<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:40 CET 2013 -->
<title>ButtonGroup (libgdx API)
</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="ButtonGroup (libgdx API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.
</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview
</a></li>
<li><a href="package-summary.html">Package
</a></li>
<li class="navBarCell1Rev">Class
</li>
<li><a href="class-use/ButtonGroup.html">Use
</a></li>
<li><a href="package-tree.html">Tree
</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../../../index-all.html">Index
</a></li>
<li><a href="../../../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="strong">Prev Class
</span></a></li>
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="strong">Next Class
</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" target="_top">Frames
</a></li>
<li><a href="ButtonGroup.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:
</li>
<li>Nested
|
</li>
<li>Field
|
</li>
<li><a href="#constructor_summary">Constr
</a> |
</li>
<li><a href="#method_summary">Method
</a></li>
</ul>
<ul class="subNavList">
<li>Detail:
</li>
<li>Field
|
</li>
<li><a href="#constructor_detail">Constr
</a> |
</li>
<li><a href="#method_detail">Method
</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">com.badlogic.gdx.scenes.scene2d.ui
</div>
<h2 title="Class ButtonGroup" class="title">Class ButtonGroup
</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object
</li>
<li>
<ul class="inheritance">
<li>com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<hr>
<br>
<pre>public class
<span class="strong">ButtonGroup
</span>
extends java.lang.Object
</pre>
<div class="block">Manages a group of buttons to enforce a minimum and maximum number of checked buttons. This enables "radio button"
functionality and more. A button may only be in one group at a time.
</div>
<dl><dt><span class="strong">Author:
</span></dt>
<dd>Nathan Sweet
</dd></dl>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_summary">
<!-- -->
</a>
<h3>Constructor Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
<caption><span>Constructors
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description
</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#ButtonGroup()">ButtonGroup
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#ButtonGroup(com.badlogic.gdx.scenes.scene2d.ui.Button...)">ButtonGroup
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>...
buttons)
</code> </td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary
</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods
</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type
</th>
<th class="colLast" scope="col">Method and Description
</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#add(com.badlogic.gdx.scenes.scene2d.ui.Button...)">add
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>...
buttons)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#add(com.badlogic.gdx.scenes.scene2d.ui.Button)">add
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a> button)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected boolean
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#canCheck(com.badlogic.gdx.scenes.scene2d.ui.Button, boolean)">canCheck
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a> button,
boolean
newState)
</code>
<div class="block">Called when a button is checked or unchecked.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#getAllChecked()">getAllChecked
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#getButtons()">getButtons
</a></strong>()
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a></code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#getChecked()">getChecked
</a></strong>()
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#remove(com.badlogic.gdx.scenes.scene2d.ui.Button...)">remove
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>...
buttons)
</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#remove(com.badlogic.gdx.scenes.scene2d.ui.Button)">remove
</a></strong>(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a> button)
</code> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setChecked(java.lang.String)">setChecked
</a></strong>(java.lang.String
text)
</code>
<div class="block">Sets the first
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextButton
</code></a> with the specified text to checked.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setMaxCheckCount(int)">setMaxCheckCount
</a></strong>(int
maxCheckCount)
</code>
<div class="block">Sets the maximum number of buttons that can be checked.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setMinCheckCount(int)">setMinCheckCount
</a></strong>(int
minCheckCount)
</code>
<div class="block">Sets the minimum number of buttons that must be checked.
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setUncheckLast(boolean)">setUncheckLast
</a></strong>(boolean
uncheckLast)
</code>
<div class="block">If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked
is unchecked so that the maximum is not exceeded.
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void
</code></td>
<td class="colLast"><code><strong><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#uncheckAll()">uncheckAll
</a></strong>()
</code>
<div class="block">Sets all buttons'
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked()"><code>Button.isChecked()
</code></a> to false, regardless of
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setMinCheckCount(int)"><code>setMinCheckCount(int)
</code></a>.
