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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.actions
</div>
<h2 title="Class Actions" class="title">Class Actions
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<ul class="inheritance">
<li>java.lang.Object
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<pre>public class
<span class="strong">Actions
</span>
extends java.lang.Object
</pre>
<div class="block">Static convenience methods for using pooled actions, intended for static import.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
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</ul>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#Actions()">Actions
</a></strong>()
</code> </td>
</tr>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
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<tr class="altColor">
<td class="colFirst"><code>static
<T extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a>> <br>T
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#action(java.lang.Class)">action
</a></strong>(java.lang.Class
<T
> type)
</code>
<div class="block">Returns a new or pooled action of the specified type.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#addAction(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Actor)">addAction
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> targetActor)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener, boolean)">addListener
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</a> listener,
boolean
capture)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener, boolean, com.badlogic.gdx.scenes.scene2d.Actor)">addListener
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</a> listener,
boolean
capture,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> targetActor)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#after(com.badlogic.gdx.scenes.scene2d.Action)">after
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float)">alpha
</a></strong>(float
a)
</code>
<div class="block">Sets the actor's alpha instantly.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float)">alpha
</a></strong>(float
a,
float
duration)
</code>
<div class="block">Transitions from the alpha at the time this action starts to the specified alpha.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float, com.badlogic.gdx.math.Interpolation)">alpha
</a></strong>(float
a,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code>
<div class="block">Transitions from the alpha at the time this action starts to the specified alpha.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color)">color
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</code>
<div class="block">Sets the actor's color instantly.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color, float)">color
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color,
float
duration)
</code>
<div class="block">Transitions from the color at the time this action starts to the specified color.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color, float, com.badlogic.gdx.math.Interpolation)">color
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code>
<div class="block">Transitions from the color at the time this action starts to the specified color.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay(float)">delay
</a></strong>(float
duration)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay(float, com.badlogic.gdx.scenes.scene2d.Action)">delay
</a></strong>(float
duration,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> delayedAction)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float)">fadeIn
</a></strong>(float
duration)
</code>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 1.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float, com.badlogic.gdx.math.Interpolation)">fadeIn
</a></strong>(float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 1.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float)">fadeOut
</a></strong>(float
duration)
</code>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 0.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float, com.badlogic.gdx.math.Interpolation)">fadeOut
</a></strong>(float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 0.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#forever(com.badlogic.gdx.scenes.scene2d.Action)">forever
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> repeatedAction)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#hide()">hide
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#layout(boolean)">layout
</a></strong>(boolean
enabled)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float)">moveBy
</a></strong>(float
amountX,
float
amountY)
</code>
<div class="block">Moves the actor instantly.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float, float)">moveBy
</a></strong>(float
amountX,
float
amountY,
float
duration)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float, float, com.badlogic.gdx.math.Interpolation)">moveBy
</a></strong>(float
amountX,
float
amountY,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float)">moveTo
</a></strong>(float
x,
float
y)
</code>
<div class="block">Moves the actor instantly.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float, float)">moveTo
</a></strong>(float
x,
float
y,
float
duration)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float, float, com.badlogic.gdx.math.Interpolation)">moveTo
</a></strong>(float
x,
float
y,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel()">parallel
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action...)">parallel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a>...
