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<title>Uses of Class com.badlogic.gdx.scenes.scene2d.InputEvent (libgdx API)</title>
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<h2 title="Uses of Class com.badlogic.gdx.scenes.scene2d.InputEvent" class="title">Uses of Class<br>com.badlogic.gdx.scenes.scene2d.InputEvent</h2>
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<div class="classUseContainer">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils</a></td>
<td class="colLast">&nbsp;</td>
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<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d">
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
     float&nbsp;x,
     float&nbsp;y,
     int&nbsp;pointer,
     <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;fromActor)</code>
<div class="block">Called any time the mouse cursor or a finger touch is moved over an actor.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;pointer,
    <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;toActor)</code>
<div class="block">Called any time the mouse cursor or a finger touch is moved out of an actor.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyDown(com.badlogic.gdx.scenes.scene2d.InputEvent, int)">keyDown</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
       int&nbsp;keycode)</code>
<div class="block">Called when a key goes down.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyTyped(com.badlogic.gdx.scenes.scene2d.InputEvent, char)">keyTyped</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
        char&nbsp;character)</code>
<div class="block">Called when a key is typed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyUp(com.badlogic.gdx.scenes.scene2d.InputEvent, int)">keyUp</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
     int&nbsp;keycode)</code>
<div class="block">Called when a key goes up.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#mouseMoved(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">mouseMoved</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
          float&nbsp;x,
          float&nbsp;y)</code>
<div class="block">Called any time the mouse is moved when a button is not down.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#scrolled(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">scrolled</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;amount)</code>
<div class="block">Called when the mouse wheel has been scrolled.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer,
         int&nbsp;button)</code>
<div class="block">Called when a mouse button or a finger touch goes down on the actor.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
            float&nbsp;x,
            float&nbsp;y,
            int&nbsp;pointer)</code>
<div class="block">Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse
 button or touch.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">InputListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
       float&nbsp;x,
       float&nbsp;y,
       int&nbsp;pointer,
       int&nbsp;button)</code>
<div class="block">Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
 button or touch.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.utils">
<!--   -->
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ClickListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#clicked(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">clicked</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
       float&nbsp;x,
       float&nbsp;y)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DragListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DragScrollListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>abstract <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></code></td>
<td class="colLast"><span class="strong">DragAndDrop.Source.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStart(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStart</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DragListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStart(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStart</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DragListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DragScrollListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DragAndDrop.Source.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target)">dragStop</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer,
        <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</a>&nbsp;target)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ClickListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
     float&nbsp;x,
     float&nbsp;y,
     int&nbsp;pointer,
     <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;fromActor)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ClickListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;pointer,
    <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&nbsp;toActor)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#fling(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">fling</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
     float&nbsp;velocityX,
     float&nbsp;velocityY,
     int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pan(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, float, float)">pan</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
   float&nbsp;x,
   float&nbsp;y,
   float&nbsp;deltaX,
   float&nbsp;deltaY)</code>
<div class="block">The delta is the difference in stage coordinates since the last pan.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pinch(com.badlogic.gdx.scenes.scene2d.InputEvent, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
     <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer1,
     <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer2,
     <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer1,
     <a href="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#tap(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">tap</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
   float&nbsp;x,
   float&nbsp;y,
   int&nbsp;count,
   int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer,
         int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">ClickListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer,
         int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">DragListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer,
         int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ClickListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
            float&nbsp;x,
            float&nbsp;y,
            int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DragListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
            float&nbsp;x,
            float&nbsp;y,
            int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
       float&nbsp;x,
       float&nbsp;y,
       int&nbsp;pointer,
       int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ClickListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
       float&nbsp;x,
       float&nbsp;y,
       int&nbsp;pointer,
       int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">DragListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
       float&nbsp;x,
       float&nbsp;y,
       int&nbsp;pointer,
       int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ActorGestureListener.</span><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#zoom(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">zoom</a></strong>(<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a>&nbsp;event,
    float&nbsp;initialDistance,
    float&nbsp;distance)</code>&nbsp;</td>
</tr>
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