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<title>Uses of Class com.badlogic.gdx.scenes.scene2d.InputEvent (libgdx API)
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<h2 title="Uses of Class com.badlogic.gdx.scenes.scene2d.InputEvent" class="title">Uses of Class
<br>com.badlogic.gdx.scenes.scene2d.InputEvent
</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d
</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils
</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> fromActor)
</code>
<div class="block">Called any time the mouse cursor or a finger touch is moved over an actor.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> toActor)
</code>
<div class="block">Called any time the mouse cursor or a finger touch is moved out of an actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyDown(com.badlogic.gdx.scenes.scene2d.InputEvent, int)">keyDown
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
int
keycode)
</code>
<div class="block">Called when a key goes down.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyTyped(com.badlogic.gdx.scenes.scene2d.InputEvent, char)">keyTyped
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
char
character)
</code>
<div class="block">Called when a key is typed.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyUp(com.badlogic.gdx.scenes.scene2d.InputEvent, int)">keyUp
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
int
keycode)
</code>
<div class="block">Called when a key goes up.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#mouseMoved(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">mouseMoved
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y)
</code>
<div class="block">Called any time the mouse is moved when a button is not down.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#scrolled(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">scrolled
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
amount)
</code>
<div class="block">Called when the mouse wheel has been scrolled.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
int
button)
</code>
<div class="block">Called when a mouse button or a finger touch goes down on the actor.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code>
<div class="block">Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse
button or touch.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">InputListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
int
button)
</code>
<div class="block">Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
button or touch.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.utils">
<!-- -->
</a>
<h3>Uses of
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</a> with parameters of type
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ClickListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#clicked(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">clicked
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DragListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DragScrollListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>abstract
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload
</a></code></td>
<td class="colLast"><span class="strong">DragAndDrop.Source.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStart(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStart
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DragListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStart(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStart
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DragListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DragScrollListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DragAndDrop.Source.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target)">dragStop
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target
</a> target)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ClickListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> fromActor)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ClickListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</a> toActor)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#fling(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">fling
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
velocityX,
float
velocityY,
int
button)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pan(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, float, float)">pan
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
float
deltaX,
float
deltaY)
</code>
<div class="block">The delta is the difference in stage coordinates since the last pan.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pinch(com.badlogic.gdx.scenes.scene2d.InputEvent, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer1,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> initialPointer2,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer1,
<a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</a> pointer2)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#tap(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">tap
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
count,
int
button)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
int
button)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">ClickListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
int
button)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean
</code></td>
<td class="colLast"><span class="strong">DragListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
int
button)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ClickListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DragListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
int
button)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ClickListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
int
button)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">DragListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
x,
float
y,
int
pointer,
int
button)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.
</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#zoom(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">zoom
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</a> event,
float
initialDistance,
float
distance)
</code> </td>
</tr>
</tbody>
</table>
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