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<h1 title="Uses of Package com.badlogic.gdx.scenes.scene2d" class="title">Uses of Package<br>com.badlogic.gdx.scenes.scene2d</h1>
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<th class="colFirst" scope="col">Package</th>
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d</a></td>
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils</a></td>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Action.html#com.badlogic.gdx.scenes.scene2d">Action</a>
<div class="block">Actions attach to an <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor</code></a> and perform some task, often over time.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d">Actor</a>
<div class="block">2D scene graph node.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Event.html#com.badlogic.gdx.scenes.scene2d">Event</a>
<div class="block">The base class for all events.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/EventListener.html#com.badlogic.gdx.scenes.scene2d">EventListener</a>
<div class="block">Low level interface for receiving events.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Group.html#com.badlogic.gdx.scenes.scene2d">Group</a>
<div class="block">2D scene graph node that may contain other actors.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/InputEvent.html#com.badlogic.gdx.scenes.scene2d">InputEvent</a>
<div class="block">Event for actor input: touch, mouse, keyboard, and scroll.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/InputEvent.Type.html#com.badlogic.gdx.scenes.scene2d">InputEvent.Type</a>
<div class="block">Types of low-level input events supported by stage2d.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Stage.html#com.badlogic.gdx.scenes.scene2d">Stage</a>
<div class="block">A 2D scene graph containing hierarchies of <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>actors</code></a>.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Touchable.html#com.badlogic.gdx.scenes.scene2d">Touchable</a>
<div class="block">Determines how touch input events are distributed to an actor and any children.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Action.html#com.badlogic.gdx.scenes.scene2d.actions">Action</a>
<div class="block">Actions attach to an <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor</code></a> and perform some task, often over time.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.actions">Actor</a>
<div class="block">2D scene graph node.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/EventListener.html#com.badlogic.gdx.scenes.scene2d.actions">EventListener</a>
<div class="block">Low level interface for receiving events.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Touchable.html#com.badlogic.gdx.scenes.scene2d.actions">Touchable</a>
<div class="block">Determines how touch input events are distributed to an actor and any children.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.ui">Actor</a>
<div class="block">2D scene graph node.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Group.html#com.badlogic.gdx.scenes.scene2d.ui">Group</a>
<div class="block">2D scene graph node that may contain other actors.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Stage.html#com.badlogic.gdx.scenes.scene2d.ui">Stage</a>
<div class="block">A 2D scene graph containing hierarchies of <a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>actors</code></a>.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.utils">Actor</a>
<div class="block">2D scene graph node.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Event.html#com.badlogic.gdx.scenes.scene2d.utils">Event</a>
<div class="block">The base class for all events.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/EventListener.html#com.badlogic.gdx.scenes.scene2d.utils">EventListener</a>
<div class="block">Low level interface for receiving events.</div>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/InputEvent.html#com.badlogic.gdx.scenes.scene2d.utils">InputEvent</a>
<div class="block">Event for actor input: touch, mouse, keyboard, and scroll.</div>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/InputListener.html#com.badlogic.gdx.scenes.scene2d.utils">InputListener</a>
<div class="block">EventListener for low-level input events.</div>
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