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<h1 title="Uses of Package com.badlogic.gdx.scenes.scene2d.actions" class="title">Uses of Package<br>com.badlogic.gdx.scenes.scene2d.actions</h1>
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<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.actions">com.badlogic.gdx.scenes.scene2d.actions</a></td>
<td class="colLast">&nbsp;</td>
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a> used by <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AddAction.html#com.badlogic.gdx.scenes.scene2d.actions">AddAction</a>
<div class="block">Adds an action to an actor.</div>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AddListenerAction.html#com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction</a>
<div class="block">Adds a listener to an actor.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AfterAction.html#com.badlogic.gdx.scenes.scene2d.actions">AfterAction</a>
<div class="block">Executes an action only after all other actions on the actor at the time this action was added have finished.</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AlphaAction.html#com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a>
<div class="block">Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ColorAction.html#com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a>
<div class="block">Sets the actor's color (or a specified color), from the current to the new color.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/DelayAction.html#com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a>
<div class="block">Delays execution of an action or inserts a pause in a <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><code>SequenceAction</code></a>.</div>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/DelegateAction.html#com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a>
<div class="block">Base class for an action that wraps another action.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/LayoutAction.html#com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</a>
<div class="block">Sets an actor's <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled(boolean)"><code>layout</code></a> to enabled or disabled.</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/MoveByAction.html#com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</a>
<div class="block">Moves an actor to a relative position.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/MoveToAction.html#com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a>
<div class="block">Moves an actor from its current position to a specific position.</div>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ParallelAction.html#com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a>
<div class="block">Executes a number of actions at the same time.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RelativeTemporalAction.html#com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction</a>
<div class="block">Base class for actions that transition over time using the percent complete since the last frame.</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RemoveAction.html#com.badlogic.gdx.scenes.scene2d.actions">RemoveAction</a>
<div class="block">Removes an action from an actor.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RemoveActorAction.html#com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</a>
<div class="block">Removes an actor from the stage.</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RemoveListenerAction.html#com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction</a>
<div class="block">Removes a listener from an actor.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RepeatAction.html#com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a>
<div class="block">Repeats an action a number of times or forever.</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RotateByAction.html#com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</a>
<div class="block">Sets the actor's rotation from its current value to a relative value.</div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RotateToAction.html#com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a>
<div class="block">Sets the actor's rotation from its current value to a specific value.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RunnableAction.html#com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</a>
<div class="block">An action that runs a <code>Runnable</code>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ScaleByAction.html#com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a>
<div class="block">Scales an actor's scale to a relative size.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ScaleToAction.html#com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a>
<div class="block">Sets the actor's scale from its current value to a specific value.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SequenceAction.html#com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a>
<div class="block">Executes a number of actions one at a time.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SizeByAction.html#com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</a>
<div class="block">Moves an actor from its current size to a relative size.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SizeToAction.html#com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a>
<div class="block">Moves an actor from its current size to a specific size.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/TemporalAction.html#com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a>
<div class="block">Base class for actions that transition over time using the percent complete.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/TimeScaleAction.html#com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction</a>
<div class="block">Multiplies the delta of an action.</div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/TouchableAction.html#com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</a>
<div class="block">Sets the actor's <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><code>touchability</code></a>.</div>
</td>
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<td class="colOne"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/VisibleAction.html#com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</a>
<div class="block">Sets the actor's <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)"><code>visibility</code></a>.</div>
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