</div>
</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class
java.lang.Object
</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<ul class="blockList">
<li class="blockList"><a name="constructor_detail">
<!-- -->
</a>
<h3>Constructor Detail
</h3>
<a name="ButtonGroup()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>ButtonGroup
</h4>
<pre>public
ButtonGroup()
</pre>
</li>
</ul>
<a name="ButtonGroup(com.badlogic.gdx.scenes.scene2d.ui.Button...)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>ButtonGroup
</h4>
<pre>public
ButtonGroup(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>...
buttons)
</pre>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail
</h3>
<a name="add(com.badlogic.gdx.scenes.scene2d.ui.Button)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>add
</h4>
<pre>public
void
add(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a> button)
</pre>
</li>
</ul>
<a name="add(com.badlogic.gdx.scenes.scene2d.ui.Button...)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>add
</h4>
<pre>public
void
add(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>...
buttons)
</pre>
</li>
</ul>
<a name="remove(com.badlogic.gdx.scenes.scene2d.ui.Button)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>remove
</h4>
<pre>public
void
remove(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a> button)
</pre>
</li>
</ul>
<a name="remove(com.badlogic.gdx.scenes.scene2d.ui.Button...)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>remove
</h4>
<pre>public
void
remove(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>...
buttons)
</pre>
</li>
</ul>
<a name="setChecked(java.lang.String)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setChecked
</h4>
<pre>public
void
setChecked(java.lang.String
text)
</pre>
<div class="block">Sets the first
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextButton
</code></a> with the specified text to checked.
</div>
</li>
</ul>
<a name="canCheck(com.badlogic.gdx.scenes.scene2d.ui.Button, boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>canCheck
</h4>
<pre>protected
boolean
canCheck(
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a> button,
boolean
newState)
</pre>
<div class="block">Called when a button is checked or unchecked.
</div>
<dl><dt><span class="strong">Returns:
</span></dt><dd>true if the new state should be allowed.
</dd></dl>
</li>
</ul>
<a name="uncheckAll()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>uncheckAll
</h4>
<pre>public
void
uncheckAll()
</pre>
<div class="block">Sets all buttons'
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked()"><code>Button.isChecked()
</code></a> to false, regardless of
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setMinCheckCount(int)"><code>setMinCheckCount(int)
</code></a>.
</div>
</li>
</ul>
<a name="getChecked()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getChecked
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a> getChecked()
</pre>
<dl><dt><span class="strong">Returns:
</span></dt><dd>the first checked button, or null.
</dd></dl>
</li>
</ul>
<a name="getAllChecked()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getAllChecked
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>> getAllChecked()
</pre>
</li>
</ul>
<a name="getButtons()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getButtons
</h4>
<pre>public
<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array
</a><<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button
</a>> getButtons()
</pre>
</li>
</ul>
<a name="setMinCheckCount(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setMinCheckCount
</h4>
<pre>public
void
setMinCheckCount(int
minCheckCount)
</pre>
<div class="block">Sets the minimum number of buttons that must be checked. Default is 1.
</div>
</li>
</ul>
<a name="setMaxCheckCount(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>setMaxCheckCount
</h4>
<pre>public
void
setMaxCheckCount(int
maxCheckCount)
</pre>
<div class="block">Sets the maximum number of buttons that can be checked. Set to -1 for no maximum. Default is 1.
</div>
</li>
</ul>
<a name="setUncheckLast(boolean)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>setUncheckLast
</h4>
<pre>public
void
setUncheckLast(boolean
uncheckLast)
</pre>
<div class="block">If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked
is unchecked so that the maximum is not exceeded. If false, additional buttons beyond the maximum are not allowed to be
checked. Default is true.
</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview
</a></li>
<li><a href="package-summary.html">Package
</a></li>
<li class="navBarCell1Rev">Class
</li>
<li><a href="class-use/ButtonGroup.html">Use
</a></li>
<li><a href="package-tree.html">Tree
</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated
</a></li>
<li><a href="../../../../../../index-all.html">Index
</a></li>
<li><a href="../../../../../../help-doc.html">Help
</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="strong">Prev Class
</span></a></li>
<li><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="strong">Next Class
</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" target="_top">Frames
</a></li>
<li><a href="ButtonGroup.html" target="_top">No Frames
</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../../allclasses-noframe.html">All Classes
</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:
</li>
<li>Nested
|
</li>
<li>Field
|
</li>
<li><a href="#constructor_summary">Constr
</a> |
</li>
<li><a href="#method_summary">Method
</a></li>
</ul>
<ul class="subNavList">
<li>Detail:
</li>
<li>Field
|
</li>
<li><a href="#constructor_detail">Constr
</a> |
</li>
<li><a href="#method_detail">Method
</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
<div style="font-size:9pt"><i>
Copyright
© 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</small></p>
</body>
</html>