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<h2 title="Class InputEvent" class="title">Class InputEvent
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Event
</a></li>
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<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.InputEvent
</li>
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</a></dd>
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<br>
<pre>public class
<span class="strong">InputEvent
</span>
extends
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event
</a></pre>
<div class="block">Event for actor input: touch, mouse, keyboard, and scroll.
</div>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>InputListener
</code></a></dd></dl>
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<tr class="altColor">
<td class="colFirst"><code>static class
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type
</a></strong></code>
<div class="block">Types of low-level input events supported by stage2d.
</div>
</td>
</tr>
</table>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#InputEvent()">InputEvent
</a></strong>()
</code> </td>
</tr>
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<tr>
<th class="colFirst" scope="col">Modifier and Type
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<th class="colLast" scope="col">Method and Description
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<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getButton()">getButton
</a></strong>()
</code>
<div class="block">The index for the mouse button pressed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>char
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getCharacter()">getCharacter
</a></strong>()
</code>
<div class="block">The character for the key that was type.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getKeyCode()">getKeyCode
</a></strong>()
</code>
<div class="block">The key code of the key that was pressed.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getPointer()">getPointer
</a></strong>()
</code>
<div class="block">The pointer index for the event.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getRelatedActor()">getRelatedActor
</a></strong>()
</code>
<div class="block">The actor related to the event.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getScrollAmount()">getScrollAmount
</a></strong>()
</code>
<div class="block">The amount the mouse was scrolled.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getStageX()">getStageX
</a></strong>()
</code>
<div class="block">The stage x coordinate where the event occurred.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getStageY()">getStageY
</a></strong>()
</code>
<div class="block">The stage x coordinate where the event occurred.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getType()">getType
</a></strong>()
</code>
<div class="block">The type of input event.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#isTouchFocusCancel()">isTouchFocusCancel
</a></strong>()
</code>
<div class="block">Returns true of this event is a touchUp triggered by
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus()"><code>Stage.cancelTouchFocus()
</code></a>.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#reset()">reset
</a></strong>()
</code>
<div class="block">Resets the object for reuse.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setButton(int)">setButton
</a></strong>(int
button)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setCharacter(char)">setCharacter
</a></strong>(char
character)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setKeyCode(int)">setKeyCode
</a></strong>(int
keyCode)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setPointer(int)">setPointer
</a></strong>(int
pointer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setRelatedActor(com.badlogic.gdx.scenes.scene2d.Actor)">setRelatedActor
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> relatedActor)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setScrollAmount(int)">setScrollAmount
</a></strong>(int
scrollAmount)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setStageX(float)">setStageX
</a></strong>(float
stageX)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setStageY(float)">setStageY
</a></strong>(float
stageY)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setType(com.badlogic.gdx.scenes.scene2d.InputEvent.Type)">setType
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type
</a> type)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#toCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">toCoordinates
</a></strong>(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> actorCoords)
</code>
<div class="block">Sets actorCoords to this event's coordinates relative to the specified actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.String
</code></td>
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#toString()">toString
</a></strong>()
</code> </td>
</tr>
</table>
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<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event
</a></h3>
<code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#cancel()">cancel
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getBubbles()">getBubbles
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getListenerActor()">getListenerActor
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getStage()">getStage
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getTarget()">getTarget
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#handle()">handle
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isCancelled()">isCancelled
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isCapture()">isCapture
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isHandled()">isHandled
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#isStopped()">isStopped
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setBubbles(boolean)">setBubbles
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setCapture(boolean)">setCapture
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setListenerActor(com.badlogic.gdx.scenes.scene2d.Actor)">setListenerActor
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)">setTarget
</a>,
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#stop()">stop
</a></code></li>
</ul>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
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</li>
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<h3>Constructor Detail
</h3>
<a name="InputEvent()">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>InputEvent
</h4>
<pre>public
InputEvent()
</pre>
</li>
</ul>
</li>
</ul>
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<h3>Method Detail
</h3>
<a name="reset()">
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<ul class="blockList">
<li class="blockList">
<h4>reset
</h4>
<pre>public
void
reset()
</pre>
<div class="block"><strong>Description copied from interface:
<code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">Pool.Poolable
</a></code></strong></div>
<div class="block">Resets the object for reuse. Object references should be nulled and fields may be set to default values.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset
</a></code> in interface
<code><a href="../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#reset()">reset
</a></code> in class
<code><a href="../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event
</a></code></dd>
</dl>
</li>
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<a name="getStageX()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getStageX
</h4>
<pre>public
float
getStageX()
</pre>
<div class="block">The stage x coordinate where the event occurred. Valid for: touchDown, touchDragged, touchUp, mouseMoved, enter, and exit.
