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<div class="subTitle">com.badlogic.gdx.scenes.scene2d</div>
<h2 title="Class InputEvent" class="title">Class InputEvent</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Event</a></li>
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<pre>public class <span class="strong">InputEvent</span>
extends <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></pre>
<div class="block">Event for actor input: touch, mouse, keyboard, and scroll.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>InputListener</code></a></dd></dl>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</a></strong></code>
<div class="block">Types of low-level input events supported by stage2d.</div>
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<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#InputEvent()">InputEvent</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getButton()">getButton</a></strong>()</code>
<div class="block">The index for the mouse button pressed.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>char</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getCharacter()">getCharacter</a></strong>()</code>
<div class="block">The character for the key that was type.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getKeyCode()">getKeyCode</a></strong>()</code>
<div class="block">The key code of the key that was pressed.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getPointer()">getPointer</a></strong>()</code>
<div class="block">The pointer index for the event.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getRelatedActor()">getRelatedActor</a></strong>()</code>
<div class="block">The actor related to the event.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getScrollAmount()">getScrollAmount</a></strong>()</code>
<div class="block">The amount the mouse was scrolled.</div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getStageX()">getStageX</a></strong>()</code>
<div class="block">The stage x coordinate where the event occurred.</div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getStageY()">getStageY</a></strong>()</code>
<div class="block">The stage x coordinate where the event occurred.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getType()">getType</a></strong>()</code>
<div class="block">The type of input event.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#isTouchFocusCancel()">isTouchFocusCancel</a></strong>()</code>
<div class="block">Returns true of this event is a touchUp triggered by <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus()"><code>Stage.cancelTouchFocus()</code></a>.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#reset()">reset</a></strong>()</code>
<div class="block">Resets the object for reuse.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setButton(int)">setButton</a></strong>(int&nbsp;button)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setCharacter(char)">setCharacter</a></strong>(char&nbsp;character)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setKeyCode(int)">setKeyCode</a></strong>(int&nbsp;keyCode)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setPointer(int)">setPointer</a></strong>(int&nbsp;pointer)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setRelatedActor(com.badlogic.gdx.scenes.scene2d.Actor)">setRelatedActor</a></strong>(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;relatedActor)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setScrollAmount(int)">setScrollAmount</a></strong>(int&nbsp;scrollAmount)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setStageX(float)">setStageX</a></strong>(float&nbsp;stageX)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setStageY(float)">setStageY</a></strong>(float&nbsp;stageY)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setType(com.badlogic.gdx.scenes.scene2d.InputEvent.Type)">setType</a></strong>(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</a>&nbsp;type)</code>&nbsp;</td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#toCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">toCoordinates</a></strong>(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor,
             <a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;actorCoords)</code>
<div class="block">Sets actorCoords to this event's coordinates relative to the specified actor.</div>
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<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#toString()">toString</a></strong>()</code>&nbsp;</td>
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<code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#cancel()">cancel</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getBubbles()">getBubbles</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getListenerActor()">getListenerActor</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getStage()">getStage</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getTarget()">getTarget</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#handle()">handle</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isCancelled()">isCancelled</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isCapture()">isCapture</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isHandled()">isHandled</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isStopped()">isStopped</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setBubbles(boolean)">setBubbles</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setCapture(boolean)">setCapture</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setListenerActor(com.badlogic.gdx.scenes.scene2d.Actor)">setListenerActor</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)">setTarget</a>, <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#stop()">stop</a></code></li>
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<h4>InputEvent</h4>
<pre>public&nbsp;InputEvent()</pre>
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<h4>reset</h4>
<pre>public&nbsp;void&nbsp;reset()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">Pool.Poolable</a></code></strong></div>
<div class="block">Resets the object for reuse. Object references should be nulled and fields may be set to default values.</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#reset()">reset</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></code></dd>
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<h4>getStageX</h4>
<pre>public&nbsp;float&nbsp;getStageX()</pre>
<div class="block">The stage x coordinate where the event occurred. Valid for: touchDown, touchDragged, touchUp, mouseMoved, enter, and exit.</div>
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<pre>public&nbsp;void&nbsp;setStageX(float&nbsp;stageX)</pre>
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<pre>public&nbsp;float&nbsp;getStageY()</pre>
<div class="block">The stage x coordinate where the event occurred. Valid for: touchDown, touchDragged, touchUp, mouseMoved, enter, and exit.</div>
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<pre>public&nbsp;void&nbsp;setStageY(float&nbsp;stageY)</pre>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</a>&nbsp;getType()</pre>
<div class="block">The type of input event.</div>
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<h4>setType</h4>
<pre>public&nbsp;void&nbsp;setType(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</a>&nbsp;type)</pre>
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<h4>getPointer</h4>
<pre>public&nbsp;int&nbsp;getPointer()</pre>
<div class="block">The pointer index for the event. The first touch is index 0, second touch is index 1, etc. Always -1 on desktop. Valid for:
 touchDown, touchDragged, touchUp, enter, and exit.</div>
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<pre>public&nbsp;void&nbsp;setPointer(int&nbsp;pointer)</pre>
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<h4>getButton</h4>
<pre>public&nbsp;int&nbsp;getButton()</pre>
<div class="block">The index for the mouse button pressed. Always 0 on Android. Valid for: touchDown and touchUp.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../../../com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx"><code>Input.Buttons</code></a></dd></dl>
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<pre>public&nbsp;void&nbsp;setButton(int&nbsp;button)</pre>
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<h4>getKeyCode</h4>
<pre>public&nbsp;int&nbsp;getKeyCode()</pre>
<div class="block">The key code of the key that was pressed. Valid for: keyDown and keyUp.</div>
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<pre>public&nbsp;void&nbsp;setKeyCode(int&nbsp;keyCode)</pre>
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<pre>public&nbsp;char&nbsp;getCharacter()</pre>
<div class="block">The character for the key that was type. Valid for: keyTyped.</div>
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<pre>public&nbsp;void&nbsp;setCharacter(char&nbsp;character)</pre>
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<pre>public&nbsp;int&nbsp;getScrollAmount()</pre>
<div class="block">The amount the mouse was scrolled. Valid for: scrolled.</div>
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<pre>public&nbsp;void&nbsp;setScrollAmount(int&nbsp;scrollAmount)</pre>
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<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;getRelatedActor()</pre>
<div class="block">The actor related to the event. Valid for: enter and exit. For enter, this is the actor being exited, or null. For exit,
 this is the actor being entered, or null.</div>
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<pre>public&nbsp;void&nbsp;setRelatedActor(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;relatedActor)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>relatedActor</code> - May be null.</dd></dl>
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<h4>toCoordinates</h4>
<pre>public&nbsp;<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;toCoordinates(<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor,
                    <a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;actorCoords)</pre>
<div class="block">Sets actorCoords to this event's coordinates relative to the specified actor.</div>
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<pre>public&nbsp;boolean&nbsp;isTouchFocusCancel()</pre>
<div class="block">Returns true of this event is a touchUp triggered by <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus()"><code>Stage.cancelTouchFocus()</code></a>.</div>
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<pre>public&nbsp;java.lang.String&nbsp;toString()</pre>
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<dd><code>toString</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
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