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<h1 title="Uses of Package com.badlogic.gdx.scenes.scene2d" class="title">Uses of Package
<br>com.badlogic.gdx.scenes.scene2d
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<caption><span>Packages that use
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<th class="colFirst" scope="col">Package
</th>
<th class="colLast" scope="col">Description
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d
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<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils
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<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a> used by
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
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<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Action.html#com.badlogic.gdx.scenes.scene2d">Action
</a>
<div class="block">Actions attach to an
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor
</code></a> and perform some task, often over time.
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</td>
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<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d">Actor
</a>
<div class="block">2D scene graph node.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Event.html#com.badlogic.gdx.scenes.scene2d">Event
</a>
<div class="block">The base class for all events.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/EventListener.html#com.badlogic.gdx.scenes.scene2d">EventListener
</a>
<div class="block">Low level interface for receiving events.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Group.html#com.badlogic.gdx.scenes.scene2d">Group
</a>
<div class="block">2D scene graph node that may contain other actors.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/InputEvent.html#com.badlogic.gdx.scenes.scene2d">InputEvent
</a>
<div class="block">Event for actor input: touch, mouse, keyboard, and scroll.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/InputEvent.Type.html#com.badlogic.gdx.scenes.scene2d">InputEvent.Type
</a>
<div class="block">Types of low-level input events supported by stage2d.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Stage.html#com.badlogic.gdx.scenes.scene2d">Stage
</a>
<div class="block">A 2D scene graph containing hierarchies of
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>actors
</code></a>.
</div>
</td>
</tr>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Touchable.html#com.badlogic.gdx.scenes.scene2d">Touchable
</a>
<div class="block">Determines how touch input events are distributed to an actor and any children.
</div>
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<a href="../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
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<th class="colOne" scope="col">Class and Description
</th>
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<tbody>
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<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Action.html#com.badlogic.gdx.scenes.scene2d.actions">Action
</a>
<div class="block">Actions attach to an
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor
</code></a> and perform some task, often over time.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.actions">Actor
</a>
<div class="block">2D scene graph node.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/EventListener.html#com.badlogic.gdx.scenes.scene2d.actions">EventListener
</a>
<div class="block">Low level interface for receiving events.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Touchable.html#com.badlogic.gdx.scenes.scene2d.actions">Touchable
</a>
<div class="block">Determines how touch input events are distributed to an actor and any children.
</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
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<a href="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d
</a> used by
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.ui">Actor
</a>
<div class="block">2D scene graph node.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Group.html#com.badlogic.gdx.scenes.scene2d.ui">Group
</a>
<div class="block">2D scene graph node that may contain other actors.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Stage.html#com.badlogic.gdx.scenes.scene2d.ui">Stage
</a>
<div class="block">A 2D scene graph containing hierarchies of
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>actors
</code></a>.
</div>
</td>
</tr>
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</li>
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</a> used by
<a href="../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
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<tr>
<th class="colOne" scope="col">Class and Description
</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Actor.html#com.badlogic.gdx.scenes.scene2d.utils">Actor
</a>
<div class="block">2D scene graph node.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/Event.html#com.badlogic.gdx.scenes.scene2d.utils">Event
</a>
<div class="block">The base class for all events.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/EventListener.html#com.badlogic.gdx.scenes.scene2d.utils">EventListener
</a>
<div class="block">Low level interface for receiving events.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/InputEvent.html#com.badlogic.gdx.scenes.scene2d.utils">InputEvent
</a>
<div class="block">Event for actor input: touch, mouse, keyboard, and scroll.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/badlogic/gdx/scenes/scene2d/class-use/InputListener.html#com.badlogic.gdx.scenes.scene2d.utils">InputListener
</a>
<div class="block">EventListener for low-level input events.
</div>
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