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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.actions</div>
<h2 title="Class DelegateAction" class="title">Class DelegateAction</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Action</a></li>
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<li>com.badlogic.gdx.scenes.scene2d.actions.DelegateAction</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></dd>
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<dl>
<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction</a></dd>
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<pre>public abstract class <span class="strong">DelegateAction</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></pre>
<div class="block">Base class for an action that wraps another action.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#action">action</a></strong></code>&nbsp;</td>
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<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#DelegateAction()">DelegateAction</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#act(float)">act</a></strong>(float&nbsp;delta)</code>
<div class="block">Updates the action based on time.</div>
</td>
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<td class="colFirst"><code>protected abstract boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#delegate(float)">delegate</a></strong>(float&nbsp;delta)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#getAction()">getAction</a></strong>()</code>&nbsp;</td>
</tr>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#reset()">reset</a></strong>()</code>
<div class="block">Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.</div>
</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#restart()">restart</a></strong>()</code>
<div class="block">Sets the state of the action so it can be run again.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#setAction(com.badlogic.gdx.scenes.scene2d.Action)">setAction</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a>&nbsp;action)</code>
<div class="block">Sets the wrapped action.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</code>
<div class="block">Sets the actor this action will be used for.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#toString()">toString</a></strong>()</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()">getActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getPool()">getPool</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)">setPool</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>action</h4>
<pre>protected&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a> action</pre>
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<h4>DelegateAction</h4>
<pre>public&nbsp;DelegateAction()</pre>
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<h4>setAction</h4>
<pre>public&nbsp;void&nbsp;setAction(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a>&nbsp;action)</pre>
<div class="block">Sets the wrapped action.</div>
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<h4>getAction</h4>
<pre>public&nbsp;<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a>&nbsp;getAction()</pre>
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<h4>delegate</h4>
<pre>protected abstract&nbsp;boolean&nbsp;delegate(float&nbsp;delta)</pre>
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<h4>act</h4>
<pre>public final&nbsp;boolean&nbsp;act(float&nbsp;delta)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)">Action</a></code></strong></div>
<div class="block">Updates the action based on time. Typically this is called each frame by <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)"><code>Actor.act(float)</code></a>.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)">act</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>delta</code> - Time in seconds since the last frame.</dd>
<dt><span class="strong">Returns:</span></dt><dd>true if the action is done. This method may continue to be called after the action is done.</dd></dl>
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<h4>restart</h4>
<pre>public&nbsp;void&nbsp;restart()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()">Action</a></code></strong></div>
<div class="block">Sets the state of the action so it can be run again.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()">restart</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></code></dd>
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<h4>reset</h4>
<pre>public&nbsp;void&nbsp;reset()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">Action</a></code></strong></div>
<div class="block">Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State
 required to be set for every usage of this action or computed during the action does not need to be reset.
 <p>
 The default implementation calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()"><code>Action.restart()</code></a>.
 <p>
 If a subclass has optional state, it must override this method, call super, and reset the optional state.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">reset</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></code></dd>
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<h4>setActor</h4>
<pre>public&nbsp;void&nbsp;setActor(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;actor)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">Action</a></code></strong></div>
<div class="block">Sets the actor this action will be used for. This is called automatically when an action is added to an actor. This is also
 called with null when an action is removed from an actor. When set to null, if the action has a <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)"><code>pool</code></a>
 then the action is <a href="../../../../../../com/badlogic/gdx/utils/Pool.html#free(T)"><code>returned</code></a> to the pool (which calls <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()"><code>Action.reset()</code></a>) and the pool is set to null.
 If the action does not have a pool, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()"><code>Action.reset()</code></a> is not called.
 <p>
 This method is not typically a good place for a subclass to query the actor's state because the action may not be executed
 for some time, eg it may be <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><code>delayed</code></a>. The actor's state is best queried in the first call to
 <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)"><code>Action.act(float)</code></a>. For a <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><code>TemporalAction</code></a>, use TemporalAction#begin().</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></code></dd>
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<h4>toString</h4>
<pre>public&nbsp;java.lang.String&nbsp;toString()</pre>
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#toString()">toString</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></code></dd>
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