actions)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action)">parallel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action4)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action4,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action5)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Actor)">removeAction
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> targetActor)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor()">removeActor
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> removeActor)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener, boolean)">removeListener
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</a> listener,
boolean
capture)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener, boolean, com.badlogic.gdx.scenes.scene2d.Actor)">removeListener
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</a> listener,
boolean
capture,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> targetActor)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#repeat(int, com.badlogic.gdx.scenes.scene2d.Action)">repeat
</a></strong>(int
count,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> repeatedAction)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float)">rotateBy
</a></strong>(float
rotationAmount)
</code>
<div class="block">Rotates the actor instantly.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float, float)">rotateBy
</a></strong>(float
rotationAmount,
float
duration)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float, float, com.badlogic.gdx.math.Interpolation)">rotateBy
</a></strong>(float
rotationAmount,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float)">rotateTo
</a></strong>(float
rotation)
</code>
<div class="block">Rotates the actor instantly.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float, float)">rotateTo
</a></strong>(float
rotation,
float
duration)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float, float, com.badlogic.gdx.math.Interpolation)">rotateTo
</a></strong>(float
rotation,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#run(java.lang.Runnable)">run
</a></strong>(java.lang.Runnable
runnable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float)">scaleBy
</a></strong>(float
amountX,
float
amountY)
</code>
<div class="block">Scales the actor instantly.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float, float)">scaleBy
</a></strong>(float
amountX,
float
amountY,
float
duration)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float, float, com.badlogic.gdx.math.Interpolation)">scaleBy
</a></strong>(float
amountX,
float
amountY,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float)">scaleTo
</a></strong>(float
x,
float
y)
</code>
<div class="block">Scales the actor instantly.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float, float)">scaleTo
</a></strong>(float
x,
float
y,
float
duration)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float, float, com.badlogic.gdx.math.Interpolation)">scaleTo
</a></strong>(float
x,
float
y,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence()">sequence
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action...)">sequence
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a>...
actions)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action)">sequence
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action4)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action4,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action5)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#show()">show
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float)">sizeBy
</a></strong>(float
amountX,
float
amountY)
</code>
<div class="block">Sizes the actor instantly.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float, float)">sizeBy
</a></strong>(float
amountX,
float
amountY,
float
duration)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float, float, com.badlogic.gdx.math.Interpolation)">sizeBy
</a></strong>(float
amountX,
float
amountY,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float)">sizeTo
</a></strong>(float
x,
float
y)
</code>
<div class="block">Sizes the actor instantly.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float, float)">sizeTo
</a></strong>(float
x,
float
y,
float
duration)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float, float, com.badlogic.gdx.math.Interpolation)">sizeTo
</a></strong>(float
x,
float
y,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#timeScale(float, com.badlogic.gdx.scenes.scene2d.Action)">timeScale
</a></strong>(float
scale,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> scaledAction)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#touchable(com.badlogic.gdx.scenes.scene2d.Touchable)">touchable
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable
</a> touchable)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#visible(boolean)">visible
</a></strong>(boolean
visible)
</code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
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</a>
<h3>Constructor Detail
</h3>
<a name="Actions()">
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</a>
<ul class="blockListLast">
<li class="blockList">
<h4>Actions
</h4>
<pre>public
Actions()
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
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</a>
<h3>Method Detail
</h3>
<a name="action(java.lang.Class)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>action
</h4>
<pre>public static
<T extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a>> T
action(java.lang.Class
<T
> type)
</pre>
<div class="block">Returns a new or pooled action of the specified type.
</div>
</li>
</ul>
<a name="addAction(com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addAction
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction
</a> addAction(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action)
</pre>
</li>
</ul>
<a name="addAction(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addAction
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction
</a> addAction(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> targetActor)
</pre>
</li>
</ul>
<a name="removeAction(com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeAction
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction
</a> removeAction(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action)
</pre>
</li>
</ul>
<a name="removeAction(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeAction
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction
</a> removeAction(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> targetActor)
</pre>
</li>
</ul>
<a name="moveTo(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>moveTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</a> moveTo(float
x,
float
y)
</pre>
<div class="block">Moves the actor instantly.
</div>
</li>
</ul>
<a name="moveTo(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>moveTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</a> moveTo(float
x,
float
y,
float
duration)
</pre>
</li>
</ul>
<a name="moveTo(float, float, float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>moveTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</a> moveTo(float
x,
float
y,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
</li>
</ul>
<a name="moveBy(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>moveBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</a> moveBy(float
amountX,
float
amountY)
</pre>
<div class="block">Moves the actor instantly.
</div>
</li>
</ul>
<a name="moveBy(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>moveBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</a> moveBy(float
amountX,
float
amountY,
float
duration)
</pre>
</li>
</ul>
<a name="moveBy(float, float, float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>moveBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</a> moveBy(float
amountX,
float
amountY,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
</li>
</ul>
<a name="sizeTo(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>sizeTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</a> sizeTo(float
x,
float
y)
</pre>
<div class="block">Sizes the actor instantly.
