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<div class="subTitle">com.badlogic.gdx.scenes.scene2d.actions
</div>
<h2 title="Class ScaleToAction" class="title">Class ScaleToAction
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Action
</a></li>
<li>
<ul class="inheritance">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
</a></li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
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<dl>
<dt>All Implemented Interfaces:
</dt>
<dd><a href="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</a></dd>
</dl>
<hr>
<br>
<pre>public class
<span class="strong">ScaleToAction
</span>
extends
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction
</a></pre>
<div class="block">Sets the actor's scale from its current value to a specific value.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
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<h3>Fields inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor
</a></code></li>
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<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
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<th class="colOne" scope="col">Constructor and Description
</th>
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<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#ScaleToAction()">ScaleToAction
</a></strong>()
</code> </td>
</tr>
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<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type
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<th class="colLast" scope="col">Method and Description
</th>
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<tr class="altColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#begin()">begin
</a></strong>()
</code>
<div class="block">Called the first time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><code>TemporalAction.act(float)
</code></a> is called.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#getX()">getX
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#getY()">getY
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setScale(float)">setScale
</a></strong>(float
scale)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setScale(float, float)">setScale
</a></strong>(float
x,
float
y)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setX(float)">setX
</a></strong>(float
x)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setY(float)">setY
</a></strong>(float
y)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#update(float)">update
</a></strong>(float
percent)
</code>
<div class="block">Called each frame.
</div>
</td>
</tr>
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<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.actions.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)">act
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#end()">end
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#finish()">finish
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getDuration()">getDuration
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getInterpolation()">getInterpolation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getTime()">getTime
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#isReverse()">isReverse
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#reset()">reset
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#restart()">restart
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setDuration(float)">setDuration
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setInterpolation(com.badlogic.gdx.math.Interpolation)">setInterpolation
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse(boolean)">setReverse
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setTime(float)">setTime
</a></code></li>
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<h3>Methods inherited from class
com.badlogic.gdx.scenes.scene2d.
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</a></h3>
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()">getActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getPool()">getPool
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)">setPool
</a>,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#toString()">toString
</a></code></li>
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<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</code></li>
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<a name="ScaleToAction()">
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<h4>ScaleToAction
</h4>
<pre>public
ScaleToAction()
</pre>
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<h4>begin
</h4>
<pre>protected
void
begin()
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#begin()">TemporalAction
</a></code></strong></div>
<div class="block">Called the first time
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><code>TemporalAction.act(float)
</code></a> is called. This is a good place to query the
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor"><code>actor's
</code></a> starting
state.
</div>
<dl>
<dt><strong>Overrides:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#begin()">begin
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction
</a></code></dd>
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<a name="update(float)">
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<h4>update
</h4>
<pre>protected
void
update(float
percent)
</pre>
<div class="block"><strong>Description copied from class:
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#update(float)">TemporalAction
</a></code></strong></div>
<div class="block">Called each frame.
</div>
<dl>
<dt><strong>Specified by:
</strong></dt>
<dd><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#update(float)">update
</a></code> in class
<code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction
</a></code></dd>
<dt><span class="strong">Parameters:
</span></dt><dd><code>percent
</code> - The percentage of completion for this action, growing from 0 to 1 over the duration. If
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse(boolean)"><code>reversed
</code></a>, this will shrink from 1 to 0.
</dd></dl>
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<h4>setScale
</h4>
<pre>public
void
setScale(float
x,
float
y)
</pre>
</li>
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<a name="setScale(float)">
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<h4>setScale
</h4>
<pre>public
void
setScale(float
scale)
</pre>
</li>
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<a name="getX()">
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<h4>getX
</h4>
<pre>public
float
getX()
</pre>
</li>
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<a name="setX(float)">
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<h4>setX
</h4>
<pre>public
void
setX(float
x)
</pre>
</li>
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<a name="getY()">
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<h4>getY
</h4>
<pre>public
float
getY()
</pre>
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<h4>setY
</h4>
<pre>public
void
setY(float
y)
</pre>
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