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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.actions</div>
<h2 title="Class AlphaAction" class="title">Class AlphaAction</h2>
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<li>java.lang.Object</li>
<li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Action</a></li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">com.badlogic.gdx.scenes.scene2d.actions.TemporalAction</a></li>
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<li>com.badlogic.gdx.scenes.scene2d.actions.AlphaAction</li>
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<pre>public class <span class="strong">AlphaAction</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></pre>
<div class="block">Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha. Note this action
 transitions from the alpha at the time the action starts to the specified alpha.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<h3>Fields inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor</a></code></li>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#AlphaAction()">AlphaAction</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#begin()">begin</a></strong>()</code>
<div class="block">Called the first time <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><code>TemporalAction.act(float)</code></a> is called.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#getAlpha()">getAlpha</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#getColor()">getColor</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#reset()">reset</a></strong>()</code>
<div class="block">Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#setAlpha(float)">setAlpha</a></strong>(float&nbsp;alpha)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</a></strong>(<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</code>
<div class="block">Sets the color to modify.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#update(float)">update</a></strong>(float&nbsp;percent)</code>
<div class="block">Called each frame.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.actions.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)">act</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#end()">end</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#finish()">finish</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getDuration()">getDuration</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getInterpolation()">getInterpolation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getTime()">getTime</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#isReverse()">isReverse</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#restart()">restart</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setDuration(float)">setDuration</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setInterpolation(com.badlogic.gdx.math.Interpolation)">setInterpolation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse(boolean)">setReverse</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setTime(float)">setTime</a></code></li>
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<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()">getActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getPool()">getPool</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)">setPool</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#toString()">toString</a></code></li>
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<h4>AlphaAction</h4>
<pre>public&nbsp;AlphaAction()</pre>
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<h4>begin</h4>
<pre>protected&nbsp;void&nbsp;begin()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#begin()">TemporalAction</a></code></strong></div>
<div class="block">Called the first time <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><code>TemporalAction.act(float)</code></a> is called. This is a good place to query the <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor"><code>actor's</code></a> starting
 state.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#begin()">begin</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></code></dd>
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<h4>update</h4>
<pre>protected&nbsp;void&nbsp;update(float&nbsp;percent)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#update(float)">TemporalAction</a></code></strong></div>
<div class="block">Called each frame.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#update(float)">update</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>percent</code> - The percentage of completion for this action, growing from 0 to 1 over the duration. If
           <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse(boolean)"><code>reversed</code></a>, this will shrink from 1 to 0.</dd></dl>
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<h4>reset</h4>
<pre>public&nbsp;void&nbsp;reset()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">Action</a></code></strong></div>
<div class="block">Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State
 required to be set for every usage of this action or computed during the action does not need to be reset.
 <p>
 The default implementation calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()"><code>Action.restart()</code></a>.
 <p>
 If a subclass has optional state, it must override this method, call super, and reset the optional state.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#reset()">reset</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></code></dd>
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<h4>getColor</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;getColor()</pre>
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<h4>setColor</h4>
<pre>public&nbsp;void&nbsp;setColor(<a href="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a>&nbsp;color)</pre>
<div class="block">Sets the color to modify. If null (the default), the <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()"><code>actor's</code></a> <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()"><code>color</code></a> will be
 used.</div>
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<h4>getAlpha</h4>
<pre>public&nbsp;float&nbsp;getAlpha()</pre>
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<pre>public&nbsp;void&nbsp;setAlpha(float&nbsp;alpha)</pre>
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