</div>
</li>
</ul>
<a name="sizeTo(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sizeTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</a> sizeTo(float
x,
float
y,
float
duration)
</pre>
</li>
</ul>
<a name="sizeTo(float, float, float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sizeTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</a> sizeTo(float
x,
float
y,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
</li>
</ul>
<a name="sizeBy(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>sizeBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</a> sizeBy(float
amountX,
float
amountY)
</pre>
<div class="block">Sizes the actor instantly.
</div>
</li>
</ul>
<a name="sizeBy(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sizeBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</a> sizeBy(float
amountX,
float
amountY,
float
duration)
</pre>
</li>
</ul>
<a name="sizeBy(float, float, float, com.badlogic.gdx.math.Interpolation)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>sizeBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</a> sizeBy(float
amountX,
float
amountY,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
</li>
</ul>
<a name="scaleTo(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>scaleTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</a> scaleTo(float
x,
float
y)
</pre>
<div class="block">Scales the actor instantly.
</div>
</li>
</ul>
<a name="scaleTo(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scaleTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</a> scaleTo(float
x,
float
y,
float
duration)
</pre>
</li>
</ul>
<a name="scaleTo(float, float, float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scaleTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</a> scaleTo(float
x,
float
y,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
</li>
</ul>
<a name="scaleBy(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>scaleBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</a> scaleBy(float
amountX,
float
amountY)
</pre>
<div class="block">Scales the actor instantly.
</div>
</li>
</ul>
<a name="scaleBy(float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>scaleBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</a> scaleBy(float
amountX,
float
amountY,
float
duration)
</pre>
</li>
</ul>
<a name="scaleBy(float, float, float, com.badlogic.gdx.math.Interpolation)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>scaleBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</a> scaleBy(float
amountX,
float
amountY,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
</li>
</ul>
<a name="rotateTo(float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</a> rotateTo(float
rotation)
</pre>
<div class="block">Rotates the actor instantly.
</div>
</li>
</ul>
<a name="rotateTo(float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</a> rotateTo(float
rotation,
float
duration)
</pre>
</li>
</ul>
<a name="rotateTo(float, float, com.badlogic.gdx.math.Interpolation)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateTo
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</a> rotateTo(float
rotation,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
</li>
</ul>
<a name="rotateBy(float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</a> rotateBy(float
rotationAmount)
</pre>
<div class="block">Rotates the actor instantly.
</div>
</li>
</ul>
<a name="rotateBy(float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</a> rotateBy(float
rotationAmount,
float
duration)
</pre>
</li>
</ul>
<a name="rotateBy(float, float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>rotateBy
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</a> rotateBy(float
rotationAmount,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
</li>
</ul>
<a name="color(com.badlogic.gdx.graphics.Color)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>color
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</a> color(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color)
</pre>
<div class="block">Sets the actor's color instantly.
</div>
</li>
</ul>
<a name="color(com.badlogic.gdx.graphics.Color, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>color
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</a> color(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color,
float
duration)
</pre>
<div class="block">Transitions from the color at the time this action starts to the specified color.
</div>
</li>
</ul>
<a name="color(com.badlogic.gdx.graphics.Color, float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>color
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</a> color(
<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</a> color,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
<div class="block">Transitions from the color at the time this action starts to the specified color.
</div>
</li>
</ul>
<a name="alpha(float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>alpha
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a> alpha(float
a)
</pre>
<div class="block">Sets the actor's alpha instantly.
</div>
</li>
</ul>
<a name="alpha(float, float)">
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</a>
<ul class="blockList">
<li class="blockList">
<h4>alpha
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a> alpha(float
a,
float
duration)
</pre>
<div class="block">Transitions from the alpha at the time this action starts to the specified alpha.
</div>
</li>
</ul>
<a name="alpha(float, float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>alpha
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a> alpha(float
a,
float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
<div class="block">Transitions from the alpha at the time this action starts to the specified alpha.
</div>
</li>
</ul>
<a name="fadeOut(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>fadeOut
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a> fadeOut(float
duration)
</pre>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 0.
</div>
</li>
</ul>
<a name="fadeOut(float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>fadeOut
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a> fadeOut(float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 0.
</div>
</li>
</ul>
<a name="fadeIn(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>fadeIn
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a> fadeIn(float
duration)
</pre>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 1.