</div>
</li>
</ul>
<a name="setStageX(float)">
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</a>
<ul class="blockList">
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<h4>setStageX
</h4>
<pre>public
void
setStageX(float
stageX)
</pre>
</li>
</ul>
<a name="getStageY()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getStageY
</h4>
<pre>public
float
getStageY()
</pre>
<div class="block">The stage x coordinate where the event occurred. Valid for: touchDown, touchDragged, touchUp, mouseMoved, enter, and exit.
</div>
</li>
</ul>
<a name="setStageY(float)">
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</a>
<ul class="blockList">
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<h4>setStageY
</h4>
<pre>public
void
setStageY(float
stageY)
</pre>
</li>
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<a name="getType()">
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<h4>getType
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type
</a> getType()
</pre>
<div class="block">The type of input event.
</div>
</li>
</ul>
<a name="setType(com.badlogic.gdx.scenes.scene2d.InputEvent.Type)">
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</a>
<ul class="blockList">
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<h4>setType
</h4>
<pre>public
void
setType(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type
</a> type)
</pre>
</li>
</ul>
<a name="getPointer()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getPointer
</h4>
<pre>public
int
getPointer()
</pre>
<div class="block">The pointer index for the event. The first touch is index 0, second touch is index 1, etc. Always -1 on desktop. Valid for:
touchDown, touchDragged, touchUp, enter, and exit.
</div>
</li>
</ul>
<a name="setPointer(int)">
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<h4>setPointer
</h4>
<pre>public
void
setPointer(int
pointer)
</pre>
</li>
</ul>
<a name="getButton()">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>getButton
</h4>
<pre>public
int
getButton()
</pre>
<div class="block">The index for the mouse button pressed. Always 0 on Android. Valid for: touchDown and touchUp.
</div>
<dl><dt><span class="strong">See Also:
</span></dt><dd><a href="../../../../../com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx"><code>Input.Buttons
</code></a></dd></dl>
</li>
</ul>
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<h4>setButton
</h4>
<pre>public
void
setButton(int
button)
</pre>
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<h4>getKeyCode
</h4>
<pre>public
int
getKeyCode()
</pre>
<div class="block">The key code of the key that was pressed. Valid for: keyDown and keyUp.
</div>
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<h4>setKeyCode
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<pre>public
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keyCode)
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<h4>getCharacter
</h4>
<pre>public
char
getCharacter()
</pre>
<div class="block">The character for the key that was type. Valid for: keyTyped.
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<pre>public
void
setCharacter(char
character)
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<pre>public
int
getScrollAmount()
</pre>
<div class="block">The amount the mouse was scrolled. Valid for: scrolled.
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<pre>public
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setScrollAmount(int
scrollAmount)
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<h4>getRelatedActor
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<pre>public
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> getRelatedActor()
</pre>
<div class="block">The actor related to the event. Valid for: enter and exit. For enter, this is the actor being exited, or null. For exit,
this is the actor being entered, or null.
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<h4>setRelatedActor
</h4>
<pre>public
void
setRelatedActor(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> relatedActor)
</pre>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>relatedActor
</code> - May be null.
</dd></dl>
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<h4>toCoordinates
</h4>
<pre>public
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> toCoordinates(
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor,
<a href="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> actorCoords)
</pre>
<div class="block">Sets actorCoords to this event's coordinates relative to the specified actor.
</div>
<dl><dt><span class="strong">Parameters:
</span></dt><dd><code>actorCoords
</code> - Output for resulting coordinates.
</dd></dl>
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<h4>isTouchFocusCancel
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<pre>public
boolean
isTouchFocusCancel()
</pre>
<div class="block">Returns true of this event is a touchUp triggered by
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus()"><code>Stage.cancelTouchFocus()
</code></a>.
</div>
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<a name="toString()">
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<h4>toString
</h4>
<pre>public
java.lang.String
toString()
</pre>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code>toString
</code> in class
<code>java.lang.Object
</code></dd>
</dl>
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