div class="block">The stage for the actor the event was fired on.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getTarget()">getTarget</a></strong>()</code>
<div class="block">Returns the actor that the event originated from.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#handle()">handle</a></strong>()</code>
<div class="block">Marks this event as handled.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isCancelled()">isCancelled</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isCapture()">isCapture</a></strong>()</code>
<div class="block">If true, the event was fired during the capture phase.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isHandled()">isHandled</a></strong>()</code>
<div class="block"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#handle()"><code>handle()</code></a></div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isStopped()">isStopped</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#reset()">reset</a></strong>()</code>
<div class="block">Resets the object for reuse.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setBubbles(boolean)">setBubbles</a></strong>(boolean&nbsp;bubbles)</code>
<div class="block">If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to
 the root.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setCapture(boolean)">setCapture</a></strong>(boolean&nbsp;capture)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setListenerActor(com.badlogic.gdx.scenes.scene2d.Actor)">setListenerActor</a></strong>(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;listenerActor)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage</a></strong>(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a>&nbsp;stage)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)">setTarget</a></strong>(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;targetActor)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#stop()">stop</a></strong>()</code>
<div class="block">Marks this event has being stopped.</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!--   -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!--   -->
</a>
<h3>Constructor Detail</h3>
<a name="Event()">
<!--   -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Event</h4>
<pre>public&nbsp;Event()</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!--   -->
</a>
<h3>Method Detail</h3>
<a name="handle()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>handle</h4>
<pre>public&nbsp;void&nbsp;handle()</pre>
<div class="block">Marks this event as handled. This does not affect event propagation inside scene2d, but causes the <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Stage</code></a>
 event methods to return false, which will eat the event so it is not passed on to the application under the stage.</div>
</li>
</ul>
<a name="cancel()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>cancel</h4>
<pre>public&nbsp;void&nbsp;cancel()</pre>
<div class="block">Marks this event cancelled. This <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#handle()"><code>handles</code></a> the event and <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#stop()"><code>stops</code></a> the event
 propagation. It also cancels any default action that would have been taken by the code that fired the event. Eg, if the
 event is for a checkbox being checked, cancelling the event could uncheck the checkbox.</div>
</li>
</ul>
<a name="stop()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>stop</h4>
<pre>public&nbsp;void&nbsp;stop()</pre>
<div class="block">Marks this event has being stopped. This halts event propagation. Any other listeners on the <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getListenerActor()"><code>listener actor</code></a> are notified, but after that no other listeners are notified.</div>
</li>
</ul>
<a name="reset()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>reset</h4>
<pre>public&nbsp;void&nbsp;reset()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">Pool.Poolable</a></code></strong></div>
<div class="block">Resets the object for reuse. Object references should be nulled and fields may be set to default values.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></code></dd>
</dl>
</li>
</ul>
<a name="getTarget()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getTarget</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;getTarget()</pre>
<div class="block">Returns the actor that the event originated from.</div>
</li>
</ul>
<a name="setTarget(com.badlogic.gdx.scenes.scene2d.Actor)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setTarget</h4>
<pre>public&nbsp;void&nbsp;setTarget(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;targetActor)</pre>
</li>
</ul>
<a name="getListenerActor()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getListenerActor</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;getListenerActor()</pre>
<div class="block">Returns the actor that this listener is attached to.</div>
</li>
</ul>
<a name="setListenerActor(com.badlogic.gdx.scenes.scene2d.Actor)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setListenerActor</h4>
<pre>public&nbsp;void&nbsp;setListenerActor(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;listenerActor)</pre>
</li>
</ul>
<a name="getBubbles()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getBubbles</h4>
<pre>public&nbsp;boolean&nbsp;getBubbles()</pre>
</li>
</ul>
<a name="setBubbles(boolean)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setBubbles</h4>
<pre>public&nbsp;void&nbsp;setBubbles(boolean&nbsp;bubbles)</pre>
<div class="block">If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to
 the root.</div>
</li>
</ul>
<a name="isHandled()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isHandled</h4>
<pre>public&nbsp;boolean&nbsp;isHandled()</pre>
<div class="block"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#handle()"><code>handle()</code></a></div>
</li>
</ul>
<a name="isStopped()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isStopped</h4>
<pre>public&nbsp;boolean&nbsp;isStopped()</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#stop()"><code>stop()</code></a></dd></dl>
</li>
</ul>
<a name="isCancelled()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isCancelled</h4>
<pre>public&nbsp;boolean&nbsp;isCancelled()</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#cancel()"><code>cancel()</code></a></dd></dl>
</li>
</ul>
<a name="setCapture(boolean)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setCapture</h4>
<pre>public&nbsp;void&nbsp;setCapture(boolean&nbsp;capture)</pre>
</li>
</ul>
<a name="isCapture()">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isCapture</h4>
<pre>public&nbsp;boolean&nbsp;isCapture()</pre>
<div class="block">If true, the event was fired during the capture phase.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)"><code>Actor.fire(Event)</code></a></dd></dl>
</li>
</ul>
<a name="setStage(com.badlogic.gdx.scenes.scene2d.Stage)">
<!--   -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setStage</h4>
<pre>public&nbsp;void&nbsp;setStage(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a>&nbsp;stage)</pre>
</li>
</ul>
<a name="getStage()">
<!--   -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getStage</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a>&nbsp;getStage()</pre>
<div class="block">The stage for the actor the event was fired on.</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!--   -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!--   -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/Event.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/scenes/scene2d/Event.html" target="_top">Frames</a></li>
<li><a href="Event.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
 allClassesLink = document.getElementById("allclasses_navbar_bottom");
 if(window==top) {
   allClassesLink.style.display = "block";
 }
 else {
   allClassesLink.style.display = "none";
 }
 //-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor_detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!--   -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
                                <div style="font-size:9pt"><i>
                                Copyright &copy; 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
                                </i></div>
                        </small></p>
</body>
</html>