</div>
</li>
</ul>
<a name="fadeIn(float, com.badlogic.gdx.math.Interpolation)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>fadeIn
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</a> fadeIn(float
duration,
<a href="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</a> interpolation)
</pre>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 1.
</div>
</li>
</ul>
<a name="show()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>show
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</a> show()
</pre>
</li>
</ul>
<a name="hide()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>hide
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</a> hide()
</pre>
</li>
</ul>
<a name="visible(boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>visible
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</a> visible(boolean
visible)
</pre>
</li>
</ul>
<a name="touchable(com.badlogic.gdx.scenes.scene2d.Touchable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>touchable
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction
</a> touchable(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable
</a> touchable)
</pre>
</li>
</ul>
<a name="removeActor()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeActor
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</a> removeActor()
</pre>
</li>
</ul>
<a name="removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeActor
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</a> removeActor(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> removeActor)
</pre>
</li>
</ul>
<a name="delay(float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>delay
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</a> delay(float
duration)
</pre>
</li>
</ul>
<a name="delay(float, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>delay
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</a> delay(float
duration,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> delayedAction)
</pre>
</li>
</ul>
<a name="timeScale(float, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>timeScale
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction
</a> timeScale(float
scale,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> scaledAction)
</pre>
</li>
</ul>
<a name="sequence(com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sequence
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a> sequence(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1)
</pre>
</li>
</ul>
<a name="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sequence
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a> sequence(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2)
</pre>
</li>
</ul>
<a name="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sequence
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a> sequence(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3)
</pre>
</li>
</ul>
<a name="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sequence
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a> sequence(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action4)
</pre>
</li>
</ul>
<a name="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sequence
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a> sequence(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action4,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action5)
</pre>
</li>
</ul>
<a name="sequence(com.badlogic.gdx.scenes.scene2d.Action...)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sequence
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a> sequence(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a>...
actions)
</pre>
</li>
</ul>
<a name="sequence()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>sequence
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</a> sequence()
</pre>
</li>
</ul>
<a name="parallel(com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>parallel
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a> parallel(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1)
</pre>
</li>
</ul>
<a name="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>parallel
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a> parallel(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2)
</pre>
</li>
</ul>
<a name="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>parallel
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a> parallel(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3)
</pre>
</li>
</ul>
<a name="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>parallel
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a> parallel(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action4)
</pre>
</li>
</ul>
<a name="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>parallel
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a> parallel(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action1,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action2,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action3,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action4,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action5)
</pre>
</li>
</ul>
<a name="parallel(com.badlogic.gdx.scenes.scene2d.Action...)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>parallel
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a> parallel(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a>...
actions)
</pre>
</li>
</ul>
<a name="parallel()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>parallel
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</a> parallel()
</pre>
</li>
</ul>
<a name="repeat(int, com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>repeat
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</a> repeat(int
count,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> repeatedAction)
</pre>
</li>
</ul>
<a name="forever(com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>forever
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</a> forever(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> repeatedAction)
</pre>
</li>
</ul>
<a name="run(java.lang.Runnable)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>run
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction
</a> run(java.lang.Runnable
runnable)
</pre>
</li>
</ul>
<a name="layout(boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>layout
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction
</a> layout(boolean
enabled)
</pre>
</li>
</ul>
<a name="after(com.badlogic.gdx.scenes.scene2d.Action)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>after
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction
</a> after(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action)
</pre>
</li>
</ul>
<a name="addListener(com.badlogic.gdx.scenes.scene2d.EventListener, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addListener
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction
</a> addListener(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</a> listener,
boolean
capture)
</pre>
</li>
</ul>
<a name="addListener(com.badlogic.gdx.scenes.scene2d.EventListener, boolean, com.badlogic.gdx.scenes.scene2d.Actor)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>addListener
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction
</a> addListener(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</a> listener,
boolean
capture,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> targetActor)
</pre>
</li>
</ul>
<a name="removeListener(com.badlogic.gdx.scenes.scene2d.EventListener, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>removeListener
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction
</a> removeListener(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</a> listener,
boolean
capture)
</pre>
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<h4>removeListener
</h4>
<pre>public static
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction
</a> removeListener(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</a> listener,
boolean
capture,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> targetActor)
</pre>
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