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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.actions
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<h2 title="Class RemoveAction" class="title">Class RemoveAction
</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Action
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
</li>
</ul>
</li>
</ul>
</li>
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<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">RemoveAction
</span>
extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></pre>
<div class="block">Removes an action from an actor.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
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</ul>
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<h3>Fields inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor
</a></code></li>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#RemoveAction()">RemoveAction
</a></strong>()
</code> </td>
</tr>
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</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type
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<th class="colLast" scope="col">Method and Description
</th>
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<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#act(float)">act
</a></strong>(float
delta)
</code>
<div class="block">Updates the action based on time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#getAction()">getAction
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#getTargetActor()">getTargetActor
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#reset()">reset
</a></strong>()
</code>
<div class="block">Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#setAction(com.badlogic.gdx.scenes.scene2d.Action)">setAction
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#setTargetActor(com.badlogic.gdx.scenes.scene2d.Actor)">setTargetActor
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</code>
<div class="block">Sets the actor to remove an action from.
</div>
</td>
</tr>
</table>
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<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()">getActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getPool()">getPool
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()">restart
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)">setPool
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#toString()">toString
</a></code></li>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
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<a name="RemoveAction()">
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<h4>RemoveAction
</h4>
<pre>public
RemoveAction()
</pre>
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<h4>act
</h4>
<pre>public
boolean
act(float
delta)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)">Action
</a></code></strong></div>
<div class="block">Updates the action based on time. Typically this is called each frame by
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)"><code>Actor.act(float)
</code></a>.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)">act
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>delta
</code> - Time in seconds since the last frame.
</dd>
<dt><span class="strong">Returns:
</span></dt><dd>true if the action is done. This method may continue to be called after the action is done.
</dd></dl>
</li>
</ul>
<a name="getTargetActor()">
<!-- -->
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<h4>getTargetActor
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> getTargetActor()
</pre>
</li>
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<h4>setTargetActor
</h4>
<pre>public
void
setTargetActor(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> actor)
</pre>
<div class="block">Sets the actor to remove an action from. If null (the default), the
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()"><code>actor
</code></a> will be used.
</div>
</li>
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<a name="getAction()">
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<h4>getAction
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> getAction()
</pre>
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<h4>setAction
</h4>
<pre>public
void
setAction(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a> action)
</pre>
</li>
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<a name="reset()">
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<h4>reset
</h4>
<pre>public
void
reset()
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">Action
</a></code></strong></div>
<div class="block">Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State
required to be set for every usage of this action or computed during the action does not need to be reset.
<p>
The default implementation calls
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()"><code>Action.restart()
</code></a>.
<p>
If a subclass has optional state, it must override this method, call super, and reset the optional state.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset
</a></code> in interface
<code><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></code></dd>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">reset
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></code></dd>
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