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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.actions</div>
<h2 title="Class ScaleToAction" class="title">Class ScaleToAction</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Action</a></li>
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<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">com.badlogic.gdx.scenes.scene2d.actions.TemporalAction</a></li>
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<li>com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction</li>
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<dd><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></dd>
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<pre>public class <span class="strong">ScaleToAction</span>
extends <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></pre>
<div class="block">Sets the actor's scale from its current value to a specific value.</div>
<dl><dt><span class="strong">Author:</span></dt>
  <dd>Nathan Sweet</dd></dl>
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<h3>Fields inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#ScaleToAction()">ScaleToAction</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#begin()">begin</a></strong>()</code>
<div class="block">Called the first time <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><code>TemporalAction.act(float)</code></a> is called.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#getX()">getX</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#getY()">getY</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setScale(float)">setScale</a></strong>(float&nbsp;scale)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setScale(float, float)">setScale</a></strong>(float&nbsp;x,
        float&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setX(float)">setX</a></strong>(float&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setY(float)">setY</a></strong>(float&nbsp;y)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#update(float)">update</a></strong>(float&nbsp;percent)</code>
<div class="block">Called each frame.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.actions.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)">act</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#end()">end</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#finish()">finish</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getDuration()">getDuration</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getInterpolation()">getInterpolation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getTime()">getTime</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#isReverse()">isReverse</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#reset()">reset</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#restart()">restart</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setDuration(float)">setDuration</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setInterpolation(com.badlogic.gdx.math.Interpolation)">setInterpolation</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse(boolean)">setReverse</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setTime(float)">setTime</a></code></li>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.scenes.scene2d.<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()">getActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getPool()">getPool</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)">setPool</a>, <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#toString()">toString</a></code></li>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>ScaleToAction</h4>
<pre>public&nbsp;ScaleToAction()</pre>
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<h4>begin</h4>
<pre>protected&nbsp;void&nbsp;begin()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#begin()">TemporalAction</a></code></strong></div>
<div class="block">Called the first time <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><code>TemporalAction.act(float)</code></a> is called. This is a good place to query the <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor"><code>actor's</code></a> starting
 state.</div>
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#begin()">begin</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></code></dd>
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<h4>update</h4>
<pre>protected&nbsp;void&nbsp;update(float&nbsp;percent)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#update(float)">TemporalAction</a></code></strong></div>
<div class="block">Called each frame.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#update(float)">update</a></code>&nbsp;in class&nbsp;<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>percent</code> - The percentage of completion for this action, growing from 0 to 1 over the duration. If
           <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse(boolean)"><code>reversed</code></a>, this will shrink from 1 to 0.</dd></dl>
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<h4>setScale</h4>
<pre>public&nbsp;void&nbsp;setScale(float&nbsp;x,
            float&nbsp;y)</pre>
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<h4>setScale</h4>
<pre>public&nbsp;void&nbsp;setScale(float&nbsp;scale)</pre>
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<h4>getX</h4>
<pre>public&nbsp;float&nbsp;getX()</pre>
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<pre>public&nbsp;void&nbsp;setX(float&nbsp;x)</pre>
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<h4>getY</h4>
<pre>public&nbsp;float&nbsp;getY()</pre>
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<pre>public&nbsp;void&nbsp;setY(float&nbsp;y)</pre>
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